// Copyright 2010 The draw2d Authors. All rights reserved. // created: 21/11/2010 by Laurent Le Goff package draw2dimg import ( "image" "image/color" "github.com/llgcode/draw2d" "github.com/llgcode/draw2d/draw2dbase" "github.com/golang/freetype/raster" "golang.org/x/image/draw" "golang.org/x/image/math/f64" ) // Painter implements the freetype raster.Painter and has a SetColor method like the RGBAPainter type Painter interface { raster.Painter SetColor(color color.Color) } // GraphicContext is the implementation of draw2d.GraphicContext for a raster image type GraphicContext struct { *draw2dbase.StackGraphicContext img draw.Image painter Painter fillRasterizer *raster.Rasterizer strokeRasterizer *raster.Rasterizer } // ImageFilter defines the type of filter to use type ImageFilter int const ( // LinearFilter defines a linear filter LinearFilter ImageFilter = iota // BilinearFilter defines a bilinear filter BilinearFilter // BicubicFilter defines a bicubic filter BicubicFilter ) // NewGraphicContext creates a new Graphic context from an image. func NewGraphicContext(img draw.Image) *GraphicContext { var painter Painter switch selectImage := img.(type) { case *image.RGBA: painter = raster.NewRGBAPainter(selectImage) default: panic("Image type not supported") } return NewGraphicContextWithPainter(img, painter) } // NewGraphicContextWithPainter creates a new Graphic context from an image and a Painter (see Freetype-go) func NewGraphicContextWithPainter(img draw.Image, painter Painter) *GraphicContext { width, height := img.Bounds().Dx(), img.Bounds().Dy() gc := &GraphicContext{ draw2dbase.NewStackGraphicContext(), img, painter, raster.NewRasterizer(width, height), raster.NewRasterizer(width, height), } return gc } // Clear fills the current canvas with a default transparent color func (gc *GraphicContext) Clear() { width, height := gc.img.Bounds().Dx(), gc.img.Bounds().Dy() gc.ClearRect(0, 0, width, height) } // ClearRect fills the current canvas with a default transparent color at the specified rectangle func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) { imageColor := image.NewUniform(gc.Current.FillColor) draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP, draw.Over) } // DrawImage draws an image into dest using an affine transformation matrix, an op and a filter func DrawImage(src image.Image, dest draw.Image, tr draw2d.Matrix, op draw.Op, filter ImageFilter) { var transformer draw.Transformer switch filter { case LinearFilter: transformer = draw.NearestNeighbor case BilinearFilter: transformer = draw.BiLinear case BicubicFilter: transformer = draw.CatmullRom } transformer.Transform(dest, f64.Aff3{tr[0], tr[1], tr[4], tr[2], tr[3], tr[5]}, src, src.Bounds(), op, nil) } // DrawImage draws the raster image in the current canvas func (gc *GraphicContext) DrawImage(img image.Image) { DrawImage(img, gc.img, gc.Current.Tr, draw.Over, BilinearFilter) } // FillString draws the text at point (0, 0) func (gc *GraphicContext) FillString(text string) (cursor float64) { return gc.FillStringAt(text, 0, 0) } // FillStringAt draws the text at the specified point (x, y) func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) { width := gc.CreateStringPath(text, x, y) gc.Fill() return width } // StrokeString draws the contour of the text at point (0, 0) func (gc *GraphicContext) StrokeString(text string) (cursor float64) { return gc.StrokeStringAt(text, 0, 0) } // StrokeStringAt draws the contour of the text at point (x, y) func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) { width := gc.CreateStringPath(text, x, y) gc.Stroke() return width } func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) { gc.painter.SetColor(color) rasterizer.Rasterize(gc.painter) rasterizer.Clear() gc.Current.Path.Clear() } // Stroke strokes the paths with the color specified by SetStrokeColor func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.strokeRasterizer.UseNonZeroWinding = true stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.strokeRasterizer}}) stroker.HalfLineWidth = gc.Current.LineWidth / 2 var liner draw2dbase.Flattener if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 { liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker) } else { liner = stroker } for _, p := range paths { draw2dbase.Flatten(p, liner, gc.Current.Tr.GetScale()) } gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) } // Fill fills the paths with the color specified by SetFillColor func (gc *GraphicContext) Fill(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule == draw2d.FillRuleWinding /**** first method ****/ flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.fillRasterizer}} for _, p := range paths { draw2dbase.Flatten(p, flattener, gc.Current.Tr.GetScale()) } gc.paint(gc.fillRasterizer, gc.Current.FillColor) } // FillStroke first fills the paths and than strokes them func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) { paths = append(paths, gc.Current.Path) gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule == draw2d.FillRuleWinding gc.strokeRasterizer.UseNonZeroWinding = true flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.fillRasterizer}} stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: FtLineBuilder{Adder: gc.strokeRasterizer}}) stroker.HalfLineWidth = gc.Current.LineWidth / 2 var liner draw2dbase.Flattener if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 { liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker) } else { liner = stroker } demux := draw2dbase.DemuxFlattener{Flatteners: []draw2dbase.Flattener{flattener, liner}} for _, p := range paths { draw2dbase.Flatten(p, demux, gc.Current.Tr.GetScale()) } // Fill gc.paint(gc.fillRasterizer, gc.Current.FillColor) // Stroke gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor) } func toFtCap(c draw2d.LineCap) raster.Capper { switch c { case draw2d.RoundCap: return raster.RoundCapper case draw2d.ButtCap: return raster.ButtCapper case draw2d.SquareCap: return raster.SquareCapper } return raster.RoundCapper } func toFtJoin(j draw2d.LineJoin) raster.Joiner { switch j { case draw2d.RoundJoin: return raster.RoundJoiner case draw2d.BevelJoin: return raster.BevelJoiner } return raster.RoundJoiner }