403 lines
11 KiB
Go
403 lines
11 KiB
Go
// Copyright 2015 The draw2d Authors. All rights reserved.
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// created: 16/12/2017 by Drahoslav Bednář
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package draw2dsvg
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import (
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"image"
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"log"
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"math"
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"strconv"
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"strings"
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"git.fromouter.space/crunchy-rocks/draw2d"
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"git.fromouter.space/crunchy-rocks/draw2d/draw2dbase"
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"git.fromouter.space/crunchy-rocks/freetype/truetype"
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"golang.org/x/image/font"
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"golang.org/x/image/math/fixed"
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)
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type drawType int
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const (
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filled drawType = 1 << iota
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stroked
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)
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// GraphicContext implements the draw2d.GraphicContext interface
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// It provides draw2d with a svg backend
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type GraphicContext struct {
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*draw2dbase.StackGraphicContext
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FontCache draw2d.FontCache
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glyphCache draw2dbase.GlyphCache
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glyphBuf *truetype.GlyphBuf
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svg *Svg
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DPI int
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}
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func NewGraphicContext(svg *Svg) *GraphicContext {
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gc := &GraphicContext{
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draw2dbase.NewStackGraphicContext(),
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draw2d.GetGlobalFontCache(),
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draw2dbase.NewGlyphCache(),
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&truetype.GlyphBuf{},
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svg,
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92,
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}
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return gc
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}
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// Clear fills the current canvas with a default transparent color
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func (gc *GraphicContext) Clear() {
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gc.svg.Groups = nil
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}
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// Stroke strokes the paths with the color specified by SetStrokeColor
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func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
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gc.drawPaths(stroked, paths...)
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gc.Current.Path.Clear()
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}
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// Fill fills the paths with the color specified by SetFillColor
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func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
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gc.drawPaths(filled, paths...)
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gc.Current.Path.Clear()
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}
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// FillStroke first fills the paths and than strokes them
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func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
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gc.drawPaths(filled|stroked, paths...)
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gc.Current.Path.Clear()
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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return gc.drawString(text, filled, x, y)
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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return gc.drawString(text, stroked, x, y)
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}
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// Save the context and push it to the context stack
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func (gc *GraphicContext) Save() {
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gc.StackGraphicContext.Save()
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// TODO use common transformation group for multiple elements
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}
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// Restore remove the current context and restore the last one
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func (gc *GraphicContext) Restore() {
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gc.StackGraphicContext.Restore()
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// TODO use common transformation group for multiple elements
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}
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func (gc *GraphicContext) SetDPI(dpi int) {
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gc.DPI = dpi
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gc.recalc()
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}
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func (gc *GraphicContext) GetDPI() int {
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return gc.DPI
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}
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// SetFont sets the font used to draw text.
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func (gc *GraphicContext) SetFont(font *truetype.Font) {
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gc.Current.Font = font
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}
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// SetFontSize sets the font size in points (as in “a 12 point font”).
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func (gc *GraphicContext) SetFontSize(fontSize float64) {
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gc.Current.FontSize = fontSize
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gc.recalc()
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}
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// DrawImage draws the raster image in the current canvas
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func (gc *GraphicContext) DrawImage(image image.Image) {
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bounds := image.Bounds()
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svgImage := &Image{Href: imageToSvgHref(image)}
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svgImage.X = float64(bounds.Min.X)
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svgImage.Y = float64(bounds.Min.Y)
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svgImage.Width = toSvgLength(float64(bounds.Max.X - bounds.Min.X))
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svgImage.Height = toSvgLength(float64(bounds.Max.Y - bounds.Min.Y))
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gc.newGroup(0).Image = svgImage
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}
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// ClearRect fills the specified rectangle with a default transparent color
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func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
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mask := gc.newMask(x1, y1, x2-x1, y2-y1)
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newGroup := &Group{
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Groups: gc.svg.Groups,
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Mask: "url(#" + mask.Id + ")",
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}
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// replace groups with new masked group
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gc.svg.Groups = []*Group{newGroup}
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}
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// NOTE following two functions and soe other further below copied from dwra2d{img|gl}
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// TODO move them all to common draw2dbase?
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// CreateStringPath creates a path from the string s at x, y, and returns the string width.
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// The text is placed so that the left edge of the em square of the first character of s
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// and the baseline intersect at x, y. The majority of the affected pixels will be
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// above and to the right of the point, but some may be below or to the left.
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// For example, drawing a string that starts with a 'J' in an italic font may
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// affect pixels below and left of the point.
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func (gc *GraphicContext) CreateStringPath(s string, x, y float64) (cursor float64) {
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f, err := gc.loadCurrentFont()
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if err != nil {
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log.Println(err)
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return 0.0
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}
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startx := x
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prev, hasPrev := truetype.Index(0), false
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for _, rune := range s {
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index := f.Index(rune)
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if hasPrev {
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x += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
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}
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err := gc.drawGlyph(index, x, y)
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if err != nil {
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log.Println(err)
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return startx - x
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}
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x += fUnitsToFloat64(f.HMetric(fixed.Int26_6(gc.Current.Scale), index).AdvanceWidth)
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prev, hasPrev = index, true
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}
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return x - startx
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}
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// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
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// The the left edge of the em square of the first character of s
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// and the baseline intersect at 0, 0 in the returned coordinates.
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// Therefore the top and left coordinates may well be negative.
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func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
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f, err := gc.loadCurrentFont()
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if err != nil {
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log.Println(err)
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return 0, 0, 0, 0
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}
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if gc.Current.Scale == 0 {
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panic("zero scale")
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}
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top, left, bottom, right = 10e6, 10e6, -10e6, -10e6
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cursor := 0.0
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prev, hasPrev := truetype.Index(0), false
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for _, rune := range s {
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index := f.Index(rune)
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if hasPrev {
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cursor += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
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}
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if err := gc.glyphBuf.Load(gc.Current.Font, fixed.Int26_6(gc.Current.Scale), index, font.HintingNone); err != nil {
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log.Println(err)
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return 0, 0, 0, 0
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}
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e0 := 0
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for _, e1 := range gc.glyphBuf.Ends {
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ps := gc.glyphBuf.Points[e0:e1]
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for _, p := range ps {
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x, y := pointToF64Point(p)
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top = math.Min(top, y)
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bottom = math.Max(bottom, y)
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left = math.Min(left, x+cursor)
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right = math.Max(right, x+cursor)
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}
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}
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cursor += fUnitsToFloat64(f.HMetric(fixed.Int26_6(gc.Current.Scale), index).AdvanceWidth)
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prev, hasPrev = index, true
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}
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return left, top, right, bottom
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}
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////////////////////
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// private funcitons
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func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
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// create elements
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svgPath := Path{}
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group := gc.newGroup(drawType)
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// set attrs to path element
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paths = append(paths, gc.Current.Path)
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svgPathsDesc := make([]string, len(paths))
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// multiple pathes has to be joined to single svg path description
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// because fill-rule wont work for whole group as excepted
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for i, path := range paths {
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svgPathsDesc[i] = toSvgPathDesc(path)
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}
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svgPath.Desc = strings.Join(svgPathsDesc, " ")
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// attach to group
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group.Paths = []*Path{&svgPath}
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}
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// Add text element to svg and returns its expected width
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func (gc *GraphicContext) drawString(text string, drawType drawType, x, y float64) float64 {
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switch gc.svg.FontMode {
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case PathFontMode:
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w := gc.CreateStringPath(text, x, y)
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gc.drawPaths(drawType)
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gc.Current.Path.Clear()
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return w
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case SvgFontMode:
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gc.embedSvgFont(text)
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}
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// create elements
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svgText := Text{}
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group := gc.newGroup(drawType)
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// set attrs to text element
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svgText.Text = text
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svgText.FontSize = gc.Current.FontSize
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svgText.X = x
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svgText.Y = y
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svgText.FontFamily = gc.Current.FontData.Name
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// attach to group
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group.Texts = []*Text{&svgText}
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left, _, right, _ := gc.GetStringBounds(text)
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return right - left
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}
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// Creates new group from current context
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// attach it to svg and return
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func (gc *GraphicContext) newGroup(drawType drawType) *Group {
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group := Group{}
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// set attrs to group
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if drawType&stroked == stroked {
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group.Stroke = toSvgRGBA(gc.Current.StrokeColor)
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group.StrokeWidth = toSvgLength(gc.Current.LineWidth)
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group.StrokeLinecap = gc.Current.Cap.String()
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group.StrokeLinejoin = gc.Current.Join.String()
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if len(gc.Current.Dash) > 0 {
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group.StrokeDasharray = toSvgArray(gc.Current.Dash)
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group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
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}
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}
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if drawType&filled == filled {
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group.Fill = toSvgRGBA(gc.Current.FillColor)
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group.FillRule = toSvgFillRule(gc.Current.FillRule)
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}
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group.Transform = toSvgTransform(gc.Current.Tr)
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// attach
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gc.svg.Groups = append(gc.svg.Groups, &group)
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return &group
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}
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// creates new mask attached to svg
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func (gc *GraphicContext) newMask(x, y, width, height int) *Mask {
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mask := &Mask{}
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mask.X = float64(x)
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mask.Y = float64(y)
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mask.Width = toSvgLength(float64(width))
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mask.Height = toSvgLength(float64(height))
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// attach mask
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gc.svg.Masks = append(gc.svg.Masks, mask)
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mask.Id = "mask-" + strconv.Itoa(len(gc.svg.Masks))
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return mask
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}
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// Embed svg font definition to svg tree itself
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// Or update existing if already exists for curent font data
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func (gc *GraphicContext) embedSvgFont(text string) *Font {
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fontName := gc.Current.FontData.Name
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gc.loadCurrentFont()
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// find or create font Element
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svgFont := (*Font)(nil)
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for _, font := range gc.svg.Fonts {
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if font.Name == fontName {
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svgFont = font
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break
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}
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}
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if svgFont == nil {
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// create new
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svgFont = &Font{}
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// and attach
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gc.svg.Fonts = append(gc.svg.Fonts, svgFont)
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}
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// fill with glyphs
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gc.Save()
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defer gc.Restore()
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gc.SetFontSize(2048)
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defer gc.SetDPI(gc.GetDPI())
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gc.SetDPI(92)
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filling:
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for _, rune := range text {
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for _, g := range svgFont.Glyphs {
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if g.Rune == Rune(rune) {
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continue filling
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}
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}
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glyph := gc.glyphCache.Fetch(gc, gc.GetFontName(), rune)
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// glyphCache.Load indirectly calls CreateStringPath for single rune string
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glypPath := glyph.Path.VerticalFlip() // svg font glyphs have oposite y axe
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svgFont.Glyphs = append(svgFont.Glyphs, &Glyph{
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Rune: Rune(rune),
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Desc: toSvgPathDesc(glypPath),
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HorizAdvX: glyph.Width,
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})
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}
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// set attrs
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svgFont.Id = "font-" + strconv.Itoa(len(gc.svg.Fonts))
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svgFont.Name = fontName
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// TODO use css @font-face with id instead of this
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svgFont.Face = &Face{Family: fontName, Units: 2048, HorizAdvX: 2048}
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return svgFont
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}
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func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) {
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font, err := gc.FontCache.Load(gc.Current.FontData)
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if err != nil {
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font, err = gc.FontCache.Load(draw2dbase.DefaultFontData)
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}
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if font != nil {
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gc.SetFont(font)
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gc.SetFontSize(gc.Current.FontSize)
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}
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return font, err
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}
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func (gc *GraphicContext) drawGlyph(glyph truetype.Index, dx, dy float64) error {
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if err := gc.glyphBuf.Load(gc.Current.Font, fixed.Int26_6(gc.Current.Scale), glyph, font.HintingNone); err != nil {
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return err
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}
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e0 := 0
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for _, e1 := range gc.glyphBuf.Ends {
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DrawContour(gc, gc.glyphBuf.Points[e0:e1], dx, dy)
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e0 = e1
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}
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return nil
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}
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// recalc recalculates scale and bounds values from the font size, screen
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// resolution and font metrics, and invalidates the glyph cache.
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func (gc *GraphicContext) recalc() {
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gc.Current.Scale = gc.Current.FontSize * float64(gc.DPI) * (64.0 / 72.0)
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}
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