// Copyright 2015 The draw2d Authors. All rights reserved. // created: 16/12/2017 by Drahoslav Bednář package draw2dsvg import ( "image" "bytes" "image/color" "github.com/llgcode/draw2d" "github.com/llgcode/draw2d/draw2dbase" ) const ( ) var ( ) type SVG bytes.Buffer func NewSvg() *Svg { return &Svg{Xmlns: "http://www.w3.org/2000/svg"} } // GraphicContext implements the draw2d.GraphicContext interface // It provides draw2d with a svg backend type GraphicContext struct { *draw2dbase.StackGraphicContext svg *Svg } func NewGraphicContext(svg *Svg) *GraphicContext { gc := &GraphicContext{draw2dbase.NewStackGraphicContext(), svg} return gc } // TODO implement all following methods // BeginPath creates a new path func (gc *GraphicContext) BeginPath() { } // GetPath copies the current path, then returns it func (gc *GraphicContext) GetPath() draw2d.Path { return draw2d.Path{} } // GetMatrixTransform returns the current transformation matrix func (gc *GraphicContext) GetMatrixTransform() draw2d.Matrix { return draw2d.Matrix{} } // SetMatrixTransform sets the current transformation matrix func (gc *GraphicContext) SetMatrixTransform(tr draw2d.Matrix) { } // ComposeMatrixTransform composes the current transformation matrix with tr func (gc *GraphicContext) ComposeMatrixTransform(tr draw2d.Matrix) { } // Rotate applies a rotation to the current transformation matrix. angle is in radian. func (gc *GraphicContext) Rotate(angle float64) { } // Translate applies a translation to the current transformation matrix. func (gc *GraphicContext) Translate(tx, ty float64) { } // Scale applies a scale to the current transformation matrix. func (gc *GraphicContext) Scale(sx, sy float64) { } // SetStrokeColor sets the current stroke color func (gc *GraphicContext) SetStrokeColor(c color.Color) { } // SetFillColor sets the current fill color func (gc *GraphicContext) SetFillColor(c color.Color) { } // SetFillRule sets the current fill rule func (gc *GraphicContext) SetFillRule(f draw2d.FillRule) { } // SetLineWidth sets the current line width func (gc *GraphicContext) SetLineWidth(lineWidth float64) { } // SetLineCap sets the current line cap func (gc *GraphicContext) SetLineCap(cap draw2d.LineCap) { } // SetLineJoin sets the current line join func (gc *GraphicContext) SetLineJoin(join draw2d.LineJoin) { } // SetLineDash sets the current dash func (gc *GraphicContext) SetLineDash(dash []float64, dashOffset float64) { } // SetFontSize sets the current font size func (gc *GraphicContext) SetFontSize(fontSize float64) { } // GetFontSize gets the current font size func (gc *GraphicContext) GetFontSize() float64 { return 0 } // SetFontData sets the current FontData func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) { } // GetFontData gets the current FontData func (gc *GraphicContext) GetFontData() draw2d.FontData { return draw2d.FontData{} } // GetFontName gets the current FontData as a string func (gc *GraphicContext) GetFontName() string { return "" } // DrawImage draws the raster image in the current canvas func (gc *GraphicContext) DrawImage(image image.Image) { } // Save the context and push it to the context stack func (gc *GraphicContext) Save() { } // Restore remove the current context and restore the last one func (gc *GraphicContext) Restore() { } // Clear fills the current canvas with a default transparent color func (gc *GraphicContext) Clear() { } // ClearRect fills the specified rectangle with a default transparent color func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) { } // SetDPI sets the current DPI func (gc *GraphicContext) SetDPI(dpi int) { } // GetDPI gets the current DPI func (gc *GraphicContext) GetDPI() int { return 0 } // GetStringBounds gets pixel bounds(dimensions) of given string func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) { return 0, 0, 0, 0 } // CreateStringPath creates a path from the string s at x, y func (gc *GraphicContext) CreateStringPath(text string, x, y float64) (cursor float64) { return 0 } // FillString draws the text at point (0, 0) func (gc *GraphicContext) FillString(text string) (cursor float64) { return 0 } // FillStringAt draws the text at the specified point (x, y) func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) { return 0 } // StrokeString draws the contour of the text at point (0, 0) func (gc *GraphicContext) StrokeString(text string) (cursor float64) { return 0 } // StrokeStringAt draws the contour of the text at point (x, y) func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) { return 0 } // Stroke strokes the paths with the color specified by SetStrokeColor func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) { } // Fill fills the paths with the color specified by SetFillColor func (gc *GraphicContext) Fill(paths ...*draw2d.Path) { } // FillStroke first fills the paths and than strokes them func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) { }