Add code from our freetype fork
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1 changed files with 155 additions and 0 deletions
155
emoji.go
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155
emoji.go
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package freetype
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import (
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"fmt"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"unicode/utf8"
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)
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// Emoji is a node of an EmojiTable
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type Emoji struct {
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Codepoint []rune
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IsEmoji bool
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Path string
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Sub EmojiTable
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}
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func (e Emoji) String() (str string) {
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str = "Emoji("
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for _, cprune := range e.Codepoint {
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str += fmt.Sprintf("%U ", cprune)
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}
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str = strings.TrimRight(str, " ") + ")"
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if e.Sub != nil {
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str += "+"
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}
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if e.IsEmoji {
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str += fmt.Sprintf("\n └ Path: %s", e.Path)
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}
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return str + "\n"
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}
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// Length returns the lenght of the emoji in bytes
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func (e Emoji) Length() int {
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total := 0
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for _, r := range e.Codepoint {
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total += utf8.RuneLen(r)
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}
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return total
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}
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// EmojiTable is a table of detected Unicode codepoints sequences for which an emoticon is available
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type EmojiTable map[rune]Emoji
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// Find checks if a given strings begins with an emoji made by one or more sequential runes
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func (em EmojiTable) Find(str string) *Emoji {
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for i, r := range str {
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e, ok := em[r]
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if !ok {
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break
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}
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// Check if there are more bytes to check
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if len(str) > i && e.Sub != nil {
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rlen := utf8.RuneLen(r)
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newemj := e.Sub.Find(str[i+rlen:])
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if newemj != nil {
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return newemj
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}
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}
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if e.IsEmoji {
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return &e
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}
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}
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return nil
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}
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// IsEmoji checks whether the given rune is an emoji
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func (em EmojiTable) IsEmoji(cp rune) bool {
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_, ok := em[cp]
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return ok
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}
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func (em EmojiTable) tostring(indent string, nomarker bool) (str string) {
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counter := len(em)
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marker := "│ "
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if nomarker {
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marker = " "
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}
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for r, emo := range em {
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listr := "├"
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if counter == 1 {
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listr = "└"
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}
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str += fmt.Sprintf(indent+"%s%s %U", marker, listr, r)
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if emo.IsEmoji {
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str += fmt.Sprintf(": %s", emo.Path)
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}
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str += "\n"
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if emo.Sub != nil {
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str += emo.Sub.tostring(indent+marker, counter == 1)
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}
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counter--
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}
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return
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}
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func (em EmojiTable) String() string {
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return "Emoji table\n" + em.tostring("", true)
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}
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// ScanEmojiDirectory scans a directory for images to use as icons
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// Pictures must be named in this format:
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// emoji_uXXXX_XXXX.png
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// where XXXX are Unicode codepoints
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// See <https://github.com/googlei18n/noto-emoji/tree/master/png/128>
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func ScanEmojiDirectory(emojipath string) (tab EmojiTable, err error) {
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tab = make(EmojiTable)
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filepath.Walk(emojipath, func(path string, info os.FileInfo, err error) error {
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// Ignore non-images
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if !strings.HasSuffix(strings.ToLower(path), ".png") {
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return nil
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}
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// Get icon filename
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emojiname := filepath.Base(path)
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// Strip prefix and suffix
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extsep := strings.LastIndexByte(emojiname, '.')
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basesep := strings.IndexByte(emojiname, '_')
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codepointstr := emojiname[basesep+2 : extsep]
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// Split codepoints by separator (_)
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codepointlist := strings.Split(codepointstr, "_")
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// Parse codepoints to runes
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curtab := &tab
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codepoints := []rune{}
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for cpi, cpstr := range codepointlist {
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num, err := strconv.ParseInt(cpstr, 16, 32)
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if err != nil {
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return fmt.Errorf("malformed icon filename: %s (codepoints are not valid int32)", emojiname)
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}
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cprune := rune(num)
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newemo := (*curtab)[cprune]
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codepoints = append(codepoints, cprune)
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newemo.Codepoint = codepoints[:]
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if len(codepointlist) < cpi+2 {
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// Set as emoji
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newemo.IsEmoji = true
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newemo.Path = path
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} else {
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// Add sub-entry if not existant
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if newemo.Sub == nil {
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newemo.Sub = make(EmojiTable)
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}
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}
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(*curtab)[cprune] = newemo
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curtab = &newemo.Sub
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}
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return nil
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})
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return tab, err
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}
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