// Copyright 2010 The draw2d Authors. All rights reserved. // created: 13/12/2010 by Laurent Le Goff package draw2d type Cap int const ( RoundCap Cap = iota ButtCap SquareCap ) type Join int const ( BevelJoin Join = iota RoundJoin MiterJoin ) type LineStroker struct { Next VertexConverter HalfLineWidth float64 Cap Cap Join Join vertices []float64 rewind []float64 x, y, nx, ny float64 command VertexCommand } func NewLineStroker(c Cap, j Join, converter VertexConverter) *LineStroker { l := new(LineStroker) l.Next = converter l.HalfLineWidth = 0.5 l.vertices = make([]float64, 0, 256) l.rewind = make([]float64, 0, 256) l.Cap = c l.Join = j l.command = VertexNoCommand return l } func (l *LineStroker) NextCommand(command VertexCommand) { l.command = command if command == VertexStopCommand { l.Next.NextCommand(VertexStartCommand) for i, j := 0, 1; j < len(l.vertices); i, j = i+2, j+2 { l.Next.Vertex(l.vertices[i], l.vertices[j]) l.Next.NextCommand(VertexNoCommand) } for i, j := len(l.rewind)-2, len(l.rewind)-1; j > 0; i, j = i-2, j-2 { l.Next.NextCommand(VertexNoCommand) l.Next.Vertex(l.rewind[i], l.rewind[j]) } if len(l.vertices) > 1 { l.Next.NextCommand(VertexNoCommand) l.Next.Vertex(l.vertices[0], l.vertices[1]) } l.Next.NextCommand(VertexStopCommand) // reinit vertices l.vertices = l.vertices[0:0] l.rewind = l.rewind[0:0] l.x, l.y, l.nx, l.ny = 0, 0, 0, 0 } } func (l *LineStroker) Vertex(x, y float64) { switch l.command { case VertexNoCommand: l.line(l.x, l.y, x, y) case VertexJoinCommand: l.joinLine(l.x, l.y, l.nx, l.ny, x, y) case VertexStartCommand: l.x, l.y = x, y case VertexCloseCommand: l.line(l.x, l.y, x, y) l.joinLine(l.x, l.y, l.nx, l.ny, x, y) l.closePolygon() } l.command = VertexNoCommand } func (l *LineStroker) appendVertex(vertices ...float64) { s := len(vertices) / 2 if len(l.vertices)+s >= cap(l.vertices) { v := make([]float64, len(l.vertices), cap(l.vertices)+128) copy(v, l.vertices) l.vertices = v v = make([]float64, len(l.rewind), cap(l.rewind)+128) copy(v, l.rewind) l.rewind = v } copy(l.vertices[len(l.vertices):len(l.vertices)+s], vertices[:s]) l.vertices = l.vertices[0 : len(l.vertices)+s] copy(l.rewind[len(l.rewind):len(l.rewind)+s], vertices[s:]) l.rewind = l.rewind[0 : len(l.rewind)+s] } func (l *LineStroker) closePolygon() { if len(l.vertices) > 1 { l.appendVertex(l.vertices[0], l.vertices[1], l.rewind[0], l.rewind[1]) } } func (l *LineStroker) line(x1, y1, x2, y2 float64) { dx := (x2 - x1) dy := (y2 - y1) d := vectorDistance(dx, dy) if d != 0 { nx := dy * l.HalfLineWidth / d ny := -(dx * l.HalfLineWidth / d) l.appendVertex(x1+nx, y1+ny, x2+nx, y2+ny, x1-nx, y1-ny, x2-nx, y2-ny) l.x, l.y, l.nx, l.ny = x2, y2, nx, ny } } func (l *LineStroker) joinLine(x1, y1, nx1, ny1, x2, y2 float64) { dx := (x2 - x1) dy := (y2 - y1) d := vectorDistance(dx, dy) if d != 0 { nx := dy * l.HalfLineWidth / d ny := -(dx * l.HalfLineWidth / d) /* l.join(x1, y1, x1 + nx, y1 - ny, nx, ny, x1 + ny2, y1 + nx2, nx2, ny2) l.join(x1, y1, x1 - ny1, y1 - nx1, nx1, ny1, x1 - ny2, y1 - nx2, nx2, ny2)*/ l.appendVertex(x1+nx, y1+ny, x2+nx, y2+ny, x1-nx, y1-ny, x2-nx, y2-ny) l.x, l.y, l.nx, l.ny = x2, y2, nx, ny } }