draw2d/draw2dkit/droid.go

75 lines
1.7 KiB
Go

package draw2dkit
import (
"math"
"github.com/llgcode/draw2d"
)
// Droid draws a droid at specified position
func Droid(drawer draw2d.Drawer, x, y float64, fillStyle draw2d.FillStyle, strokeStyle draw2d.StrokeStyle) {
strokeStyle.LineCap = draw2d.RoundCap
strokeStyle.Width = 5
path := &draw2d.Path{}
// head
path.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 360*(math.Pi/180))
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
path.Clear()
path.MoveTo(x+60, y+25)
path.LineTo(x+50, y+10)
path.MoveTo(x+100, y+25)
path.LineTo(x+110, y+10)
drawer.Stroke(path, strokeStyle)
// left eye
path.Clear()
Circle(path, x+60, y+45, 5)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
// right eye
path.Clear()
Circle(path, x+100, y+45, 5)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
// body
path.Clear()
RoundedRectangle(path, x+30, y+75, x+30+100, y+75+90, 10, 10)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
path.Clear()
Rectangle(path, x+30, y+75, x+30+100, y+75+80)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
// left arm
path.Clear()
RoundedRectangle(path, x+5, y+80, x+5+20, y+80+70, 10, 10)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
// right arm
path.Clear()
RoundedRectangle(path, x+135, y+80, x+135+20, y+80+70, 10, 10)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
// left leg
path.Clear()
RoundedRectangle(path, x+50, y+150, x+50+20, y+150+50, 10, 10)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
// right leg
path.Clear()
RoundedRectangle(path, x+90, y+150, x+90+20, y+150+50, 10, 10)
drawer.Fill(path, fillStyle)
drawer.Stroke(path, strokeStyle)
}