freetype: s/float/float64/.
R=adg, r2 CC=golang-dev http://codereview.appspot.com/4040045
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4 changed files with 11 additions and 12 deletions
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@ -21,8 +21,8 @@ import (
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var (
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dpi = flag.Int("dpi", 72, "screen resolution in Dots Per Inch")
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fontfile = flag.String("fontfile", "../../luxi-fonts/luxisr.ttf", "filename of the ttf font")
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size = flag.Float("size", 12, "font size in points")
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spacing = flag.Float("spacing", 1.5, "line spacing (e.g. 2 means double spaced)")
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size = flag.Float64("size", 12, "font size in points")
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spacing = flag.Float64("spacing", 1.5, "line spacing (e.g. 2 means double spaced)")
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wonb = flag.Bool("whiteonblack", false, "white text on a black background")
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)
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@ -55,7 +55,7 @@ func main() {
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draw.Draw(rgba, image.Rect(0, h/2, w, h), image.White, image.ZP)
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mask := image.NewAlpha(50, 50)
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painter := raster.NewAlphaSrcPainter(mask)
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gammas := []float{1.0 / 10.0, 1.0 / 3.0, 1.0 / 2.0, 2.0 / 3.0, 4.0 / 5.0, 1.0, 5.0 / 4.0, 3.0 / 2.0, 2.0, 3.0, 10.0}
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gammas := []float64{1.0 / 10.0, 1.0 / 3.0, 1.0 / 2.0, 2.0 / 3.0, 4.0 / 5.0, 1.0, 5.0 / 4.0, 3.0 / 2.0, 2.0, 3.0, 10.0}
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for i, g := range gammas {
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clear(mask)
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r.Rasterize(raster.NewGammaCorrectionPainter(painter, g))
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@ -69,7 +69,7 @@ type Context struct {
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// which equals 384 fixed point units per 256 FUnits.
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// To check this, 1 em * 2048 FUnits per em * 384 fixed point units per 256 FUnits
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// equals 3072 fixed point units.
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fontSize float
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fontSize float64
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dpi int
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upe int
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scale int
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@ -97,8 +97,8 @@ func (c *Context) FUnitToPixelRU(x int) int {
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// PointToFix32 converts the given number of points (as in ``a 12 point font'')
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// into fixed point units.
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func (c *Context) PointToFix32(x float) raster.Fix32 {
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return raster.Fix32(x * float(c.dpi) * (256.0 / 72.0))
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func (c *Context) PointToFix32(x float64) raster.Fix32 {
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return raster.Fix32(x * float64(c.dpi) * (256.0 / 72.0))
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}
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// drawContour draws the given closed contour with the given offset.
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@ -243,7 +243,7 @@ func (c *Context) DrawString(s string, p raster.Point) (raster.Point, os.Error)
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// recalc recalculates scale and bounds values from the font size, screen
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// resolution and font metrics, and invalidates the glyph cache.
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func (c *Context) recalc() {
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c.scale = int((c.fontSize * float(c.dpi) * 256 * 256) / (float(c.upe) * 72))
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c.scale = int((c.fontSize * float64(c.dpi) * 256 * 256) / (float64(c.upe) * 72))
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if c.font == nil {
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c.r.SetBounds(0, 0)
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} else {
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@ -283,7 +283,7 @@ func (c *Context) SetFont(font *truetype.Font) {
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}
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// SetFontSize sets the font size in points (as in ``a 12 point font'').
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func (c *Context) SetFontSize(fontSize float) {
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func (c *Context) SetFontSize(fontSize float64) {
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if c.fontSize == fontSize {
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return
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}
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@ -273,23 +273,22 @@ func (g *GammaCorrectionPainter) Paint(ss []Span, done bool) {
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}
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// SetGamma sets the gamma value.
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func (g *GammaCorrectionPainter) SetGamma(gamma float) {
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func (g *GammaCorrectionPainter) SetGamma(gamma float64) {
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if gamma == 1.0 {
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g.gammaIsOne = true
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return
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}
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g.gammaIsOne = false
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gamma64 := float64(gamma)
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for i := 0; i < 256; i++ {
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a := float64(i) / 0xff
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a = math.Pow(a, gamma64)
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a = math.Pow(a, gamma)
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g.a[i] = uint16(0xffff * a)
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}
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}
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// NewGammaCorrectionPainter creates a new GammaCorrectionPainter that wraps
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// the given Painter.
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func NewGammaCorrectionPainter(p Painter, gamma float) *GammaCorrectionPainter {
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func NewGammaCorrectionPainter(p Painter, gamma float64) *GammaCorrectionPainter {
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g := &GammaCorrectionPainter{Painter: p}
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g.SetGamma(gamma)
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return g
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