// Copyright 2015 The draw2d Authors. All rights reserved. // created: 16/12/2017 by Drahoslav Bednář package draw2dsvg import ( "bytes" "fmt" "github.com/llgcode/draw2d" "github.com/llgcode/draw2d/draw2dbase" "image" "image/color" "math" "strings" ) const () var () type drawType int const ( filled drawType = 1 << iota stroked ) type SVG bytes.Buffer func NewSvg() *Svg { return &Svg{Xmlns: "http://www.w3.org/2000/svg"} } // GraphicContext implements the draw2d.GraphicContext interface // It provides draw2d with a svg backend type GraphicContext struct { *draw2dbase.StackGraphicContext svg *Svg } func NewGraphicContext(svg *Svg) *GraphicContext { gc := &GraphicContext{draw2dbase.NewStackGraphicContext(), svg} return gc } // Clear fills the current canvas with a default transparent color func (gc *GraphicContext) Clear() { gc.svg.Groups = nil gc.svg.Groups = append(gc.svg.Groups, Group{ // TODO add background color? }) } // Stroke strokes the paths with the color specified by SetStrokeColor func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) { gc.drawPaths(stroked, paths...) gc.Current.Path.Clear() } // Fill fills the paths with the color specified by SetFillColor func (gc *GraphicContext) Fill(paths ...*draw2d.Path) { gc.drawPaths(filled, paths...) gc.Current.Path.Clear() } // FillStroke first fills the paths and than strokes them func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) { gc.drawPaths(filled|stroked, paths...) gc.Current.Path.Clear() } func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) svgPaths := make([]Path, len(paths)) for i, path := range paths { svgPaths[i].Desc = toSvgPathDesc(path) if drawType&stroked == stroked { svgPaths[i].Stroke = toSvgRGBA(gc.Current.StrokeColor) svgPaths[i].StrokeWidth = toSvgLength(gc.Current.LineWidth) svgPaths[i].StrokeLinecap = gc.Current.Cap.String() svgPaths[i].StrokeLinejoin = gc.Current.Join.String() } else { svgPaths[i].Stroke = "none" } if drawType&filled == filled { svgPaths[i].Fill = toSvgRGBA(gc.Current.FillColor) } else { svgPaths[i].Fill = "none" } } gc.svg.Groups = append(gc.svg.Groups, Group{ Paths: svgPaths, }) } func toSvgRGBA(c color.Color) string { // TODO move elsewhere r, g, b, a := c.RGBA() return fmt.Sprintf("rgba(%v, %v, %v, %.3f)", r>>8, g>>8, b>>8, float64(a>>8)/255) } func toSvgLength(l float64) string { return fmt.Sprintf("%.4f", l) } func toSvgPathDesc(p *draw2d.Path) string { // TODO move elsewhere parts := make([]string, len(p.Components)) ps := p.Points for i, cmp := range p.Components { switch cmp { case draw2d.MoveToCmp: parts[i] = fmt.Sprintf("M %.4f,%.4f", ps[0], ps[1]) ps = ps[2:] case draw2d.LineToCmp: parts[i] = fmt.Sprintf("L %.4f,%.4f", ps[0], ps[1]) ps = ps[2:] case draw2d.QuadCurveToCmp: parts[i] = fmt.Sprintf("Q %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3]) ps = ps[4:] case draw2d.CubicCurveToCmp: parts[i] = fmt.Sprintf("C %.4f,%.4f %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5]) ps = ps[6:] case draw2d.ArcToCmp: cx, cy := ps[0], ps[1] // center rx, ry := ps[2], ps[3] // radii fi := ps[4] + ps[5] // startAngle + angle // compute endpoint sinfi, cosfi := math.Sincos(fi) nom := math.Hypot(ry*cosfi, rx*sinfi) x := cx + (rx*ry*cosfi)/nom y := cy + (rx*ry*sinfi)/nom // compute large and sweep flags large := 0 sweep := 0 if math.Abs(ps[5]) > math.Pi { large = 1 } if !math.Signbit(ps[5]) { sweep = 1 } // dirty hack to ensure whole arc is drawn // if start point equals end point if sweep == 1 { x += 0.001 * sinfi y += 0.001 * -cosfi } else { x += 0.001 * sinfi y += 0.001 * cosfi } // rx ry x-axis-rotation large-arc-flag sweep-flag x y parts[i] = fmt.Sprintf("A %.4f %.4f %v %v %v %.4f %.4f", rx, ry, 0, large, sweep, x, y, ) ps = ps[6:] case draw2d.CloseCmp: parts[i] = "Z" } } return strings.Join(parts, " ") } /////////////////////////////////////// // TODO implement following methods (or remove if not neccesary) // SetFontData sets the current FontData func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) { } // GetFontData gets the current FontData func (gc *GraphicContext) GetFontData() draw2d.FontData { return draw2d.FontData{} } // GetFontName gets the current FontData as a string func (gc *GraphicContext) GetFontName() string { return "" } // DrawImage draws the raster image in the current canvas func (gc *GraphicContext) DrawImage(image image.Image) { } // Save the context and push it to the context stack func (gc *GraphicContext) Save() { } // Restore remove the current context and restore the last one func (gc *GraphicContext) Restore() { } // ClearRect fills the specified rectangle with a default transparent color func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) { } // SetDPI sets the current DPI func (gc *GraphicContext) SetDPI(dpi int) { } // GetDPI gets the current DPI func (gc *GraphicContext) GetDPI() int { return 0 } // GetStringBounds gets pixel bounds(dimensions) of given string func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) { return 0, 0, 0, 0 } // CreateStringPath creates a path from the string s at x, y func (gc *GraphicContext) CreateStringPath(text string, x, y float64) (cursor float64) { return 0 } // FillString draws the text at point (0, 0) func (gc *GraphicContext) FillString(text string) (cursor float64) { return 0 } // FillStringAt draws the text at the specified point (x, y) func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) { return 0 } // StrokeString draws the contour of the text at point (0, 0) func (gc *GraphicContext) StrokeString(text string) (cursor float64) { return 0 } // StrokeStringAt draws the contour of the text at point (x, y) func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) { return 0 }