304 lines
9.7 KiB
Go
304 lines
9.7 KiB
Go
// Copyright 2010 The draw2d Authors. All rights reserved.
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// created: 21/11/2010 by Laurent Le Goff
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package draw2dimg
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import (
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"errors"
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"image"
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"image/color"
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"image/draw"
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"log"
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"math"
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"github.com/llgcode/draw2d"
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"github.com/llgcode/draw2d/draw2dbase"
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"code.google.com/p/freetype-go/freetype/raster"
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"code.google.com/p/freetype-go/freetype/truetype"
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)
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// Painter implements the freetype raster.Painter and has a SetColor method like the RGBAPainter
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type Painter interface {
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raster.Painter
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SetColor(color color.Color)
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}
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// GraphicContext is the implementation of draw2d.GraphicContext for a raster image
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type GraphicContext struct {
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*draw2dbase.StackGraphicContext
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img draw.Image
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painter Painter
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fillRasterizer *raster.Rasterizer
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strokeRasterizer *raster.Rasterizer
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glyphBuf *truetype.GlyphBuf
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DPI int
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}
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// NewGraphicContext creates a new Graphic context from an image.
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func NewGraphicContext(img draw.Image) *GraphicContext {
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var painter Painter
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switch selectImage := img.(type) {
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case *image.RGBA:
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painter = raster.NewRGBAPainter(selectImage)
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default:
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panic("Image type not supported")
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}
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return NewGraphicContextWithPainter(img, painter)
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}
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// NewGraphicContextWithPainter creates a new Graphic context from an image and a Painter (see Freetype-go)
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func NewGraphicContextWithPainter(img draw.Image, painter Painter) *GraphicContext {
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width, height := img.Bounds().Dx(), img.Bounds().Dy()
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dpi := 92
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gc := &GraphicContext{
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draw2dbase.NewStackGraphicContext(),
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img,
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painter,
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raster.NewRasterizer(width, height),
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raster.NewRasterizer(width, height),
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truetype.NewGlyphBuf(),
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dpi,
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}
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return gc
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}
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// GetDPI returns the resolution of the Image GraphicContext
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func (gc *GraphicContext) GetDPI() int {
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return gc.DPI
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}
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// Clear fills the current canvas with a default transparent color
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func (gc *GraphicContext) Clear() {
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width, height := gc.img.Bounds().Dx(), gc.img.Bounds().Dy()
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gc.ClearRect(0, 0, width, height)
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}
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// ClearRect fills the current canvas with a default transparent color at the specified rectangle
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func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
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imageColor := image.NewUniform(gc.Current.FillColor)
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draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP, draw.Over)
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}
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// DrawImage draws the raster image in the current canvas
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func (gc *GraphicContext) DrawImage(img image.Image) {
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DrawImage(img, gc.img, gc.Current.Tr, draw.Over, BilinearFilter)
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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width := gc.CreateStringPath(text, x, y)
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gc.Fill()
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return width
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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width := gc.CreateStringPath(text, x, y)
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gc.Stroke()
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return width
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}
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func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) {
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font := draw2d.GetFont(gc.Current.FontData)
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if font == nil {
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font = draw2d.GetFont(draw2dbase.DefaultFontData)
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}
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if font == nil {
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return nil, errors.New("No font set, and no default font available.")
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}
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gc.SetFont(font)
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gc.SetFontSize(gc.Current.FontSize)
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return font, nil
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}
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// p is a truetype.Point measured in FUnits and positive Y going upwards.
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// The returned value is the same thing measured in floating point and positive Y
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// going downwards.
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func (gc *GraphicContext) drawGlyph(glyph truetype.Index, dx, dy float64) error {
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if err := gc.glyphBuf.Load(gc.Current.Font, int32(gc.Current.Scale), glyph, truetype.NoHinting); err != nil {
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return err
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}
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e0 := 0
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for _, e1 := range gc.glyphBuf.End {
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DrawContour(gc, gc.glyphBuf.Point[e0:e1], dx, dy)
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e0 = e1
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}
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return nil
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}
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// CreateStringPath creates a path from the string s at x, y, and returns the string width.
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// The text is placed so that the left edge of the em square of the first character of s
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// and the baseline intersect at x, y. The majority of the affected pixels will be
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// above and to the right of the point, but some may be below or to the left.
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// For example, drawing a string that starts with a 'J' in an italic font may
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// affect pixels below and left of the point.
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func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 {
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font, err := gc.loadCurrentFont()
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if err != nil {
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log.Println(err)
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return 0.0
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}
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startx := x
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prev, hasPrev := truetype.Index(0), false
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for _, rune := range s {
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index := font.Index(rune)
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if hasPrev {
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x += fUnitsToFloat64(font.Kerning(int32(gc.Current.Scale), prev, index))
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}
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err := gc.drawGlyph(index, x, y)
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if err != nil {
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log.Println(err)
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return startx - x
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}
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x += fUnitsToFloat64(font.HMetric(int32(gc.Current.Scale), index).AdvanceWidth)
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prev, hasPrev = index, true
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}
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return x - startx
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}
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// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
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// The the left edge of the em square of the first character of s
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// and the baseline intersect at 0, 0 in the returned coordinates.
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// Therefore the top and left coordinates may well be negative.
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func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
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font, err := gc.loadCurrentFont()
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if err != nil {
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log.Println(err)
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return 0, 0, 0, 0
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}
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top, left, bottom, right = 10e6, 10e6, -10e6, -10e6
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cursor := 0.0
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prev, hasPrev := truetype.Index(0), false
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for _, rune := range s {
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index := font.Index(rune)
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if hasPrev {
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cursor += fUnitsToFloat64(font.Kerning(int32(gc.Current.Scale), prev, index))
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}
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if err := gc.glyphBuf.Load(gc.Current.Font, int32(gc.Current.Scale), index, truetype.NoHinting); err != nil {
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log.Println(err)
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return 0, 0, 0, 0
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}
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e0 := 0
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for _, e1 := range gc.glyphBuf.End {
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ps := gc.glyphBuf.Point[e0:e1]
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for _, p := range ps {
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x, y := pointToF64Point(p)
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top = math.Min(top, y)
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bottom = math.Max(bottom, y)
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left = math.Min(left, x+cursor)
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right = math.Max(right, x+cursor)
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}
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}
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cursor += fUnitsToFloat64(font.HMetric(int32(gc.Current.Scale), index).AdvanceWidth)
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prev, hasPrev = index, true
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}
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return left, top, right, bottom
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}
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// recalc recalculates scale and bounds values from the font size, screen
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// resolution and font metrics, and invalidates the glyph cache.
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func (gc *GraphicContext) recalc() {
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gc.Current.Scale = gc.Current.FontSize * float64(gc.DPI) * (64.0 / 72.0)
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}
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// SetDPI sets the screen resolution in dots per inch.
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func (gc *GraphicContext) SetDPI(dpi int) {
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gc.DPI = dpi
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gc.recalc()
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}
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// SetFont sets the font used to draw text.
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func (gc *GraphicContext) SetFont(font *truetype.Font) {
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gc.Current.Font = font
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}
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// SetFontSize sets the font size in points (as in ``a 12 point font'').
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func (gc *GraphicContext) SetFontSize(fontSize float64) {
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gc.Current.FontSize = fontSize
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gc.recalc()
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}
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func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) {
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gc.painter.SetColor(color)
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rasterizer.Rasterize(gc.painter)
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rasterizer.Clear()
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gc.Current.Path.Clear()
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}
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// Stroke strokes the paths with the color specified by SetStrokeColor
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func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
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paths = append(paths, gc.Current.Path)
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gc.strokeRasterizer.UseNonZeroWinding = true
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stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dbase.FtLineBuilder{Adder: gc.strokeRasterizer}})
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stroker.HalfLineWidth = gc.Current.LineWidth / 2
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var liner draw2dbase.Flattener
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if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
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liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
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} else {
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liner = stroker
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}
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for _, p := range paths {
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draw2dbase.Flatten(p, liner, gc.Current.Tr.GetScale())
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}
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gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
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}
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// Fill fills the paths with the color specified by SetFillColor
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func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
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paths = append(paths, gc.Current.Path)
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gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule == draw2d.FillRuleWinding
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/**** first method ****/
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flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dbase.FtLineBuilder{Adder: gc.fillRasterizer}}
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for _, p := range paths {
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draw2dbase.Flatten(p, flattener, gc.Current.Tr.GetScale())
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}
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gc.paint(gc.fillRasterizer, gc.Current.FillColor)
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}
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// FillStroke first fills the paths and than strokes them
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func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
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paths = append(paths, gc.Current.Path)
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gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule == draw2d.FillRuleWinding
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gc.strokeRasterizer.UseNonZeroWinding = true
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flattener := draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dbase.FtLineBuilder{Adder: gc.fillRasterizer}}
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stroker := draw2dbase.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2dbase.Transformer{Tr: gc.Current.Tr, Flattener: draw2dbase.FtLineBuilder{Adder: gc.strokeRasterizer}})
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stroker.HalfLineWidth = gc.Current.LineWidth / 2
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var liner draw2dbase.Flattener
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if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
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liner = draw2dbase.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
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} else {
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liner = stroker
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}
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demux := draw2dbase.DemuxFlattener{Flatteners: []draw2dbase.Flattener{flattener, liner}}
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for _, p := range paths {
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draw2dbase.Flatten(p, demux, gc.Current.Tr.GetScale())
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}
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// Fill
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gc.paint(gc.fillRasterizer, gc.Current.FillColor)
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// Stroke
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gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
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}
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