// Copyright 2010 The draw2d Authors. All rights reserved. // created: 21/11/2010 by Laurent Le Goff package draw2dimg import ( "errors" "image" "image/color" "log" "math" "github.com/llgcode/draw2d" "github.com/llgcode/draw2d/draw2dbase" "github.com/golang/freetype/raster" "github.com/golang/freetype/truetype" "golang.org/x/image/draw" "golang.org/x/image/font" "golang.org/x/image/math/f64" "golang.org/x/image/math/fixed" ) // Painter implements the freetype raster.Painter and has a SetColor method like the RGBAPainter type Painter interface { raster.Painter SetColor(color color.Color) } // GraphicContext is the implementation of draw2d.GraphicContext for a raster image type GraphicContext struct { *draw2dbase.StackGraphicContext img draw.Image painter Painter fillRasterizer *raster.Rasterizer strokeRasterizer *raster.Rasterizer glyphBuf *truetype.GlyphBuf DPI int } // ImageFilter defines the type of filter to use type ImageFilter int const ( // LinearFilter defines a linear filter LinearFilter ImageFilter = iota // BilinearFilter defines a bilinear filter BilinearFilter // BicubicFilter defines a bicubic filter BicubicFilter ) // NewGraphicContext creates a new Graphic context from an image. func NewGraphicContext(img draw.Image) *GraphicContext { var painter Painter switch selectImage := img.(type) { case *image.RGBA: painter = raster.NewRGBAPainter(selectImage) default: panic("Image type not supported") } return NewGraphicContextWithPainter(img, painter) } // NewGraphicContextWithPainter creates a new Graphic context from an image and a Painter (see Freetype-go) func NewGraphicContextWithPainter(img draw.Image, painter Painter) *GraphicContext { width, height := img.Bounds().Dx(), img.Bounds().Dy() dpi := 92 gc := &GraphicContext{ draw2dbase.NewStackGraphicContext(), img, painter, raster.NewRasterizer(width, height), raster.NewRasterizer(width, height), &truetype.GlyphBuf{}, dpi, } return gc } // GetDPI returns the resolution of the Image GraphicContext func (gc *GraphicContext) GetDPI() int { return gc.DPI } // Clear fills the current canvas with a default transparent color func (gc *GraphicContext) Clear() { width, height := gc.img.Bounds().Dx(), gc.img.Bounds().Dy() gc.ClearRect(0, 0, width, height) } // ClearRect fills the current canvas with a default transparent color at the specified rectangle func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) { imageColor := image.NewUniform(gc.Current.FillColor) draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP, draw.Over) } // DrawImage draws an image into dest using an affine transformation matrix, an op and a filter func DrawImage(src image.Image, dest draw.Image, tr draw2d.Matrix, op draw.Op, filter ImageFilter) { var transformer draw.Transformer switch filter { case LinearFilter: transformer = draw.NearestNeighbor case BilinearFilter: transformer = draw.BiLinear case BicubicFilter: transformer = draw.CatmullRom } transformer.Transform(dest, f64.Aff3{tr[0], tr[1], tr[4], tr[2], tr[3], tr[5]}, src, src.Bounds(), op, nil) } // DrawImage draws the raster image in the current canvas func (gc *GraphicContext) DrawImage(img image.Image) { DrawImage(img, gc.img, gc.Current.Tr, draw.Over, BilinearFilter) } // FillString draws the text at point (0, 0) func (gc *GraphicContext) FillString(text string) (width float64) { return gc.FillStringAt(text, 0, 0) } // FillStringAt draws the text at the specified point (x, y) func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64) { xorig := x fontName := gc.GetFontName() for _, r := range text { glyph := draw2dbase.FetchGlyph(gc, fontName, r) x += glyph.Fill(gc, x, y) } return x - xorig } // StrokeString draws the contour of the text at point (0, 0) func (gc *GraphicContext) StrokeString(text string) (width float64) { return gc.StrokeStringAt(text, 0, 0) } // StrokeStringAt draws the contour of the text at point (x, y) func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float64) { xorig := x fontName := gc.GetFontName() for _, r := range text { glyph := draw2dbase.FetchGlyph(gc, fontName, r) x += glyph.Stroke(gc, x, y) } return x - xorig } func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) { font := draw2d.GetFont(gc.Current.FontData) if font == nil { font = draw2d.GetFont(draw2dbase.DefaultFontData) } if font == nil { return nil, errors.New("No font set, and no default font available.") } gc.SetFont(font) gc.SetFontSize(gc.Current.FontSize) return font, nil } // p is a truetype.Point measured in FUnits and positive Y going upwards. // The returned value is the same thing measured in floating point and positive Y // going downwards. func (gc *GraphicContext) drawGlyph(glyph truetype.Index, dx, dy float64) error { if err := gc.glyphBuf.Load(gc.Current.Font, fixed.Int26_6(gc.Current.Scale), glyph, font.HintingNone); err != nil { return err } e0 := 0 for _, e1 := range gc.glyphBuf.Ends { DrawContour(gc, gc.glyphBuf.Points[e0:e1], dx, dy) e0 = e1 } return nil } // CreateStringPath creates a path from the string s at x, y, and returns the string width. // The text is placed so that the left edge of the em square of the first character of s // and the baseline intersect at x, y. The majority of the affected pixels will be // above and to the right of the point, but some may be below or to the left. // For example, drawing a string that starts with a 'J' in an italic font may // affect pixels below and left of the point. func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 { f, err := gc.loadCurrentFont() if err != nil { log.Println(err) return 0.0 } startx := x prev, hasPrev := truetype.Index(0), false for _, rune := range s { index := f.Index(rune) if hasPrev { x += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index)) } err := gc.drawGlyph(index, x, y) if err != nil { log.Println(err) return startx - x } x += fUnitsToFloat64(f.HMetric(fixed.Int26_6(gc.Current.Scale), index).AdvanceWidth) prev, hasPrev = index, true } return x - startx } // GetStringBounds returns the approximate pixel bounds of the string s at x, y. // The the left edge of the em square of the first character of s // and the baseline intersect at 0, 0 in the returned coordinates. // Therefore the top and left coordinates may well be negative. func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) { f, err := gc.loadCurrentFont() if err != nil { log.Println(err) return 0, 0, 0, 0 } top, left, bottom, right = 10e6, 10e6, -10e6, -10e6 cursor := 0.0 prev, hasPrev := truetype.Index(0), false for _, rune := range s { index := f.Index(rune) if hasPrev { cursor += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index)) } if err := gc.glyphBuf.Load(gc.Current.Font, fixed.Int26_6(gc.Current.Scale), index, font.HintingNone); err != nil { log.Println(err) return 0, 0, 0, 0 } e0 := 0 for _, e1 := range gc.glyphBuf.Ends { ps := gc.glyphBuf.Points[e0:e1] for _, p := range ps { x, y := pointToF64Point(p) top = math.Min(top, y) bottom = math.Max(bottom, y) left = math.Min(left, x+cursor) right = math.Max(right, x+cursor) } } cursor += fUnitsToFloat64(f.HMetric(fixed.Int26_6(gc.Current.Scale), index).AdvanceWidth) prev, hasPrev = index, true } return left, top, right, bottom } // recalc recalculates scale and bounds values from the font size, screen // resolution and font metrics, and invalidates the glyph cache. func (gc *GraphicContext) recalc() { gc.Current.Scale = gc.Current.FontSize * float64(gc.DPI) * (64.0 / 72.0) } // SetDPI sets the screen resolution in dots per inch. func (gc *GraphicContext) SetDPI(dpi int) { gc.DPI = dpi gc.recalc() } // SetFont sets the font used to draw text. func (gc *GraphicContext) SetFont(font *truetype.Font) { gc.Current.Font = font } // SetFontSize sets the font size in points (as in ``a 12 point font''). func (gc *GraphicContext) SetFontSize(fontSize float64) { gc.Current.FontSize = fontSize gc.recalc() } func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) { gc.painter.SetColor(color) rasterizer.Rasterize(gc.painter) rasterizer.Clear() gc.Current.Path.Clear() } // Stroke strokes the paths with the color specified by SetStrokeColor func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.strokeRasterizer.UseNonZeroWinding = true stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.strokeRasterizer}}) stroker.HalfLineWidth = gc.Current.LineWidth / 2 var liner draw2dbase.Flattener if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 { liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker) } else { liner = stroker } for _, p := range paths { draw2dbase.Flatten(p, liner, gc.Current.Tr.GetScale()) } gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) } // Fill fills the paths with the color specified by SetFillColor func (gc *GraphicContext) Fill(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule == draw2d.FillRuleWinding /**** first method ****/ flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.fillRasterizer}} for _, p := range paths { draw2dbase.Flatten(p, flattener, gc.Current.Tr.GetScale()) } gc.paint(gc.fillRasterizer, gc.Current.FillColor) } // FillStroke first fills the paths and than strokes them func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule == draw2d.FillRuleWinding gc.strokeRasterizer.UseNonZeroWinding = true flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.fillRasterizer}} stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.strokeRasterizer}}) stroker.HalfLineWidth = gc.Current.LineWidth / 2 var liner draw2dbase.Flattener if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 { liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker) } else { liner = stroker } demux := draw2dbase.DemuxFlattener{Flatteners: []draw2dbase.Flattener{flattener, liner}} for _, p := range paths { draw2dbase.Flatten(p, demux, gc.Current.Tr.GetScale()) } // Fill gc.paint(gc.fillRasterizer, gc.Current.FillColor) // Stroke gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) } func toFtCap(c draw2d.LineCap) raster.Capper { switch c { case draw2d.RoundCap: return raster.RoundCapper case draw2d.ButtCap: return raster.ButtCapper case draw2d.SquareCap: return raster.SquareCapper } return raster.RoundCapper } func toFtJoin(j draw2d.LineJoin) raster.Joiner { switch j { case draw2d.RoundJoin: return raster.RoundJoiner case draw2d.BevelJoin: return raster.BevelJoiner } return raster.RoundJoiner }