package draw2dkit import ( "github.com/llgcode/draw2d" "math" ) func Droid(gc draw2d.GraphicContext, x, y float64) { gc.SetLineCap(draw2d.RoundCap) gc.SetLineWidth(5) // head gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 360*(math.Pi/180)) gc.FillStroke() gc.MoveTo(x+60, y+25) gc.LineTo(x+50, y+10) gc.MoveTo(x+100, y+25) gc.LineTo(x+110, y+10) gc.Stroke() // left eye draw2d.Circle(gc, x+60, y+45, 5) gc.FillStroke() // right eye draw2d.Circle(gc, x+100, y+45, 5) gc.FillStroke() // body draw2d.RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10) gc.FillStroke() draw2d.Rectangle(gc, x+30, y+75, x+30+100, y+75+80) gc.FillStroke() // left arm draw2d.RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10) gc.FillStroke() // right arm draw2d.RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10) gc.FillStroke() // left leg draw2d.RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10) gc.FillStroke() // right leg draw2d.RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10) gc.FillStroke() }