package draw2dgl import ( "image" "exp/draw" "gl" "freetype-go.googlecode.com/hg/freetype/raster" "draw2d.googlecode.com/hg/draw2d" ) type GLPainter struct { // The Porter-Duff composition operator. Op draw.Op // The 16-bit color to paint the spans. cr, cg, cb uint8 ca uint32 } const M16 uint32 = 1<<16 - 1 // Paint satisfies the Painter interface by painting ss onto an image.RGBA. func (p *GLPainter) Paint(ss []raster.Span, done bool) { gl.Begin(gl.LINES) for _, s := range ss { ma := s.A >> 16 a := ma * p.ca / M16 gl.Color4ub(p.cr, p.cg, p.cb, uint8(a>>8)) gl.Vertex2i(s.X0, s.Y) gl.Vertex2i(s.X1, s.Y) } gl.End() } // SetColor sets the color to paint the spans. func (p *GLPainter) SetColor(c image.Color) { r, g, b, a := c.RGBA() if a == 0 { p.cr = 0 p.cg = 0 p.cb = 0 p.ca = a } else { p.cr = uint8((r * M16 / a) >> 8) p.cg = uint8((g * M16 / a) >> 8) p.cb = uint8((b * M16 / a) >> 8) p.ca = a } } // NewRGBAPainter creates a new RGBAPainter for the given image. func NewGLPainter() *GLPainter { return &GLPainter{} } type GraphicContext struct { *draw2d.StackGraphicContext painter *GLPainter fillRasterizer *raster.Rasterizer strokeRasterizer *raster.Rasterizer } /** * Create a new Graphic context from an image */ func NewGraphicContext(width, height int) *GraphicContext { gc := &GraphicContext{ draw2d.NewStackGraphicContext(), NewGLPainter(), raster.NewRasterizer(width, height), raster.NewRasterizer(width, height), } return gc } func (gc *GraphicContext) SetDPI(dpi int) { } func (gc *GraphicContext) GetDPI() int { return -1 } func (gc *GraphicContext) Clear() { } func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) { } func (gc *GraphicContext) DrawImage(img image.Image) { } func (gc *GraphicContext) FillString(text string) (cursor float64) { return 0 } func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color image.Color) { gc.painter.SetColor(color) rasterizer.Rasterize(gc.painter) rasterizer.Clear() } func (gc *GraphicContext) Stroke(paths ...*draw2d.PathStorage) { paths = append(paths, gc.Current.Path) gc.strokeRasterizer.UseNonZeroWinding = true stroker := draw2d.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.strokeRasterizer))) stroker.HalfLineWidth = gc.Current.LineWidth / 2 var pathConverter *draw2d.PathConverter if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 { dasher := draw2d.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker) pathConverter = draw2d.NewPathConverter(dasher) } else { pathConverter = draw2d.NewPathConverter(stroker) } pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling() pathConverter.Convert(paths...) gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) gc.Current.Path = new(draw2d.PathStorage) } func (gc *GraphicContext) Fill(paths ...*draw2d.PathStorage) { paths = append(paths, gc.Current.Path) gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding() pathConverter := draw2d.NewPathConverter(draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.fillRasterizer))) pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling() pathConverter.Convert(paths...) gc.paint(gc.fillRasterizer, gc.Current.FillColor) gc.Current.Path = new(draw2d.PathStorage) } func (gc *GraphicContext) FillStroke(paths ...*draw2d.PathStorage) { gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding() gc.strokeRasterizer.UseNonZeroWinding = true filler := draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.fillRasterizer)) stroker := draw2d.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.strokeRasterizer))) stroker.HalfLineWidth = gc.Current.LineWidth / 2 demux := draw2d.NewDemuxConverter(filler, stroker) paths = append(paths, gc.Current.Path) pathConverter := draw2d.NewPathConverter(demux) pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling() pathConverter.Convert(paths...) gc.paint(gc.fillRasterizer, gc.Current.FillColor) gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) gc.Current.Path = new(draw2d.PathStorage) }