// Copyright 2010 The draw2d Authors. All rights reserved. // created: 21/11/2010 by Laurent Le Goff package draw2d import ( "math" ) // Matrix represents an affine transformation type Matrix [6]float64 const ( epsilon = 1e-6 ) // Determinant compute the determinant of the matrix func (tr Matrix) Determinant() float64 { return tr[0]*tr[3] - tr[1]*tr[2] } // Transform applies the transformation matrix to points. It modify the points passed in parameter. func (tr Matrix) Transform(points []float64) { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { x := points[i] y := points[j] points[i] = x*tr[0] + y*tr[2] + tr[4] points[j] = x*tr[1] + y*tr[3] + tr[5] } } // TransformPoint applies the transformation matrix to point. It returns the point the transformed point. func (tr Matrix) TransformPoint(x, y float64) (xres, yres float64) { xres = x*tr[0] + y*tr[2] + tr[4] yres = x*tr[1] + y*tr[3] + tr[5] return xres, yres } func minMax(x, y float64) (min, max float64) { if x > y { return y, x } return x, y } // Transform applies the transformation matrix to the rectangle represented by the min and the max point of the rectangle func (tr Matrix) TransformRectangle(x0, y0, x2, y2 float64) (nx0, ny0, nx2, ny2 float64) { points := []float64{x0, y0, x2, y0, x2, y2, x0, y2} tr.Transform(points) points[0], points[2] = minMax(points[0], points[2]) points[4], points[6] = minMax(points[4], points[6]) points[1], points[3] = minMax(points[1], points[3]) points[5], points[7] = minMax(points[5], points[7]) nx0 = math.Min(points[0], points[4]) ny0 = math.Min(points[1], points[5]) nx2 = math.Max(points[2], points[6]) ny2 = math.Max(points[3], points[7]) return nx0, ny0, nx2, ny2 } // InverseTransform applies the transformation inverse matrix to the rectangle represented by the min and the max point of the rectangle func (tr Matrix) InverseTransform(points []float64) { d := tr.Determinant() // matrix determinant for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { x := points[i] y := points[j] points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d } } // InverseTransformPoint applies the transformation inverse matrix to point. It returns the point the transformed point. func (tr Matrix) InverseTransformPoint(x, y float64) (xres, yres float64) { d := tr.Determinant() // matrix determinant xres = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d yres = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d return xres, yres } // VectorTransform applies the transformation matrix to points without using the translation parameter of the affine matrix. // It modify the points passed in parameter. func (tr Matrix) VectorTransform(points []float64) { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { x := points[i] y := points[j] points[i] = x*tr[0] + y*tr[2] points[j] = x*tr[1] + y*tr[3] } } // NewIdentityMatrix creates an identity transformation matrix. func NewIdentityMatrix() Matrix { return Matrix{1, 0, 0, 1, 0, 0} } // NewTranslationMatrix creates a transformation matrix with a translation tx and ty translation parameter func NewTranslationMatrix(tx, ty float64) Matrix { return Matrix{1, 0, 0, 1, tx, ty} } // NewScaleMatrix creates a transformation matrix with a sx, sy scale factor func NewScaleMatrix(sx, sy float64) Matrix { return Matrix{sx, 0, 0, sy, 0, 0} } // NewRotationMatrix creates a rotation transformation matrix. angle is in radian func NewRotationMatrix(angle float64) Matrix { c := math.Cos(angle) s := math.Sin(angle) return Matrix{c, s, -s, c, 0, 0} } // NewMatrixFromRects creates a transformation matrix, combining a scale and a translation, that transform rectangle1 into rectangle2. func NewMatrixFromRects(rectangle1, rectangle2 [4]float64) Matrix { xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0]) yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1]) xOffset := rectangle2[0] - (rectangle1[0] * xScale) yOffset := rectangle2[1] - (rectangle1[1] * yScale) return Matrix{xScale, 0, 0, yScale, xOffset, yOffset} } // Inverse computes the inverse matrix func (tr *Matrix) Inverse() { d := tr.Determinant() // matrix determinant tr0, tr1, tr2, tr3, tr4, tr5 := tr[0], tr[1], tr[2], tr[3], tr[4], tr[5] tr[0] = tr3 / d tr[1] = -tr1 / d tr[2] = -tr2 / d tr[3] = tr0 / d tr[4] = (tr2*tr5 - tr3*tr4) / d tr[5] = (tr1*tr4 - tr0*tr5) / d } func (tr Matrix) Copy() Matrix { var result Matrix copy(result[:], tr[:]) return result } // Compose multiplies trToConcat x tr func (tr *Matrix) Compose(trToCompose Matrix) { tr0, tr1, tr2, tr3, tr4, tr5 := tr[0], tr[1], tr[2], tr[3], tr[4], tr[5] tr[0] = trToCompose[0]*tr0 + trToCompose[1]*tr2 tr[1] = trToCompose[1]*tr3 + trToCompose[0]*tr1 tr[2] = trToCompose[2]*tr0 + trToCompose[3]*tr2 tr[3] = trToCompose[3]*tr3 + trToCompose[2]*tr1 tr[4] = trToCompose[4]*tr0 + trToCompose[5]*tr2 + tr4 tr[5] = trToCompose[5]*tr3 + trToCompose[4]*tr1 + tr5 } // Scale adds a scale to the matrix func (tr *Matrix) Scale(sx, sy float64) { tr[0] = sx * tr[0] tr[1] = sx * tr[1] tr[2] = sy * tr[2] tr[3] = sy * tr[3] } // Translate adds a translation to the matrix func (tr *Matrix) Translate(tx, ty float64) { tr[4] = tx*tr[0] + ty*tr[2] + tr[4] tr[5] = ty*tr[3] + tx*tr[1] + tr[5] } // Rotate adds a rotation to the matrix. angle is in radian func (tr *Matrix) Rotate(angle float64) { c := math.Cos(angle) s := math.Sin(angle) t0 := c*tr[0] + s*tr[2] t1 := s*tr[3] + c*tr[1] t2 := c*tr[2] - s*tr[0] t3 := c*tr[3] - s*tr[1] tr[0] = t0 tr[1] = t1 tr[2] = t2 tr[3] = t3 } // GetTranslation func (tr Matrix) GetTranslation() (x, y float64) { return tr[4], tr[5] } // GetScaling func (tr Matrix) GetScaling() (x, y float64) { return tr[0], tr[3] } // GetScale computes a scale for the matrix func (tr Matrix) GetScale() float64 { x := 0.707106781*tr[0] + 0.707106781*tr[1] y := 0.707106781*tr[2] + 0.707106781*tr[3] return math.Sqrt(x*x + y*y) } // ******************** Testing ******************** // Equals tests if a two transformation are equal. A tolerance is applied when comparing matrix elements. func (tr1 Matrix) Equals(tr2 Matrix) bool { for i := 0; i < 6; i = i + 1 { if !fequals(tr1[i], tr2[i]) { return false } } return true } // IsIdentity tests if a transformation is the identity transformation. A tolerance is applied when comparing matrix elements. func (tr Matrix) IsIdentity() bool { return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation() } // IsTranslation tests if a transformation is is a pure translation. A tolerance is applied when comparing matrix elements. func (tr Matrix) IsTranslation() bool { return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1) } // fequals compares two floats. return true if the distance between the two floats is less than epsilon, false otherwise func fequals(float1, float2 float64) bool { return math.Abs(float1-float2) <= epsilon }