fix golint for advanced_path.go

This commit is contained in:
Stani 2015-07-08 00:17:58 +02:00
parent 67213e40fc
commit d446bebfa1
1 changed files with 6 additions and 2 deletions

View File

@ -1,14 +1,15 @@
// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 13/12/2010 by Laurent Le Goff
//high level path creation
package draw2d
import (
"math"
)
//high level path creation
// Rect draws a rectangle between (x1,y1) and (x2,y2)
func Rect(path Path, x1, y1, x2, y2 float64) {
path.MoveTo(x1, y1)
path.LineTo(x2, y1)
@ -17,6 +18,7 @@ func Rect(path Path, x1, y1, x2, y2 float64) {
path.Close()
}
// RoundRect draws a rectangle between (x1,y1) and (x2,y2) with rounded corners
func RoundRect(path Path, x1, y1, x2, y2, arcWidth, arcHeight float64) {
arcWidth = arcWidth / 2
arcHeight = arcHeight / 2
@ -31,12 +33,14 @@ func RoundRect(path Path, x1, y1, x2, y2, arcWidth, arcHeight float64) {
path.Close()
}
// Ellipse is drawn with center (cx,cy) and radius (rx,ry)
func Ellipse(path Path, cx, cy, rx, ry float64) {
path.MoveTo(cx-rx, cy)
path.ArcTo(cx, cy, rx, ry, 0, -math.Pi*2)
path.Close()
}
// Circle is drawn with center (cx,cy) and radius
func Circle(path Path, cx, cy, radius float64) {
path.MoveTo(cx-radius, cy)
path.ArcTo(cx, cy, radius, radius, 0, -math.Pi*2)