draw2dgl: remove unneeded GLVertex

This commit is contained in:
Sebastien Binet 2015-04-16 12:00:04 +02:00
parent c1b7f443b4
commit ef603db535

View file

@ -118,25 +118,7 @@ type GraphicContext struct {
strokeRasterizer *raster.Rasterizer strokeRasterizer *raster.Rasterizer
} }
type Vertex struct { // NewGraphicContext creates a new Graphic context from an image.
x, y float64
}
func NewVertex() *Vertex {
return &Vertex{}
}
func (*Vertex) NextCommand(cmd draw2d.VertexCommand) {
}
func (*Vertex) Vertex(x, y float64) {
gl.Vertex2d(x, y)
}
/**
* Create a new Graphic context from an image
*/
func NewGraphicContext(width, height int) *GraphicContext { func NewGraphicContext(width, height int) *GraphicContext {
gc := &GraphicContext{ gc := &GraphicContext{
draw2d.NewStackGraphicContext(), draw2d.NewStackGraphicContext(),