draw2d/draw2dsvg/gc.go

215 lines
5.5 KiB
Go

// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednář
package draw2dsvg
import (
"bytes"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dbase"
"image"
"strings"
)
const ()
var ()
type drawType int
const (
filled drawType = 1 << iota
stroked
)
type SVG bytes.Buffer
func NewSvg() *Svg {
return &Svg{
Xmlns: "http://www.w3.org/2000/svg",
FillStroke: FillStroke{Fill: "none", Stroke: "none"},
}
}
// GraphicContext implements the draw2d.GraphicContext interface
// It provides draw2d with a svg backend
type GraphicContext struct {
*draw2dbase.StackGraphicContext
svg *Svg
}
func NewGraphicContext(svg *Svg) *GraphicContext {
gc := &GraphicContext{draw2dbase.NewStackGraphicContext(), svg}
return gc
}
// Clear fills the current canvas with a default transparent color
func (gc *GraphicContext) Clear() {
gc.svg.Groups = nil
}
// Stroke strokes the paths with the color specified by SetStrokeColor
func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
gc.drawPaths(stroked, paths...)
gc.Current.Path.Clear()
}
// Fill fills the paths with the color specified by SetFillColor
func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
gc.drawPaths(filled, paths...)
gc.Current.Path.Clear()
}
// FillStroke first fills the paths and than strokes them
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
gc.drawPaths(filled|stroked, paths...)
gc.Current.Path.Clear()
}
// FillString draws the text at point (0, 0)
func (gc *GraphicContext) FillString(text string) (cursor float64) {
return gc.FillStringAt(text, 0, 0)
}
// FillStringAt draws the text at the specified point (x, y)
func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
return gc.drawString(text, filled, x, y)
}
// StrokeString draws the contour of the text at point (0, 0)
func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
return gc.StrokeStringAt(text, 0, 0)
}
// StrokeStringAt draws the contour of the text at point (x, y)
func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
return gc.drawString(text, stroked, x, y)
}
// Save the context and push it to the context stack
func (gc *GraphicContext) Save() {
gc.StackGraphicContext.Save()
// TODO use common transformation group for multiple elements
}
// Restore remove the current context and restore the last one
func (gc *GraphicContext) Restore() {
gc.StackGraphicContext.Restore()
// TODO use common transformation group for multiple elements
}
// private funcitons
func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
// create elements
svgPath := Path{}
group := gc.newGroup(drawType)
// set attrs to path element
paths = append(paths, gc.Current.Path)
svgPathsDesc := make([]string, len(paths))
// multiple pathes has to be joined to single svg path description
// because fill-rule wont work for whole group as excepted
for i, path := range paths {
svgPathsDesc[i] = toSvgPathDesc(path)
}
svgPath.Desc = strings.Join(svgPathsDesc, " ")
// link to group
group.Paths = []*Path{&svgPath}
}
func (gc *GraphicContext) drawString(text string, drawType drawType, x, y float64) float64 {
// create elements
svgText := Text{}
group := gc.newGroup(drawType)
// set attrs to text element
svgText.Text = text
svgText.FontSize = gc.Current.FontSize
svgText.X = x
svgText.Y = y
svgText.FontFamily = "" // TODO set font
// link to group
group.Texts = []*Text{&svgText}
return 0
}
// Creates new group from current context
// append it to svg and return
func (gc *GraphicContext) newGroup(drawType drawType) *Group {
group := Group{}
// set attrs to group
if drawType&stroked == stroked {
group.Stroke = toSvgRGBA(gc.Current.StrokeColor)
group.StrokeWidth = toSvgLength(gc.Current.LineWidth)
group.StrokeLinecap = gc.Current.Cap.String()
group.StrokeLinejoin = gc.Current.Join.String()
if len(gc.Current.Dash) > 0 {
group.StrokeDasharray = toSvgArray(gc.Current.Dash)
group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
}
}
if drawType&filled == filled {
group.Fill = toSvgRGBA(gc.Current.FillColor)
group.FillRule = toSvgFillRule(gc.Current.FillRule)
}
group.Transform = toSvgTransform(gc.Current.Tr)
// link
gc.svg.Groups = append(gc.svg.Groups, &group)
return &group
}
///////////////////////////////////////
// TODO implement following methods (or remove if not neccesary)
// SetFontData sets the current FontData
func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) {
}
// GetFontData gets the current FontData
func (gc *GraphicContext) GetFontData() draw2d.FontData {
return draw2d.FontData{}
}
// GetFontName gets the current FontData as a string
func (gc *GraphicContext) GetFontName() string {
return ""
}
// DrawImage draws the raster image in the current canvas
func (gc *GraphicContext) DrawImage(image image.Image) {
}
// ClearRect fills the specified rectangle with a default transparent color
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
}
// SetDPI sets the current DPI
func (gc *GraphicContext) SetDPI(dpi int) {
}
// GetDPI gets the current DPI
func (gc *GraphicContext) GetDPI() int {
return 0
}
// GetStringBounds gets pixel bounds(dimensions) of given string
func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
return 0, 0, 0, 0
}
// CreateStringPath creates a path from the string s at x, y
func (gc *GraphicContext) CreateStringPath(text string, x, y float64) (cursor float64) {
return 0
}