// Copyright 2015 The draw2d Authors. All rights reserved. // created: 16/12/2017 by Drahoslav Bednář package draw2dsvg import ( "bytes" "github.com/llgcode/draw2d" "github.com/llgcode/draw2d/draw2dbase" "image" "strings" ) type drawType int const ( filled drawType = 1 << iota stroked ) // GraphicContext implements the draw2d.GraphicContext interface // It provides draw2d with a svg backend type GraphicContext struct { *draw2dbase.StackGraphicContext svg *Svg } func NewGraphicContext(svg *Svg) *GraphicContext { gc := &GraphicContext{draw2dbase.NewStackGraphicContext(), svg} return gc } // Clear fills the current canvas with a default transparent color func (gc *GraphicContext) Clear() { gc.svg.Groups = nil } // Stroke strokes the paths with the color specified by SetStrokeColor func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) { gc.drawPaths(stroked, paths...) gc.Current.Path.Clear() } // Fill fills the paths with the color specified by SetFillColor func (gc *GraphicContext) Fill(paths ...*draw2d.Path) { gc.drawPaths(filled, paths...) gc.Current.Path.Clear() } // FillStroke first fills the paths and than strokes them func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) { gc.drawPaths(filled|stroked, paths...) gc.Current.Path.Clear() } // FillString draws the text at point (0, 0) func (gc *GraphicContext) FillString(text string) (cursor float64) { return gc.FillStringAt(text, 0, 0) } // FillStringAt draws the text at the specified point (x, y) func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) { return gc.drawString(text, filled, x, y) } // StrokeString draws the contour of the text at point (0, 0) func (gc *GraphicContext) StrokeString(text string) (cursor float64) { return gc.StrokeStringAt(text, 0, 0) } // StrokeStringAt draws the contour of the text at point (x, y) func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) { return gc.drawString(text, stroked, x, y) } // Save the context and push it to the context stack func (gc *GraphicContext) Save() { gc.StackGraphicContext.Save() // TODO use common transformation group for multiple elements } // Restore remove the current context and restore the last one func (gc *GraphicContext) Restore() { gc.StackGraphicContext.Restore() // TODO use common transformation group for multiple elements } // private funcitons func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) { // create elements svgPath := Path{} group := gc.newGroup(drawType) // set attrs to path element paths = append(paths, gc.Current.Path) svgPathsDesc := make([]string, len(paths)) // multiple pathes has to be joined to single svg path description // because fill-rule wont work for whole group as excepted for i, path := range paths { svgPathsDesc[i] = toSvgPathDesc(path) } svgPath.Desc = strings.Join(svgPathsDesc, " ") // link to group group.Paths = []*Path{&svgPath} } func (gc *GraphicContext) drawString(text string, drawType drawType, x, y float64) float64 { // create elements svgText := Text{} group := gc.newGroup(drawType) // set attrs to text element svgText.Text = text svgText.FontSize = gc.Current.FontSize svgText.X = x svgText.Y = y svgText.FontFamily = "" // TODO set font // link to group group.Texts = []*Text{&svgText} return 0 } // Creates new group from current context // append it to svg and return func (gc *GraphicContext) newGroup(drawType drawType) *Group { group := Group{} // set attrs to group if drawType&stroked == stroked { group.Stroke = toSvgRGBA(gc.Current.StrokeColor) group.StrokeWidth = toSvgLength(gc.Current.LineWidth) group.StrokeLinecap = gc.Current.Cap.String() group.StrokeLinejoin = gc.Current.Join.String() if len(gc.Current.Dash) > 0 { group.StrokeDasharray = toSvgArray(gc.Current.Dash) group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset) } } if drawType&filled == filled { group.Fill = toSvgRGBA(gc.Current.FillColor) group.FillRule = toSvgFillRule(gc.Current.FillRule) } group.Transform = toSvgTransform(gc.Current.Tr) // link gc.svg.Groups = append(gc.svg.Groups, &group) return &group } /////////////////////////////////////// // TODO implement following methods (or remove if not neccesary) // SetFontData sets the current FontData func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) { } // GetFontData gets the current FontData func (gc *GraphicContext) GetFontData() draw2d.FontData { return draw2d.FontData{} } // GetFontName gets the current FontData as a string func (gc *GraphicContext) GetFontName() string { return "" } // DrawImage draws the raster image in the current canvas func (gc *GraphicContext) DrawImage(image image.Image) { } // ClearRect fills the specified rectangle with a default transparent color func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) { } // SetDPI sets the current DPI func (gc *GraphicContext) SetDPI(dpi int) { } // GetDPI gets the current DPI func (gc *GraphicContext) GetDPI() int { return 0 } // GetStringBounds gets pixel bounds(dimensions) of given string func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) { return 0, 0, 0, 0 } // CreateStringPath creates a path from the string s at x, y func (gc *GraphicContext) CreateStringPath(text string, x, y float64) (cursor float64) { return 0 // TODO use glyphCache for creating string path }