added test for concurrent text drawing

This commit is contained in:
gerald1248 2016-12-13 22:22:19 +01:00
parent 1286d3b203
commit dfbef878aa

97
sync_test.go Normal file
View file

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// See also test_test.go
package draw2d_test
import (
"fmt"
"github.com/golang/freetype/truetype"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dimg"
"github.com/llgcode/draw2d/draw2dkit"
"image"
"io/ioutil"
"path/filepath"
"sync"
"testing"
)
func TestSync(t *testing.T) {
ch := make(chan int)
limit := 200
for i := 0; i < limit; i++ {
go Draw(i, ch)
}
for i := 0; i < limit; i++ {
counter := <-ch
t.Logf("Goroutine %d returned\n", counter)
}
}
func Draw(i int, ch chan<- int) {
draw2d.SetFontCache(testCache)
// Draw a rounded rectangle using default colors
dest := image.NewRGBA(image.Rect(0, 0, 297, 210.0))
gc := draw2dimg.NewGraphicContext(dest)
draw2dkit.RoundedRectangle(gc, 5, 5, 135, 95, 10, 10)
gc.FillStroke()
// Set the fill text color to black
gc.SetFillColor(image.Black)
gc.SetFontSize(14)
// Display Hello World dimensions
x1, y1, x2, y2 := gc.GetStringBounds("Hello world")
gc.FillStringAt(fmt.Sprintf("%.2f %.2f %.2f %.2f", x1, y1, x2, y2), 0, 0)
ch <- i
}
//testFontCache closely follows draw2d's defaultFontCache
type testFontCache struct {
fonts map[string]*truetype.Font
folder string
namer draw2d.FontFileNamer
}
func (cache *testFontCache) Load(fontData draw2d.FontData) (font *truetype.Font, err error) {
if font = cache.fonts[cache.namer(fontData)]; font != nil {
return font, nil
}
var data []byte
var file = cache.namer(fontData)
if data, err = ioutil.ReadFile(filepath.Join(cache.folder, file)); err != nil {
return
}
if font, err = truetype.Parse(data); err != nil {
return
}
var mu sync.Mutex
mu.Lock()
cache.fonts[file] = font
mu.Unlock()
return
}
func (cache *testFontCache) Store(fontData draw2d.FontData, font *truetype.Font) {
var mu sync.Mutex
mu.Lock()
cache.fonts[cache.namer(fontData)] = font
mu.Unlock()
}
var (
testFonts = &testFontCache{
fonts: make(map[string]*truetype.Font),
folder: "./resource/font",
namer: draw2d.FontFileName,
}
testCache draw2d.FontCache = testFonts
)