draw2d/draw2d/src/pkg/draw2d/transform.go

189 lines
4.8 KiB
Go

// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 21/11/2010 by Laurent Le Goff
package draw2d
type MatrixTransform [6]float
const (
epsilon = 1e-6
)
func (tr MatrixTransform) Determinant() float {
return tr[0]*tr[3] - tr[1]*tr[2]
}
func (tr MatrixTransform) Transform(points ...*float) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := *points[i]
y := *points[j]
*points[i] = x*tr[0] + y*tr[2] + tr[4]
*points[j] = x*tr[1] + y*tr[3] + tr[5]
}
}
func (tr MatrixTransform) InverseTransform(points ...*float) {
d := tr.Determinant() // matrix determinant
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := *points[i]
y := *points[j]
*points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
*points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
}
}
// ******************** Vector transformations ********************
func (tr MatrixTransform) VectorTransform(points ...*float) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := *points[i]
y := *points[j]
*points[i] = x*tr[0] + y*tr[2]
*points[j] = x*tr[1] + y*tr[3]
}
}
// ******************** Transformations creation ********************
/** Creates an identity transformation. */
func NewIdentityMatrix() MatrixTransform {
return [6]float{1, 0, 0, 1, 0, 0}
}
/**
* Creates a transformation with a translation, that,
* transform point1 into point2.
*/
func NewTranslationMatrix(tx, ty float) MatrixTransform {
return [6]float{1, 0, 0, 1, tx, ty}
}
/**
* Creates a transformation with a sx, sy scale factor
*/
func NewScaleMatrix(sx, sy float) MatrixTransform {
return [6]float{sx, 0, 0, sy, 0, 0}
}
/**
* Creates a rotation transformation.
*/
func NewRotationMatrix(angle float) MatrixTransform {
c := cos(angle)
s := sin(angle)
return [6]float{c, s, -s, c, 0, 0}
}
/**
* Creates a transformation, combining a scale and a translation, that transform rectangle1 into rectangle2.
*/
func NewMatrixTransform(rectangle1, rectangle2 [4]float) MatrixTransform {
xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0])
yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1])
xOffset := rectangle2[0] - (rectangle1[0] * xScale)
yOffset := rectangle2[1] - (rectangle1[1] * yScale)
return [6]float{xScale, 0, 0, yScale, xOffset, yOffset}
}
// ******************** Transformations operations ********************
/**
* Returns a transformation that is the inverse of the given transformation.
*/
func (tr MatrixTransform) GetInverseTransformation() MatrixTransform {
d := tr.Determinant() // matrix determinant
return [6]float{
tr[3] / d,
-tr[1] / d,
-tr[2] / d,
tr[0] / d,
(tr[2]*tr[5] - tr[3]*tr[4]) / d,
(tr[1]*tr[4] - tr[0]*tr[5]) / d}
}
func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform {
return [6]float{
tr1[0]*tr2[0] + tr1[1]*tr2[2],
tr1[1]*tr2[3] + tr1[0]*tr2[1],
tr1[2]*tr2[0] + tr1[3]*tr2[2],
tr1[3]*tr2[3] + tr1[2]*tr2[1],
tr1[4]*tr2[0] + tr1[5]*tr2[2] + tr2[4],
tr1[5]*tr2[3] + tr1[4]*tr2[1] + tr2[5]}
}
func (tr *MatrixTransform) Scale(sx, sy float) (*MatrixTransform){
tr[0] = tr[0]*sx;
tr[1] = tr[1]*sx;
tr[4] = tr[4]*sx;
tr[2] = tr[2]*sy;
tr[3] = tr[3]*sy;
tr[5] = tr[5]*sy;
return tr;
}
func (tr *MatrixTransform) Translate(tx, ty float) (*MatrixTransform){
tr[4] = tr[4] + tx
tr[5] = tr[5] + ty
return tr;
}
func (tr *MatrixTransform) Rotate(angle float) (*MatrixTransform){
ca := cos(angle);
sa := sin(angle);
t0 := tr[0] * ca - tr[1] * sa;
t2 := tr[1] * ca - tr[3] * sa;
t4 := tr[4] * ca - tr[5] * sa;
tr[1] = tr[0] * sa + tr[1] * ca;
tr[3] = tr[2] * sa + tr[3] * ca;
tr[5] = tr[4] * sa + tr[5] * ca;
tr[0] = t0;
tr[2] = t2;
tr[4] = t4;
return tr;
}
func (tr MatrixTransform) GetTranslation() (x, y float) {
return tr[4], tr[5]
}
// ******************** Testing ********************
/**
* Tests if a two transformation are equal. A tolerance is applied when
* comparing matrix elements.
*/
func (tr1 MatrixTransform) Equals(tr2 MatrixTransform) bool {
for i := 0; i < 6; i = i + 1 {
if !fequals(tr1[i], tr2[i]) {
return false
}
}
return true
}
/**
* Tests if a transformation is the identity transformation. A tolerance
* is applied when comparing matrix elements.
*/
func (tr MatrixTransform) IsIdentity() bool {
return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation()
}
/**
* Tests if a transformation is is a pure translation. A tolerance
* is applied when comparing matrix elements.
*/
func (tr MatrixTransform) IsTranslation() bool {
return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1)
}
/**
* Compares two floats.
* return true if the distance between the two floats is less than epsilon, false otherwise
*/
func fequals(float1, float2 float) bool {
return fabs(float1-float2) <= epsilon
}