// Copyright 2010 The draw2d Authors. All rights reserved. // created: 21/11/2010 by Laurent Le Goff package draw2dimg import ( "errors" "github.com/llgcode/draw2d" "github.com/llgcode/draw2d/draw2dbase" "image" "image/color" "image/draw" "log" "math" "code.google.com/p/freetype-go/freetype/raster" "code.google.com/p/freetype-go/freetype/truetype" ) type Painter interface { raster.Painter SetColor(color color.Color) } type GraphicContext struct { *draw2dbase.StackGraphicContext img draw.Image painter Painter fillRasterizer *raster.Rasterizer strokeRasterizer *raster.Rasterizer glyphBuf *truetype.GlyphBuf DPI int } /** * Create a new Graphic context from an image */ func NewGraphicContext(img draw.Image) *GraphicContext { var painter Painter switch selectImage := img.(type) { case *image.RGBA: painter = raster.NewRGBAPainter(selectImage) default: panic("Image type not supported") } return NewGraphicContextWithPainter(img, painter) } // Create a new Graphic context from an image and a Painter (see Freetype-go) func NewGraphicContextWithPainter(img draw.Image, painter Painter) *GraphicContext { width, height := img.Bounds().Dx(), img.Bounds().Dy() dpi := 92 gc := &GraphicContext{ draw2dbase.NewStackGraphicContext(), img, painter, raster.NewRasterizer(width, height), raster.NewRasterizer(width, height), truetype.NewGlyphBuf(), dpi, } return gc } func (gc *GraphicContext) GetDPI() int { return gc.DPI } func (gc *GraphicContext) Clear() { width, height := gc.img.Bounds().Dx(), gc.img.Bounds().Dy() gc.ClearRect(0, 0, width, height) } func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) { imageColor := image.NewUniform(gc.Current.FillColor) draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP, draw.Over) } func (gc *GraphicContext) DrawImage(img image.Image) { DrawImage(img, gc.img, gc.Current.Tr, draw.Over, BilinearFilter) } func (gc *GraphicContext) FillString(text string) (cursor float64) { return gc.FillStringAt(text, 0, 0) } func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) { width := gc.CreateStringPath(text, x, y) gc.Fill() return width } func (gc *GraphicContext) StrokeString(text string) (cursor float64) { return gc.StrokeStringAt(text, 0, 0) } func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) { width := gc.CreateStringPath(text, x, y) gc.Stroke() return width } func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) { font := draw2d.GetFont(gc.Current.FontData) if font == nil { font = draw2d.GetFont(draw2dbase.DefaultFontData) } if font == nil { return nil, errors.New("No font set, and no default font available.") } gc.SetFont(font) gc.SetFontSize(gc.Current.FontSize) return font, nil } func fUnitsToFloat64(x int32) float64 { scaled := x << 2 return float64(scaled/256) + float64(scaled%256)/256.0 } // p is a truetype.Point measured in FUnits and positive Y going upwards. // The returned value is the same thing measured in floating point and positive Y // going downwards. func pointToF64Point(p truetype.Point) (x, y float64) { return fUnitsToFloat64(p.X), -fUnitsToFloat64(p.Y) } // drawContour draws the given closed contour at the given sub-pixel offset. func (gc *GraphicContext) drawContour(ps []truetype.Point, dx, dy float64) { if len(ps) == 0 { return } startX, startY := pointToF64Point(ps[0]) gc.MoveTo(startX+dx, startY+dy) q0X, q0Y, on0 := startX, startY, true for _, p := range ps[1:] { qX, qY := pointToF64Point(p) on := p.Flags&0x01 != 0 if on { if on0 { gc.LineTo(qX+dx, qY+dy) } else { gc.QuadCurveTo(q0X+dx, q0Y+dy, qX+dx, qY+dy) } } else { if on0 { // No-op. } else { midX := (q0X + qX) / 2 midY := (q0Y + qY) / 2 gc.QuadCurveTo(q0X+dx, q0Y+dy, midX+dx, midY+dy) } } q0X, q0Y, on0 = qX, qY, on } // Close the curve. if on0 { gc.LineTo(startX+dx, startY+dy) } else { gc.QuadCurveTo(q0X+dx, q0Y+dy, startX+dx, startY+dy) } } func (gc *GraphicContext) drawGlyph(glyph truetype.Index, dx, dy float64) error { if err := gc.glyphBuf.Load(gc.Current.Font, gc.Current.Scale, glyph, truetype.NoHinting); err != nil { return err } e0 := 0 for _, e1 := range gc.glyphBuf.End { gc.drawContour(gc.glyphBuf.Point[e0:e1], dx, dy) e0 = e1 } return nil } // CreateStringPath creates a path from the string s at x, y, and returns the string width. // The text is placed so that the left edge of the em square of the first character of s // and the baseline intersect at x, y. The majority of the affected pixels will be // above and to the right of the point, but some may be below or to the left. // For example, drawing a string that starts with a 'J' in an italic font may // affect pixels below and left of the point. func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 { font, err := gc.loadCurrentFont() if err != nil { log.Println(err) return 0.0 } startx := x prev, hasPrev := truetype.Index(0), false for _, rune := range s { index := font.Index(rune) if hasPrev { x += fUnitsToFloat64(font.Kerning(gc.Current.Scale, prev, index)) } err := gc.drawGlyph(index, x, y) if err != nil { log.Println(err) return startx - x } x += fUnitsToFloat64(font.HMetric(gc.Current.Scale, index).AdvanceWidth) prev, hasPrev = index, true } return x - startx } // GetStringBounds returns the approximate pixel bounds of the string s at x, y. // The the left edge of the em square of the first character of s // and the baseline intersect at 0, 0 in the returned coordinates. // Therefore the top and left coordinates may well be negative. func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) { font, err := gc.loadCurrentFont() if err != nil { log.Println(err) return 0, 0, 0, 0 } top, left, bottom, right = 10e6, 10e6, -10e6, -10e6 cursor := 0.0 prev, hasPrev := truetype.Index(0), false for _, rune := range s { index := font.Index(rune) if hasPrev { cursor += fUnitsToFloat64(font.Kerning(gc.Current.Scale, prev, index)) } if err := gc.glyphBuf.Load(gc.Current.Font, gc.Current.Scale, index, truetype.NoHinting); err != nil { log.Println(err) return 0, 0, 0, 0 } e0 := 0 for _, e1 := range gc.glyphBuf.End { ps := gc.glyphBuf.Point[e0:e1] for _, p := range ps { x, y := pointToF64Point(p) top = math.Min(top, y) bottom = math.Max(bottom, y) left = math.Min(left, x+cursor) right = math.Max(right, x+cursor) } } cursor += fUnitsToFloat64(font.HMetric(gc.Current.Scale, index).AdvanceWidth) prev, hasPrev = index, true } return left, top, right, bottom } // recalc recalculates scale and bounds values from the font size, screen // resolution and font metrics, and invalidates the glyph cache. func (gc *GraphicContext) recalc() { gc.Current.Scale = int32(gc.Current.FontSize * float64(gc.DPI) * (64.0 / 72.0)) } // SetDPI sets the screen resolution in dots per inch. func (gc *GraphicContext) SetDPI(dpi int) { gc.DPI = dpi gc.recalc() } // SetFont sets the font used to draw text. func (gc *GraphicContext) SetFont(font *truetype.Font) { gc.Current.Font = font } // SetFontSize sets the font size in points (as in ``a 12 point font''). func (gc *GraphicContext) SetFontSize(fontSize float64) { gc.Current.FontSize = fontSize gc.recalc() } func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) { gc.painter.SetColor(color) rasterizer.Rasterize(gc.painter) rasterizer.Clear() gc.Current.Path.Clear() } func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.strokeRasterizer.UseNonZeroWinding = true stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.Transformer{gc.Current.Tr, draw2dbase.FtLineBuilder{gc.strokeRasterizer}}) stroker.HalfLineWidth = gc.Current.LineWidth / 2 var liner draw2d.Flattener if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 { liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker) } else { liner = stroker } for _, p := range paths { p.Flatten(liner, gc.Current.Tr.GetScale()) } gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) } func (gc *GraphicContext) Fill(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.fillRasterizer.UseNonZeroWinding = useNonZeroWinding(gc.Current.FillRule) /**** first method ****/ flattener := draw2d.Transformer{gc.Current.Tr, draw2dbase.FtLineBuilder{gc.fillRasterizer}} for _, p := range paths { p.Flatten(flattener, gc.Current.Tr.GetScale()) } gc.paint(gc.fillRasterizer, gc.Current.FillColor) } func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.fillRasterizer.UseNonZeroWinding = useNonZeroWinding(gc.Current.FillRule) gc.strokeRasterizer.UseNonZeroWinding = true flattener := draw2d.Transformer{gc.Current.Tr, draw2dbase.FtLineBuilder{gc.fillRasterizer}} stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.Transformer{gc.Current.Tr, draw2dbase.FtLineBuilder{gc.strokeRasterizer}}) stroker.HalfLineWidth = gc.Current.LineWidth / 2 var liner draw2d.Flattener if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 { liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker) } else { liner = stroker } demux := draw2dbase.DemuxFlattener{[]draw2d.Flattener{flattener, liner}} for _, p := range paths { p.Flatten(demux, gc.Current.Tr.GetScale()) } // Fill gc.paint(gc.fillRasterizer, gc.Current.FillColor) // Stroke gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) } func useNonZeroWinding(f draw2d.FillRule) bool { switch f { case draw2d.FillRuleEvenOdd: return false case draw2d.FillRuleWinding: return true } return false }