// Copyright 2010 The draw2d Authors. All rights reserved. // created: 13/12/2010 by Laurent Le Goff package draw2d import ( "math" ) //high level path creation func Rect(path Path, x1, y1, x2, y2 float64) { path.MoveTo(x1, y1) path.LineTo(x2, y1) path.LineTo(x2, y2) path.LineTo(x1, y2) path.Close() } func RoundRect(path Path, x1, y1, x2, y2, arcWidth, arcHeight float64) { arcWidth = arcWidth / 2 arcHeight = arcHeight / 2 path.MoveTo(x1, y1+arcHeight) path.QuadCurveTo(x1, y1, x1+arcWidth, y1) path.LineTo(x2-arcWidth, y1) path.QuadCurveTo(x2, y1, x2, y1+arcHeight) path.LineTo(x2, y2-arcHeight) path.QuadCurveTo(x2, y2, x2-arcWidth, y2) path.LineTo(x1+arcWidth, y2) path.QuadCurveTo(x1, y2, x1, y2-arcHeight) path.Close() } func Ellipse(path Path, cx, cy, rx, ry float64) { path.ArcTo(cx, cy, rx, ry, 0, -math.Pi*2) path.Close() } func Circle(path Path, cx, cy, radius float64) { path.ArcTo(cx, cy, radius, radius, 0, -math.Pi*2) path.Close() }