// Copyright 2010 The draw2d Authors. All rights reserved. // created: 21/11/2010 by Laurent Le Goff // Package geometry draws some geometric tests. package geometry import ( "image" "image/color" "math" "gopkg.in/llgcode/draw2d.v1" "gopkg.in/llgcode/draw2d.v1/samples" "gopkg.in/llgcode/draw2d.v1/samples/gopher2" ) // Main draws geometry and returns the filename. This should only be // used during testing. func Main(gc draw2d.GraphicContext, ext string) (string, error) { // Draw the droid Draw(gc, 297, 210) // Return the output filename return samples.Output("geometry", ext), nil } // Bubble draws a text balloon. func Bubble(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/100, height/100 gc.MoveTo(x+sx*50, y) gc.QuadCurveTo(x, y, x, y+sy*37.5) gc.QuadCurveTo(x, y+sy*75, x+sx*25, y+sy*75) gc.QuadCurveTo(x+sx*25, y+sy*95, x+sx*5, y+sy*100) gc.QuadCurveTo(x+sx*35, y+sy*95, x+sx*40, y+sy*75) gc.QuadCurveTo(x+sx*100, y+sy*75, x+sx*100, y+sy*37.5) gc.QuadCurveTo(x+sx*100, y, x+sx*50, y) gc.Stroke() } // CurveRectangle draws a rectangle with bezier curves (not rounded rectangle). func CurveRectangle(gc draw2d.GraphicContext, x0, y0, rectWidth, rectHeight float64, stroke, fill color.Color) { radius := (rectWidth + rectHeight) / 4 x1 := x0 + rectWidth y1 := y0 + rectHeight if rectWidth/2 < radius { if rectHeight/2 < radius { gc.MoveTo(x0, (y0+y1)/2) gc.CubicCurveTo(x0, y0, x0, y0, (x0+x1)/2, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, (y0+y1)/2) gc.CubicCurveTo(x1, y1, x1, y1, (x1+x0)/2, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, (y0+y1)/2) } else { gc.MoveTo(x0, y0+radius) gc.CubicCurveTo(x0, y0, x0, y0, (x0+x1)/2, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, y0+radius) gc.LineTo(x1, y1-radius) gc.CubicCurveTo(x1, y1, x1, y1, (x1+x0)/2, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, y1-radius) } } else { if rectHeight/2 < radius { gc.MoveTo(x0, (y0+y1)/2) gc.CubicCurveTo(x0, y0, x0, y0, x0+radius, y0) gc.LineTo(x1-radius, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, (y0+y1)/2) gc.CubicCurveTo(x1, y1, x1, y1, x1-radius, y1) gc.LineTo(x0+radius, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, (y0+y1)/2) } else { gc.MoveTo(x0, y0+radius) gc.CubicCurveTo(x0, y0, x0, y0, x0+radius, y0) gc.LineTo(x1-radius, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, y0+radius) gc.LineTo(x1, y1-radius) gc.CubicCurveTo(x1, y1, x1, y1, x1-radius, y1) gc.LineTo(x0+radius, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, y1-radius) } } gc.Close() gc.SetStrokeColor(stroke) gc.SetFillColor(fill) gc.SetLineWidth(10.0) gc.FillStroke() } // Dash draws a line with a dash pattern func Dash(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/162, height/205 gc.SetStrokeColor(image.Black) gc.SetLineDash([]float64{height / 10, height / 50, height / 50, height / 50}, -50.0) gc.SetLineCap(draw2d.ButtCap) gc.SetLineJoin(draw2d.RoundJoin) gc.SetLineWidth(height / 50) gc.MoveTo(x+sx*60.0, y) gc.LineTo(x+sx*60.0, y) gc.LineTo(x+sx*162, y+sy*205) gc.RLineTo(sx*-102.4, 0.0) gc.CubicCurveTo(x+sx*-17, y+sy*205, x+sx*-17, y+sy*103, x+sx*60.0, y+sy*103.0) gc.Stroke() gc.SetLineDash(nil, 0.0) } // Arc draws an arc with a positive angle (clockwise) func Arc(gc draw2d.GraphicContext, xc, yc, width, height float64) { // draw an arc xc += width / 2 yc += height / 2 radiusX, radiusY := width/2, height/2 startAngle := 45 * (math.Pi / 180.0) /* angles are specified */ angle := 135 * (math.Pi / 180.0) /* clockwise in radians */ gc.SetLineWidth(width / 10) gc.SetLineCap(draw2d.ButtCap) gc.SetStrokeColor(image.Black) gc.MoveTo(xc+math.Cos(startAngle)*radiusX, yc+math.Sin(startAngle)*radiusY) gc.ArcTo(xc, yc, radiusX, radiusY, startAngle, angle) gc.Stroke() // fill a circle gc.SetStrokeColor(color.NRGBA{255, 0x33, 0x33, 0x80}) gc.SetFillColor(color.NRGBA{255, 0x33, 0x33, 0x80}) gc.SetLineWidth(width / 20) gc.MoveTo(xc+math.Cos(startAngle)*radiusX, yc+math.Sin(startAngle)*radiusY) gc.LineTo(xc, yc) gc.LineTo(xc-radiusX, yc) gc.Stroke() gc.MoveTo(xc, yc) gc.ArcTo(xc, yc, width/10.0, height/10.0, 0, 2*math.Pi) gc.Fill() } // ArcNegative draws an arc with a negative angle (anti clockwise). func ArcNegative(gc draw2d.GraphicContext, xc, yc, width, height float64) { xc += width / 2 yc += height / 2 radiusX, radiusY := width/2, height/2 startAngle := 45.0 * (math.Pi / 180.0) /* angles are specified */ angle := -225 * (math.Pi / 180.0) /* clockwise in radians */ gc.SetLineWidth(width / 10) gc.SetLineCap(draw2d.ButtCap) gc.SetStrokeColor(image.Black) gc.ArcTo(xc, yc, radiusX, radiusY, startAngle, angle) gc.Stroke() // fill a circle gc.SetStrokeColor(color.NRGBA{255, 0x33, 0x33, 0x80}) gc.SetFillColor(color.NRGBA{255, 0x33, 0x33, 0x80}) gc.SetLineWidth(width / 20) gc.MoveTo(xc+math.Cos(startAngle)*radiusX, yc+math.Sin(startAngle)*radiusY) gc.LineTo(xc, yc) gc.LineTo(xc-radiusX, yc) gc.Stroke() gc.ArcTo(xc, yc, width/10.0, height/10.0, 0, 2*math.Pi) gc.Fill() } // CubicCurve draws a cubic curve with its control points. func CubicCurve(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/162, height/205 x0, y0 := x, y+sy*100.0 x1, y1 := x+sx*75, y+sy*205 x2, y2 := x+sx*125, y x3, y3 := x+sx*205, y+sy*100 gc.SetStrokeColor(image.Black) gc.SetFillColor(color.NRGBA{0xAA, 0xAA, 0xAA, 0xFF}) gc.SetLineWidth(width / 10) gc.MoveTo(x0, y0) gc.CubicCurveTo(x1, y1, x2, y2, x3, y3) gc.Stroke() gc.SetStrokeColor(color.NRGBA{0xFF, 0x33, 0x33, 0x88}) gc.SetLineWidth(width / 20) // draw segment of curve gc.MoveTo(x0, y0) gc.LineTo(x1, y1) gc.LineTo(x2, y2) gc.LineTo(x3, y3) gc.Stroke() } // FillString draws a filled and stroked string. func FillString(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/100, height/100 gc.Save() gc.SetStrokeColor(image.Black) gc.SetLineWidth(1) draw2d.RoundRect(gc, x+sx*5, y+sy*5, x+sx*95, y+sy*95, sx*10, sy*10) gc.FillStroke() gc.SetFillColor(image.Black) gc.SetFontSize(height / 6) gc.Translate(x+sx*6, y+sy*52) gc.SetFontData(draw2d.FontData{ Name: "luxi", Family: draw2d.FontFamilyMono, Style: draw2d.FontStyleBold | draw2d.FontStyleItalic}) w := gc.FillString("Hug") gc.Translate(w+sx, 0) left, top, right, bottom := gc.GetStringBounds("cou") gc.SetStrokeColor(color.NRGBA{255, 0x33, 0x33, 0x80}) draw2d.Rect(gc, left, top, right, bottom) gc.SetLineWidth(height / 50) gc.Stroke() gc.SetFillColor(color.NRGBA{0x33, 0x33, 0xff, 0xff}) gc.SetStrokeColor(color.NRGBA{0x33, 0x33, 0xff, 0xff}) gc.SetLineWidth(height / 100) gc.StrokeString("Hug") gc.Restore() } // FillStroke first fills and afterwards strokes a path. func FillStroke(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/210, height/215 gc.MoveTo(x+sx*113.0, y) gc.LineTo(x+sx*215.0, y+sy*215) gc.RLineTo(sx*-100, 0) gc.CubicCurveTo(x+sx*35, y+sy*215, x+sx*35, y+sy*113, x+sx*113.0, y+sy*113) gc.Close() gc.MoveTo(x+sx*50.0, y) gc.RLineTo(sx*51.2, sy*51.2) gc.RLineTo(sx*-51.2, sy*51.2) gc.RLineTo(sx*-51.2, sy*-51.2) gc.Close() gc.SetLineWidth(width / 20.0) gc.SetFillColor(color.NRGBA{0, 0, 0xFF, 0xFF}) gc.SetStrokeColor(image.Black) gc.FillStroke() } // FillStyle demonstrates the difference between even odd and non zero winding rule. func FillStyle(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/232, height/220 gc.SetLineWidth(width / 40) draw2d.Rect(gc, x+sx*0, y+sy*12, x+sx*232, y+sy*70) wheel1 := new(draw2d.PathStorage) wheel1.ArcTo(x+sx*52, y+sy*70, sx*40, sy*40, 0, 2*math.Pi) wheel2 := new(draw2d.PathStorage) wheel2.ArcTo(x+sx*180, y+sy*70, sx*40, sy*40, 0, -2*math.Pi) gc.SetFillRule(draw2d.FillRuleEvenOdd) gc.SetFillColor(color.NRGBA{0, 0xB2, 0, 0xFF}) gc.SetStrokeColor(image.Black) gc.FillStroke(wheel1, wheel2) draw2d.Rect(gc, x, y+sy*140, x+sx*232, y+sy*198) wheel1 = new(draw2d.PathStorage) wheel1.ArcTo(x+sx*52, y+sy*198, sx*40, sy*40, 0, 2*math.Pi) wheel2 = new(draw2d.PathStorage) wheel2.ArcTo(x+sx*180, y+sy*198, sx*40, sy*40, 0, -2*math.Pi) gc.SetFillRule(draw2d.FillRuleWinding) gc.SetFillColor(color.NRGBA{0, 0, 0xE5, 0xFF}) gc.FillStroke(wheel1, wheel2) } // PathTransform scales a path differently in horizontal and vertical direction. func PathTransform(gc draw2d.GraphicContext, x, y, width, height float64) { gc.Save() gc.SetLineWidth(width / 10) gc.Translate(x+width/2, y+height/2) gc.Scale(1, 4) gc.ArcTo(0, 0, width/8, height/8, 0, math.Pi*2) gc.Close() gc.Stroke() gc.Restore() } // Star draws many lines from a center. func Star(gc draw2d.GraphicContext, x, y, width, height float64) { gc.Save() gc.Translate(x+width/2, y+height/2) gc.SetLineWidth(width / 40) for i := 0.0; i < 360; i = i + 10 { // Go from 0 to 360 degrees in 10 degree steps gc.Save() // Keep rotations temporary gc.Rotate(i * (math.Pi / 180.0)) // Rotate by degrees on stack from 'for' gc.MoveTo(0, 0) gc.LineTo(width/2, 0) gc.Stroke() gc.Restore() } gc.Restore() } // Draw all figures in a nice 4x3 grid. func Draw(gc draw2d.GraphicContext, width, height float64) { mx, my := width*0.025, height*0.025 // margin dx, dy := (width-2*mx)/4, (height-2*my)/3 w, h := dx-2*mx, dy-2*my x0, y := 2*mx, 2*my x := x0 Bubble(gc, x, y, w, h) x += dx CurveRectangle(gc, x, y, w, h, color.NRGBA{0x80, 0, 0, 0x80}, color.NRGBA{0x80, 0x80, 0xFF, 0xFF}) x += dx Dash(gc, x, y, w, h) x += dx Arc(gc, x, y, w, h) x = x0 y += dy ArcNegative(gc, x, y, w, h) x += dx CubicCurve(gc, x, y, w, h) x += dx FillString(gc, x, y, w, h) x += dx FillStroke(gc, x, y, w, h) x = x0 y += dy FillStyle(gc, x, y, w, h) x += dx PathTransform(gc, x, y, w, h) x += dx Star(gc, x, y, w, h) x += dx gopher2.Draw(gc, x, y, w, h/2) }