// Copyright 2010 The draw2d Authors. All rights reserved. // created: 21/11/2010 by Laurent Le Goff package draw2d import ( "math" ) func distance(x1, y1, x2, y2 float64) float64 { dx := x2 - x1 dy := y2 - y1 return float64(math.Sqrt(dx*dx + dy*dy)) } func vectorDistance(dx, dy float64) float64 { return float64(math.Sqrt(dx*dx + dy*dy)) } func squareDistance(x1, y1, x2, y2 float64) float64 { dx := x2 - x1 dy := y2 - y1 return dx*dx + dy*dy } func min(x, y float64) float64 { if x < y { return x } return y } func max(x, y float64) float64 { if x > y { return x } return y } func minMax(x, y float64) (min, max float64) { if x > y { return y, x } return x, y } func minUint32(a, b uint32) uint32 { if a < b { return a } return b }