96883adea4
Satisfy draw2dc.GrapghicContext using empty methods
182 lines
No EOL
5 KiB
Go
182 lines
No EOL
5 KiB
Go
// Copyright 2015 The draw2d Authors. All rights reserved.
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// created: 16/12/2017 by Drahoslav Bednář
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package draw2dsvg
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import (
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"image"
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"bytes"
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"image/color"
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"github.com/llgcode/draw2d"
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"github.com/llgcode/draw2d/draw2dbase"
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svgo "github.com/ajstarks/svgo/float"
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)
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const (
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)
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var (
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)
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func NewSvg() *svgo.SVG {
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return svgo.New(&bytes.Buffer{})
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}
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// GraphicContext implements the draw2d.GraphicContext interface
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// It provides draw2d with a svg backend (based on svgo)
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type GraphicContext struct {
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*draw2dbase.StackGraphicContext
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svg *svgo.SVG
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}
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func NewGraphicContext(svg *svgo.SVG) *GraphicContext {
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gc := &GraphicContext{draw2dbase.NewStackGraphicContext(), svg}
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return gc
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}
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// TODO implement all following methods
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// BeginPath creates a new path
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func (gc *GraphicContext) BeginPath() {
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}
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// GetPath copies the current path, then returns it
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func (gc *GraphicContext) GetPath() draw2d.Path {
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return draw2d.Path{}
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}
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// GetMatrixTransform returns the current transformation matrix
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func (gc *GraphicContext) GetMatrixTransform() draw2d.Matrix {
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return draw2d.Matrix{}
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}
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// SetMatrixTransform sets the current transformation matrix
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func (gc *GraphicContext) SetMatrixTransform(tr draw2d.Matrix) {
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}
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// ComposeMatrixTransform composes the current transformation matrix with tr
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func (gc *GraphicContext) ComposeMatrixTransform(tr draw2d.Matrix) {
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}
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// Rotate applies a rotation to the current transformation matrix. angle is in radian.
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func (gc *GraphicContext) Rotate(angle float64) {
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}
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// Translate applies a translation to the current transformation matrix.
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func (gc *GraphicContext) Translate(tx, ty float64) {
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}
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// Scale applies a scale to the current transformation matrix.
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func (gc *GraphicContext) Scale(sx, sy float64) {
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}
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// SetStrokeColor sets the current stroke color
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func (gc *GraphicContext) SetStrokeColor(c color.Color) {
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}
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// SetFillColor sets the current fill color
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func (gc *GraphicContext) SetFillColor(c color.Color) {
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}
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// SetFillRule sets the current fill rule
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func (gc *GraphicContext) SetFillRule(f draw2d.FillRule) {
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}
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// SetLineWidth sets the current line width
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func (gc *GraphicContext) SetLineWidth(lineWidth float64) {
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}
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// SetLineCap sets the current line cap
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func (gc *GraphicContext) SetLineCap(cap draw2d.LineCap) {
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}
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// SetLineJoin sets the current line join
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func (gc *GraphicContext) SetLineJoin(join draw2d.LineJoin) {
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}
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// SetLineDash sets the current dash
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func (gc *GraphicContext) SetLineDash(dash []float64, dashOffset float64) {
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}
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// SetFontSize sets the current font size
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func (gc *GraphicContext) SetFontSize(fontSize float64) {
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}
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// GetFontSize gets the current font size
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func (gc *GraphicContext) GetFontSize() float64 {
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return 0
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}
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// SetFontData sets the current FontData
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func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) {
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}
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// GetFontData gets the current FontData
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func (gc *GraphicContext) GetFontData() draw2d.FontData {
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return draw2d.FontData{}
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}
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// GetFontName gets the current FontData as a string
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func (gc *GraphicContext) GetFontName() string {
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return ""
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}
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// DrawImage draws the raster image in the current canvas
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func (gc *GraphicContext) DrawImage(image image.Image) {
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}
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// Save the context and push it to the context stack
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func (gc *GraphicContext) Save() {
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}
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// Restore remove the current context and restore the last one
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func (gc *GraphicContext) Restore() {
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}
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// Clear fills the current canvas with a default transparent color
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func (gc *GraphicContext) Clear() {
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}
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// ClearRect fills the specified rectangle with a default transparent color
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func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
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}
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// SetDPI sets the current DPI
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func (gc *GraphicContext) SetDPI(dpi int) {
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}
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// GetDPI gets the current DPI
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func (gc *GraphicContext) GetDPI() int {
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return 0
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}
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// GetStringBounds gets pixel bounds(dimensions) of given string
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func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
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return 0, 0, 0, 0
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}
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// CreateStringPath creates a path from the string s at x, y
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func (gc *GraphicContext) CreateStringPath(text string, x, y float64) (cursor float64) {
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return 0
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return 0
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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return 0
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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return 0
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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return 0
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}
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// Stroke strokes the paths with the color specified by SetStrokeColor
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func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
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}
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// Fill fills the paths with the color specified by SetFillColor
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func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
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}
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// FillStroke first fills the paths and than strokes them
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func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
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} |