draw2dgl: remove unneeded GLVertex
This commit is contained in:
parent
c1b7f443b4
commit
ef603db535
1 changed files with 1 additions and 19 deletions
|
@ -118,25 +118,7 @@ type GraphicContext struct {
|
||||||
strokeRasterizer *raster.Rasterizer
|
strokeRasterizer *raster.Rasterizer
|
||||||
}
|
}
|
||||||
|
|
||||||
type Vertex struct {
|
// NewGraphicContext creates a new Graphic context from an image.
|
||||||
x, y float64
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewVertex() *Vertex {
|
|
||||||
return &Vertex{}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (*Vertex) NextCommand(cmd draw2d.VertexCommand) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (*Vertex) Vertex(x, y float64) {
|
|
||||||
gl.Vertex2d(x, y)
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new Graphic context from an image
|
|
||||||
*/
|
|
||||||
func NewGraphicContext(width, height int) *GraphicContext {
|
func NewGraphicContext(width, height int) *GraphicContext {
|
||||||
gc := &GraphicContext{
|
gc := &GraphicContext{
|
||||||
draw2d.NewStackGraphicContext(),
|
draw2d.NewStackGraphicContext(),
|
||||||
|
|
Loading…
Reference in a new issue