// Copyright 2010 The draw2d Authors. All rights reserved. // created: 13/12/2010 by Laurent Le Goff package draw2dbase import ( "code.google.com/p/freetype-go/freetype/raster" "github.com/llgcode/draw2d" "math" ) func toFtCap(c draw2d.LineCap) raster.Capper { switch c { case draw2d.RoundCap: return raster.RoundCapper case draw2d.ButtCap: return raster.ButtCapper case draw2d.SquareCap: return raster.SquareCapper } return raster.RoundCapper } func toFtJoin(j draw2d.LineJoin) raster.Joiner { switch j { case draw2d.RoundJoin: return raster.RoundJoiner case draw2d.BevelJoin: return raster.BevelJoiner } return raster.RoundJoiner } type LineStroker struct { Next draw2d.Flattener HalfLineWidth float64 Cap draw2d.LineCap Join draw2d.LineJoin vertices []float64 rewind []float64 x, y, nx, ny float64 } func NewLineStroker(c draw2d.LineCap, j draw2d.LineJoin, flattener draw2d.Flattener) *LineStroker { l := new(LineStroker) l.Next = flattener l.HalfLineWidth = 0.5 l.Cap = c l.Join = j return l } func (l *LineStroker) MoveTo(x, y float64) { l.x, l.y = x, y } func (l *LineStroker) LineTo(x, y float64) { l.line(l.x, l.y, x, y) } func (l *LineStroker) LineJoin() { } func (l *LineStroker) line(x1, y1, x2, y2 float64) { dx := (x2 - x1) dy := (y2 - y1) d := vectorDistance(dx, dy) if d != 0 { nx := dy * l.HalfLineWidth / d ny := -(dx * l.HalfLineWidth / d) l.appendVertex(x1+nx, y1+ny, x2+nx, y2+ny, x1-nx, y1-ny, x2-nx, y2-ny) l.x, l.y, l.nx, l.ny = x2, y2, nx, ny } } func (l *LineStroker) Close() { if len(l.vertices) > 1 { l.appendVertex(l.vertices[0], l.vertices[1], l.rewind[0], l.rewind[1]) } } func (l *LineStroker) End() { if len(l.vertices) > 1 { l.Next.MoveTo(l.vertices[0], l.vertices[1]) for i, j := 2, 3; j < len(l.vertices); i, j = i+2, j+2 { l.Next.LineTo(l.vertices[i], l.vertices[j]) } } for i, j := len(l.rewind)-2, len(l.rewind)-1; j > 0; i, j = i-2, j-2 { l.Next.LineTo(l.rewind[i], l.rewind[j]) } if len(l.vertices) > 1 { l.Next.LineTo(l.vertices[0], l.vertices[1]) } l.Next.End() // reinit vertices l.vertices = l.vertices[0:0] l.rewind = l.rewind[0:0] l.x, l.y, l.nx, l.ny = 0, 0, 0, 0 } func (l *LineStroker) appendVertex(vertices ...float64) { s := len(vertices) / 2 l.vertices = append(l.vertices, vertices[:s]...) l.rewind = append(l.rewind, vertices[s:]...) } func vectorDistance(dx, dy float64) float64 { return float64(math.Sqrt(dx*dx + dy*dy)) }