41d8a21ba2
some toArcs paths still does not work correctly
239 lines
5.9 KiB
Go
239 lines
5.9 KiB
Go
// Copyright 2015 The draw2d Authors. All rights reserved.
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// created: 16/12/2017 by Drahoslav Bednář
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package draw2dsvg
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import (
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"bytes"
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"fmt"
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"github.com/llgcode/draw2d"
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"github.com/llgcode/draw2d/draw2dbase"
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"image"
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"image/color"
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"math"
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"strings"
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)
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const ()
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var ()
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type drawType int
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const (
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filled drawType = 1 << iota
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stroked
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)
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type SVG bytes.Buffer
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func NewSvg() *Svg {
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return &Svg{Xmlns: "http://www.w3.org/2000/svg"}
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}
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// GraphicContext implements the draw2d.GraphicContext interface
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// It provides draw2d with a svg backend
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type GraphicContext struct {
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*draw2dbase.StackGraphicContext
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svg *Svg
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}
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func NewGraphicContext(svg *Svg) *GraphicContext {
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gc := &GraphicContext{draw2dbase.NewStackGraphicContext(), svg}
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return gc
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}
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// Clear fills the current canvas with a default transparent color
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func (gc *GraphicContext) Clear() {
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gc.svg.Groups = nil
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gc.svg.Groups = append(gc.svg.Groups, Group{
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// TODO add background color?
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})
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}
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// Stroke strokes the paths with the color specified by SetStrokeColor
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func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
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gc.drawPaths(stroked, paths...)
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gc.Current.Path.Clear()
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}
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// Fill fills the paths with the color specified by SetFillColor
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func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
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gc.drawPaths(filled, paths...)
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gc.Current.Path.Clear()
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}
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// FillStroke first fills the paths and than strokes them
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func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
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gc.drawPaths(filled|stroked, paths...)
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gc.Current.Path.Clear()
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}
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func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
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paths = append(paths, gc.Current.Path)
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svgPaths := make([]Path, len(paths))
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for i, path := range paths {
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svgPaths[i].Desc = toSvgPathDesc(path)
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if drawType&stroked == stroked {
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svgPaths[i].Stroke = toSvgRGBA(gc.Current.StrokeColor)
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svgPaths[i].StrokeWidth = toSvgLength(gc.Current.LineWidth)
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svgPaths[i].StrokeLinecap = gc.Current.Cap.String()
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svgPaths[i].StrokeLinejoin = gc.Current.Join.String()
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} else {
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svgPaths[i].Stroke = "none"
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}
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if drawType&filled == filled {
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svgPaths[i].Fill = toSvgRGBA(gc.Current.FillColor)
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} else {
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svgPaths[i].Fill = "none"
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}
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}
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gc.svg.Groups = append(gc.svg.Groups, Group{
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Paths: svgPaths,
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})
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}
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func toSvgRGBA(c color.Color) string { // TODO move elsewhere
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r, g, b, a := c.RGBA()
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return fmt.Sprintf("rgba(%v, %v, %v, %.3f)", r>>8, g>>8, b>>8, float64(a>>8)/255)
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}
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func toSvgLength(l float64) string {
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return fmt.Sprintf("%.4f", l)
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}
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func toSvgPathDesc(p *draw2d.Path) string { // TODO move elsewhere
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parts := make([]string, len(p.Components))
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ps := p.Points
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for i, cmp := range p.Components {
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switch cmp {
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case draw2d.MoveToCmp:
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parts[i] = fmt.Sprintf("M %.4f,%.4f", ps[0], ps[1])
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ps = ps[2:]
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case draw2d.LineToCmp:
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parts[i] = fmt.Sprintf("L %.4f,%.4f", ps[0], ps[1])
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ps = ps[2:]
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case draw2d.QuadCurveToCmp:
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parts[i] = fmt.Sprintf("Q %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3])
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ps = ps[4:]
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case draw2d.CubicCurveToCmp:
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parts[i] = fmt.Sprintf("C %.4f,%.4f %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5])
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ps = ps[6:]
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case draw2d.ArcToCmp:
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cx, cy := ps[0], ps[1] // center
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rx, ry := ps[2], ps[3] // radii
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fi := ps[4] + ps[5] // startAngle + angle
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// compute endpoint
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sinfi, cosfi := math.Sincos(fi)
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nom := math.Hypot(ry*cosfi, rx*sinfi)
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x := cx + (rx*ry*cosfi)/nom
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y := cy + (rx*ry*sinfi)/nom
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x += 0.001 // dirty hack to ensure whole arc is drawn if start point equals endpoint
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y += 0.001
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// compute large and sweep flags
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large := 0
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sweep := 0
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if math.Abs(ps[5]) > math.Pi {
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large = 1
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}
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if !math.Signbit(ps[5]) {
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sweep = 1
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}
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// rx ry x-axis-rotation large-arc-flag sweep-flag x y
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parts[i] = fmt.Sprintf("A %.4f %.4f %v %v %v %.4f %.4f",
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rx, ry,
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0,
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large, sweep,
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x, y,
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)
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ps = ps[6:]
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case draw2d.CloseCmp:
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parts[i] = "Z"
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}
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}
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return strings.Join(parts, " ")
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}
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///////////////////////////////////////
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// TODO implement following methods (or remove if not neccesary)
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// SetFontData sets the current FontData
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func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) {
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}
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// GetFontData gets the current FontData
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func (gc *GraphicContext) GetFontData() draw2d.FontData {
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return draw2d.FontData{}
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}
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// GetFontName gets the current FontData as a string
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func (gc *GraphicContext) GetFontName() string {
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return ""
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}
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// DrawImage draws the raster image in the current canvas
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func (gc *GraphicContext) DrawImage(image image.Image) {
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}
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// Save the context and push it to the context stack
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func (gc *GraphicContext) Save() {
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}
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// Restore remove the current context and restore the last one
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func (gc *GraphicContext) Restore() {
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}
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// ClearRect fills the specified rectangle with a default transparent color
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func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
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}
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// SetDPI sets the current DPI
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func (gc *GraphicContext) SetDPI(dpi int) {
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}
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// GetDPI gets the current DPI
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func (gc *GraphicContext) GetDPI() int {
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return 0
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}
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// GetStringBounds gets pixel bounds(dimensions) of given string
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func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
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return 0, 0, 0, 0
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}
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// CreateStringPath creates a path from the string s at x, y
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func (gc *GraphicContext) CreateStringPath(text string, x, y float64) (cursor float64) {
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return 0
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return 0
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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return 0
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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return 0
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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return 0
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}
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