// Copyright 2010 The draw2d Authors. All rights reserved. // created: 21/11/2010 by Laurent Le Goff package draw2d import ( "freetype-go.googlecode.com/hg/freetype/raster" "math" ) type MatrixTransform [6]float64 const ( epsilon = 1e-6 ) func (tr MatrixTransform) Determinant() float64 { return tr[0]*tr[3] - tr[1]*tr[2] } func (tr MatrixTransform) Transform(points ...*float64) { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { x := *points[i] y := *points[j] *points[i] = x*tr[0] + y*tr[2] + tr[4] *points[j] = x*tr[1] + y*tr[3] + tr[5] } } func (tr MatrixTransform) TransformArray(points []float64) { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { x := points[i] y := points[j] points[i] = x*tr[0] + y*tr[2] + tr[4] points[j] = x*tr[1] + y*tr[3] + tr[5] } } func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2 *float64) { x1 := *x2 y1 := *y0 x3 := *x0 y3 := *y2 tr.Transform(x0, y0, &x1, &y1, x2, y2, &x3, &y3) *x0, x1 = minMax(*x0, x1) *x2, x3 = minMax(*x2, x3) *y0, y1 = minMax(*y0, y1) *y2, y3 = minMax(*y2, y3) *x0 = min(*x0, *x2) *y0 = min(*y0, *y2) *x2 = max(x1, x3) *y2 = max(y1, y3) } func (tr MatrixTransform) TransformRasterPoint(points ...*raster.Point) { for _, point := range points { x := float64(point.X) / 256 y := float64(point.Y) / 256 point.X = raster.Fix32((x*tr[0] + y*tr[2] + tr[4]) * 256) point.Y = raster.Fix32((x*tr[1] + y*tr[3] + tr[5]) * 256) } } func (tr MatrixTransform) InverseTransform(points ...*float64) { d := tr.Determinant() // matrix determinant for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { x := *points[i] y := *points[j] *points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d *points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d } } // ******************** Vector transformations ******************** func (tr MatrixTransform) VectorTransform(points ...*float64) { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { x := *points[i] y := *points[j] *points[i] = x*tr[0] + y*tr[2] *points[j] = x*tr[1] + y*tr[3] } } // ******************** Transformations creation ******************** /** Creates an identity transformation. */ func NewIdentityMatrix() MatrixTransform { return [6]float64{1, 0, 0, 1, 0, 0} } /** * Creates a transformation with a translation, that, * transform point1 into point2. */ func NewTranslationMatrix(tx, ty float64) MatrixTransform { return [6]float64{1, 0, 0, 1, tx, ty} } /** * Creates a transformation with a sx, sy scale factor */ func NewScaleMatrix(sx, sy float64) MatrixTransform { return [6]float64{sx, 0, 0, sy, 0, 0} } /** * Creates a rotation transformation. */ func NewRotationMatrix(angle float64) MatrixTransform { c := math.Cos(angle) s := math.Sin(angle) return [6]float64{c, s, -s, c, 0, 0} } /** * Creates a transformation, combining a scale and a translation, that transform rectangle1 into rectangle2. */ func NewMatrixTransform(rectangle1, rectangle2 [4]float64) MatrixTransform { xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0]) yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1]) xOffset := rectangle2[0] - (rectangle1[0] * xScale) yOffset := rectangle2[1] - (rectangle1[1] * yScale) return [6]float64{xScale, 0, 0, yScale, xOffset, yOffset} } // ******************** Transformations operations ******************** /** * Returns a transformation that is the inverse of the given transformation. */ func (tr MatrixTransform) GetInverseTransformation() MatrixTransform { d := tr.Determinant() // matrix determinant return [6]float64{ tr[3] / d, -tr[1] / d, -tr[2] / d, tr[0] / d, (tr[2]*tr[5] - tr[3]*tr[4]) / d, (tr[1]*tr[4] - tr[0]*tr[5]) / d} } func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform { return [6]float64{ tr1[0]*tr2[0] + tr1[1]*tr2[2], tr1[1]*tr2[3] + tr1[0]*tr2[1], tr1[2]*tr2[0] + tr1[3]*tr2[2], tr1[3]*tr2[3] + tr1[2]*tr2[1], tr1[4]*tr2[0] + tr1[5]*tr2[2] + tr2[4], tr1[5]*tr2[3] + tr1[4]*tr2[1] + tr2[5]} } func (tr *MatrixTransform) Scale(sx, sy float64) *MatrixTransform { tr[0] = sx * tr[0] tr[1] = sx * tr[1] tr[2] = sy * tr[2] tr[3] = sy * tr[3] return tr } func (tr *MatrixTransform) Translate(tx, ty float64) *MatrixTransform { tr[4] = tx*tr[0] + ty*tr[2] + tr[4] tr[5] = ty*tr[3] + tx*tr[1] + tr[5] return tr } func (tr *MatrixTransform) Rotate(angle float64) *MatrixTransform { c := math.Cos(angle) s := math.Sin(angle) t0 := c*tr[0] + s*tr[2] t1 := s*tr[3] + c*tr[1] t2 := c*tr[2] - s*tr[0] t3 := c*tr[3] - s*tr[1] tr[0] = t0 tr[1] = t1 tr[2] = t2 tr[3] = t3 return tr } func (tr MatrixTransform) GetTranslation() (x, y float64) { return tr[4], tr[5] } func (tr MatrixTransform) GetScaling() (x, y float64) { return tr[0], tr[3] } func (tr MatrixTransform) GetScale() float64 { x := 0.707106781*tr[0] + 0.707106781*tr[1] y := 0.707106781*tr[2] + 0.707106781*tr[3] return math.Sqrt(x*x + y*y) } func (tr MatrixTransform) GetMaxAbsScaling() (s float64) { sx := math.Fabs(tr[0]) sy := math.Fabs(tr[3]) if sx > sy { return sx } return sy } func (tr MatrixTransform) GetMinAbsScaling() (s float64) { sx := math.Fabs(tr[0]) sy := math.Fabs(tr[3]) if sx > sy { return sy } return sx } // ******************** Testing ******************** /** * Tests if a two transformation are equal. A tolerance is applied when * comparing matrix elements. */ func (tr1 MatrixTransform) Equals(tr2 MatrixTransform) bool { for i := 0; i < 6; i = i + 1 { if !fequals(tr1[i], tr2[i]) { return false } } return true } /** * Tests if a transformation is the identity transformation. A tolerance * is applied when comparing matrix elements. */ func (tr MatrixTransform) IsIdentity() bool { return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation() } /** * Tests if a transformation is is a pure translation. A tolerance * is applied when comparing matrix elements. */ func (tr MatrixTransform) IsTranslation() bool { return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1) } /** * Compares two floats. * return true if the distance between the two floats is less than epsilon, false otherwise */ func fequals(float1, float2 float64) bool { return math.Fabs(float1-float2) <= epsilon } // this VertexConverter apply the Matrix transformation tr type VertexMatrixTransform struct { tr MatrixTransform Next VertexConverter } func NewVertexMatrixTransform(tr MatrixTransform, converter VertexConverter) *VertexMatrixTransform { return &VertexMatrixTransform{tr, converter} } // Vertex Matrix Transform func (vmt *VertexMatrixTransform) NextCommand(command VertexCommand) { vmt.Next.NextCommand(command) } func (vmt *VertexMatrixTransform) Vertex(x, y float64) { u := x*vmt.tr[0] + y*vmt.tr[2] + vmt.tr[4] v := x*vmt.tr[1] + y*vmt.tr[3] + vmt.tr[5] vmt.Next.Vertex(u, v) } // this adder apply a Matrix transformation to points type MatrixTransformAdder struct { tr MatrixTransform next raster.Adder } func NewMatrixTransformAdder(tr MatrixTransform, adder raster.Adder) *MatrixTransformAdder { return &MatrixTransformAdder{tr, adder} } // Start starts a new curve at the given point. func (mta MatrixTransformAdder) Start(a raster.Point) { mta.tr.TransformRasterPoint(&a) mta.next.Start(a) } // Add1 adds a linear segment to the current curve. func (mta MatrixTransformAdder) Add1(b raster.Point) { mta.tr.TransformRasterPoint(&b) mta.next.Add1(b) } // Add2 adds a quadratic segment to the current curve. func (mta MatrixTransformAdder) Add2(b, c raster.Point) { mta.tr.TransformRasterPoint(&b, &c) mta.next.Add2(b, c) } // Add3 adds a cubic segment to the current curve. func (mta MatrixTransformAdder) Add3(b, c, d raster.Point) { mta.tr.TransformRasterPoint(&b, &c, &d) mta.next.Add3(b, c, d) }