Remove Point methods other than Add, Sub, Mul.
This is in anticipation of removing the Point type entirely. Instead, we will use the fixed.Point26_6 type from golang.org/x/image/math/fixed.
This commit is contained in:
parent
84ba7fbd7a
commit
d91c1d6844
3 changed files with 95 additions and 78 deletions
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@ -29,6 +29,13 @@ import (
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"github.com/golang/freetype/raster"
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)
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// pDot returns the dot product p·q.
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func pDot(p, q raster.Point) raster.Fix64 {
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px, py := int64(p.X), int64(p.Y)
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qx, qy := int64(q.X), int64(q.Y)
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return raster.Fix64(px*qx + py*qy)
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}
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func main() {
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const (
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n = 17
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@ -60,7 +67,7 @@ func main() {
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// Add another quadratic segment whose angle ranges between 0 and 90 degrees.
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// For an explanation of the magic constants 22, 150, 181 and 256, read the
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// comments in the freetype/raster package.
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dot := 256 * d.Dot(raster.Point{X: 0, Y: r}) / (r * r)
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dot := 256 * pDot(d, raster.Point{X: 0, Y: r}) / (r * r)
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multiple := raster.Fix32(150 - 22*(dot-181)/(256-181))
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z.Add2(c.Add(raster.Point{X: dx, Y: r + dy}.Mul(multiple)), c.Add(d))
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// Close the curve.
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@ -76,30 +76,30 @@ func (p Point) Mul(k Fix32) Point {
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return Point{p.X * k / 256, p.Y * k / 256}
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}
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// Neg returns the vector -p, or equivalently p rotated by 180 degrees.
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func (p Point) Neg() Point {
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// pNeg returns the vector -p, or equivalently p rotated by 180 degrees.
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func pNeg(p Point) Point {
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return Point{-p.X, -p.Y}
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}
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// Dot returns the dot product p·q.
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func (p Point) Dot(q Point) Fix64 {
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// pDot returns the dot product p·q.
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func pDot(p, q Point) Fix64 {
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px, py := int64(p.X), int64(p.Y)
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qx, qy := int64(q.X), int64(q.Y)
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return Fix64(px*qx + py*qy)
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}
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// Len returns the length of the vector p.
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func (p Point) Len() Fix32 {
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// pLen returns the length of the vector p.
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func pLen(p Point) Fix32 {
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// TODO(nigeltao): use fixed point math.
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x := float64(p.X)
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y := float64(p.Y)
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return Fix32(math.Sqrt(x*x + y*y))
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}
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// Norm returns the vector p normalized to the given length, or the zero Point
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// if p is degenerate.
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func (p Point) Norm(length Fix32) Point {
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d := p.Len()
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// pNorm returns the vector p normalized to the given length, or zero if p is
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// degenerate.
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func pNorm(p Point, length Fix32) Point {
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d := pLen(p)
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if d == 0 {
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return Point{}
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}
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@ -109,9 +109,10 @@ func (p Point) Norm(length Fix32) Point {
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return Point{Fix32(x), Fix32(y)}
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}
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// Rot45CW returns the vector p rotated clockwise by 45 degrees.
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// pRot45CW returns the vector p rotated clockwise by 45 degrees.
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//
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// Note that the Y-axis grows downwards, so {1, 0}.Rot45CW is {1/√2, 1/√2}.
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func (p Point) Rot45CW() Point {
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func pRot45CW(p Point) Point {
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// 181/256 is approximately 1/√2, or sin(π/4).
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px, py := int64(p.X), int64(p.Y)
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qx := (+px - py) * 181 / 256
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@ -119,15 +120,17 @@ func (p Point) Rot45CW() Point {
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return Point{Fix32(qx), Fix32(qy)}
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}
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// Rot90CW returns the vector p rotated clockwise by 90 degrees.
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// pRot90CW returns the vector p rotated clockwise by 90 degrees.
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//
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// Note that the Y-axis grows downwards, so {1, 0}.Rot90CW is {0, 1}.
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func (p Point) Rot90CW() Point {
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func pRot90CW(p Point) Point {
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return Point{-p.Y, p.X}
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}
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// Rot135CW returns the vector p rotated clockwise by 135 degrees.
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// pRot135CW returns the vector p rotated clockwise by 135 degrees.
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//
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// Note that the Y-axis grows downwards, so {1, 0}.Rot135CW is {-1/√2, 1/√2}.
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func (p Point) Rot135CW() Point {
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func pRot135CW(p Point) Point {
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// 181/256 is approximately 1/√2, or sin(π/4).
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px, py := int64(p.X), int64(p.Y)
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qx := (-px - py) * 181 / 256
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@ -135,9 +138,10 @@ func (p Point) Rot135CW() Point {
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return Point{Fix32(qx), Fix32(qy)}
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}
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// Rot45CCW returns the vector p rotated counter-clockwise by 45 degrees.
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// pRot45CCW returns the vector p rotated counter-clockwise by 45 degrees.
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//
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// Note that the Y-axis grows downwards, so {1, 0}.Rot45CCW is {1/√2, -1/√2}.
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func (p Point) Rot45CCW() Point {
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func pRot45CCW(p Point) Point {
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// 181/256 is approximately 1/√2, or sin(π/4).
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px, py := int64(p.X), int64(p.Y)
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qx := (+px + py) * 181 / 256
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@ -145,15 +149,17 @@ func (p Point) Rot45CCW() Point {
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return Point{Fix32(qx), Fix32(qy)}
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}
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// Rot90CCW returns the vector p rotated counter-clockwise by 90 degrees.
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// pRot90CCW returns the vector p rotated counter-clockwise by 90 degrees.
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//
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// Note that the Y-axis grows downwards, so {1, 0}.Rot90CCW is {0, -1}.
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func (p Point) Rot90CCW() Point {
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func pRot90CCW(p Point) Point {
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return Point{p.Y, -p.X}
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}
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// Rot135CCW returns the vector p rotated counter-clockwise by 135 degrees.
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// pRot135CCW returns the vector p rotated counter-clockwise by 135 degrees.
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//
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// Note that the Y-axis grows downwards, so {1, 0}.Rot135CCW is {-1/√2, -1/√2}.
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func (p Point) Rot135CCW() Point {
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func pRot135CCW(p Point) Point {
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// 181/256 is approximately 1/√2, or sin(π/4).
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px, py := int64(p.X), int64(p.Y)
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qx := (-px + py) * 181 / 256
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114
raster/stroke.go
114
raster/stroke.go
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@ -45,7 +45,7 @@ func roundCapper(p Adder, halfWidth Fix32, pivot, n1 Point) {
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// The cubic Bézier approximation to a circle involves the magic number
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// (√2 - 1) * 4/3, which is approximately 141/256.
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const k = 141
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e := n1.Rot90CCW()
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e := pRot90CCW(n1)
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side := pivot.Add(e)
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start, end := pivot.Sub(n1), pivot.Add(n1)
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d, e := n1.Mul(k), e.Mul(k)
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@ -64,7 +64,7 @@ func buttCapper(p Adder, halfWidth Fix32, pivot, n1 Point) {
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var SquareCapper Capper = CapperFunc(squareCapper)
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func squareCapper(p Adder, halfWidth Fix32, pivot, n1 Point) {
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e := n1.Rot90CCW()
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e := pRot90CCW(n1)
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side := pivot.Add(e)
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p.Add1(side.Sub(n1))
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p.Add1(side.Add(n1))
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@ -75,13 +75,13 @@ func squareCapper(p Adder, halfWidth Fix32, pivot, n1 Point) {
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var RoundJoiner Joiner = JoinerFunc(roundJoiner)
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func roundJoiner(lhs, rhs Adder, haflWidth Fix32, pivot, n0, n1 Point) {
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dot := n0.Rot90CW().Dot(n1)
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dot := pDot(pRot90CW(n0), n1)
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if dot >= 0 {
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addArc(lhs, pivot, n0, n1)
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rhs.Add1(pivot.Sub(n1))
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} else {
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lhs.Add1(pivot.Add(n1))
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addArc(rhs, pivot, n0.Neg(), n1.Neg())
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addArc(rhs, pivot, pNeg(n0), pNeg(n1))
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}
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}
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@ -94,30 +94,31 @@ func bevelJoiner(lhs, rhs Adder, haflWidth Fix32, pivot, n0, n1 Point) {
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}
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// addArc adds a circular arc from pivot+n0 to pivot+n1 to p. The shorter of
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// the two possible arcs is taken, i.e. the one spanning <= 180 degrees.
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// The two vectors n0 and n1 must be of equal length.
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// the two possible arcs is taken, i.e. the one spanning <= 180 degrees. The
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// two vectors n0 and n1 must be of equal length.
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func addArc(p Adder, pivot, n0, n1 Point) {
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// r2 is the square of the length of n0.
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r2 := n0.Dot(n0)
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r2 := pDot(n0, n0)
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if r2 < epsilon {
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// The arc radius is so small that we collapse to a straight line.
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p.Add1(pivot.Add(n1))
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return
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}
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// We approximate the arc by 0, 1, 2 or 3 45-degree quadratic segments plus
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// a final quadratic segment from s to n1. Each 45-degree segment has control
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// points {1, 0}, {1, tan(π/8)} and {1/√2, 1/√2} suitably scaled, rotated and
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// translated. tan(π/8) is approximately 106/256.
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// a final quadratic segment from s to n1. Each 45-degree segment has
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// control points {1, 0}, {1, tan(π/8)} and {1/√2, 1/√2} suitably scaled,
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// rotated and translated. tan(π/8) is approximately 106/256.
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const tpo8 = 106
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var s Point
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// We determine which octant the angle between n0 and n1 is in via three dot products.
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// m0, m1 and m2 are n0 rotated clockwise by 45, 90 and 135 degrees.
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m0 := n0.Rot45CW()
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m1 := n0.Rot90CW()
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m2 := m0.Rot90CW()
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if m1.Dot(n1) >= 0 {
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if n0.Dot(n1) >= 0 {
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if m2.Dot(n1) <= 0 {
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// We determine which octant the angle between n0 and n1 is in via three
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// dot products. m0, m1 and m2 are n0 rotated clockwise by 45, 90 and 135
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// degrees.
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m0 := pRot45CW(n0)
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m1 := pRot90CW(n0)
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m2 := pRot90CW(m0)
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if pDot(m1, n1) >= 0 {
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if pDot(n0, n1) >= 0 {
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if pDot(m2, n1) <= 0 {
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// n1 is between 0 and 45 degrees clockwise of n0.
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s = n0
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} else {
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pm1, n0t := pivot.Add(m1), n0.Mul(tpo8)
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p.Add2(pivot.Add(n0).Add(m1.Mul(tpo8)), pivot.Add(m0))
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p.Add2(pm1.Add(n0t), pm1)
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if m0.Dot(n1) >= 0 {
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if pDot(m0, n1) >= 0 {
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// n1 is between 90 and 135 degrees clockwise of n0.
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s = m1
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} else {
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@ -139,41 +140,44 @@ func addArc(p Adder, pivot, n0, n1 Point) {
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}
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}
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} else {
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if n0.Dot(n1) >= 0 {
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if m0.Dot(n1) >= 0 {
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if pDot(n0, n1) >= 0 {
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if pDot(m0, n1) >= 0 {
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// n1 is between 0 and 45 degrees counter-clockwise of n0.
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s = n0
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} else {
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// n1 is between 45 and 90 degrees counter-clockwise of n0.
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p.Add2(pivot.Add(n0).Sub(m1.Mul(tpo8)), pivot.Sub(m2))
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s = m2.Neg()
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s = pNeg(m2)
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}
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} else {
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pm1, n0t := pivot.Sub(m1), n0.Mul(tpo8)
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p.Add2(pivot.Add(n0).Sub(m1.Mul(tpo8)), pivot.Sub(m2))
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p.Add2(pm1.Add(n0t), pm1)
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if m2.Dot(n1) <= 0 {
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if pDot(m2, n1) <= 0 {
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// n1 is between 90 and 135 degrees counter-clockwise of n0.
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s = m1.Neg()
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s = pNeg(m1)
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} else {
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// n1 is between 135 and 180 degrees counter-clockwise of n0.
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p.Add2(pm1.Sub(n0t), pivot.Sub(m0))
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s = m0.Neg()
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s = pNeg(m0)
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}
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}
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}
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// The final quadratic segment has two endpoints s and n1 and the middle
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// control point is a multiple of s.Add(n1), i.e. it is on the angle bisector
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// of those two points. The multiple ranges between 128/256 and 150/256 as
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// the angle between s and n1 ranges between 0 and 45 degrees.
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// When the angle is 0 degrees (i.e. s and n1 are coincident) then s.Add(n1)
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// is twice s and so the middle control point of the degenerate quadratic
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// segment should be half s.Add(n1), and half = 128/256.
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// control point is a multiple of s.Add(n1), i.e. it is on the angle
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// bisector of those two points. The multiple ranges between 128/256 and
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// 150/256 as the angle between s and n1 ranges between 0 and 45 degrees.
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//
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// When the angle is 0 degrees (i.e. s and n1 are coincident) then
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// s.Add(n1) is twice s and so the middle control point of the degenerate
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// quadratic segment should be half s.Add(n1), and half = 128/256.
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//
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// When the angle is 45 degrees then 150/256 is the ratio of the lengths of
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// the two vectors {1, tan(π/8)} and {1 + 1/√2, 1/√2}.
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//
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// d is the normalized dot product between s and n1. Since the angle ranges
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// between 0 and 45 degrees then d ranges between 256/256 and 181/256.
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d := 256 * s.Dot(n1) / r2
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d := 256 * pDot(s, n1) / r2
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multiple := Fix32(150 - 22*(d-181)/(256-181))
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p.Add2(pivot.Add(s.Add(n1).Mul(multiple)), pivot.Add(n1))
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}
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@ -186,13 +190,13 @@ func midpoint(a, b Point) Point {
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// angleGreaterThan45 returns whether the angle between two vectors is more
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// than 45 degrees.
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func angleGreaterThan45(v0, v1 Point) bool {
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v := v0.Rot45CCW()
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return v.Dot(v1) < 0 || v.Rot90CW().Dot(v1) < 0
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v := pRot45CCW(v0)
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return pDot(v, v1) < 0 || pDot(pRot90CW(v), v1) < 0
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}
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// interpolate returns the point (1-t)*a + t*b.
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func interpolate(a, b Point, t Fix64) Point {
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s := 65536 - t
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s := 1<<16 - t
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x := s*Fix64(a.X) + t*Fix64(b.X)
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y := s*Fix64(a.Y) + t*Fix64(b.Y)
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return Point{Fix32(x >> 16), Fix32(y >> 16)}
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@ -268,14 +272,14 @@ func (k *stroker) addNonCurvy2(b, c Point) {
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c := ps[2*t+0]
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ab := b.Sub(a)
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bc := c.Sub(b)
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abIsSmall := ab.Dot(ab) < Fix64(1<<16)
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bcIsSmall := bc.Dot(bc) < Fix64(1<<16)
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abIsSmall := pDot(ab, ab) < Fix64(1<<16)
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bcIsSmall := pDot(bc, bc) < Fix64(1<<16)
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if abIsSmall && bcIsSmall {
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// Approximate the segment by a circular arc.
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cnorm = bc.Norm(k.u).Rot90CCW()
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cnorm = pRot90CCW(pNorm(bc, k.u))
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mac := midpoint(a, c)
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addArc(k.p, mac, anorm, cnorm)
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addArc(&k.r, mac, anorm.Neg(), cnorm.Neg())
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addArc(&k.r, mac, pNeg(anorm), pNeg(cnorm))
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} else if depth < maxDepth && angleGreaterThan45(ab, bc) {
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// Divide the segment in two and push both halves on the stack.
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mab := midpoint(a, b)
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@ -290,8 +294,8 @@ func (k *stroker) addNonCurvy2(b, c Point) {
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continue
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} else {
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// Translate the control points.
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bnorm := c.Sub(a).Norm(k.u).Rot90CCW()
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cnorm = bc.Norm(k.u).Rot90CCW()
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bnorm := pRot90CCW(pNorm(c.Sub(a), k.u))
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cnorm = pRot90CCW(pNorm(bc, k.u))
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k.p.Add2(b.Add(bnorm), c.Add(cnorm))
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k.r.Add2(b.Sub(bnorm), c.Sub(cnorm))
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}
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@ -307,7 +311,7 @@ func (k *stroker) addNonCurvy2(b, c Point) {
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// Add1 adds a linear segment to the stroker.
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func (k *stroker) Add1(b Point) {
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bnorm := b.Sub(k.a).Norm(k.u).Rot90CCW()
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bnorm := pRot90CCW(pNorm(b.Sub(k.a), k.u))
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if len(k.r) == 0 {
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k.p.Start(k.a.Add(bnorm))
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k.r.Start(k.a.Sub(bnorm))
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@ -323,7 +327,7 @@ func (k *stroker) Add1(b Point) {
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func (k *stroker) Add2(b, c Point) {
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ab := b.Sub(k.a)
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bc := c.Sub(b)
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abnorm := ab.Norm(k.u).Rot90CCW()
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abnorm := pRot90CCW(pNorm(ab, k.u))
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if len(k.r) == 0 {
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k.p.Start(k.a.Add(abnorm))
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k.r.Start(k.a.Sub(abnorm))
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@ -332,10 +336,10 @@ func (k *stroker) Add2(b, c Point) {
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}
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// Approximate nearly-degenerate quadratics by linear segments.
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abIsSmall := ab.Dot(ab) < epsilon
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bcIsSmall := bc.Dot(bc) < epsilon
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abIsSmall := pDot(ab, ab) < epsilon
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bcIsSmall := pDot(bc, bc) < epsilon
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if abIsSmall || bcIsSmall {
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acnorm := c.Sub(k.a).Norm(k.u).Rot90CCW()
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acnorm := pRot90CCW(pNorm(c.Sub(k.a), k.u))
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k.p.Add1(c.Add(acnorm))
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k.r.Add1(c.Sub(acnorm))
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k.a, k.anorm = c, acnorm
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@ -345,7 +349,7 @@ func (k *stroker) Add2(b, c Point) {
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// The quadratic segment (k.a, b, c) has a point of maximum curvature.
|
||||
// If this occurs at an end point, we process the segment as a whole.
|
||||
t := curviest2(k.a, b, c)
|
||||
if t <= 0 || t >= 65536 {
|
||||
if t <= 0 || 65536 <= t {
|
||||
k.addNonCurvy2(b, c)
|
||||
return
|
||||
}
|
||||
|
@ -359,13 +363,13 @@ func (k *stroker) Add2(b, c Point) {
|
|||
// If the vectors ab and bc are close to being in opposite directions,
|
||||
// then the decomposition can become unstable, so we approximate the
|
||||
// quadratic segment by two linear segments joined by an arc.
|
||||
bcnorm := bc.Norm(k.u).Rot90CCW()
|
||||
if abnorm.Dot(bcnorm) < -Fix64(k.u)*Fix64(k.u)*2047/2048 {
|
||||
pArc := abnorm.Dot(bc) < 0
|
||||
bcnorm := pRot90CCW(pNorm(bc, k.u))
|
||||
if pDot(abnorm, bcnorm) < -Fix64(k.u)*Fix64(k.u)*2047/2048 {
|
||||
pArc := pDot(abnorm, bc) < 0
|
||||
|
||||
k.p.Add1(mabc.Add(abnorm))
|
||||
if pArc {
|
||||
z := abnorm.Rot90CW()
|
||||
z := pRot90CW(abnorm)
|
||||
addArc(k.p, mabc, abnorm, z)
|
||||
addArc(k.p, mabc, z, bcnorm)
|
||||
}
|
||||
|
@ -374,9 +378,9 @@ func (k *stroker) Add2(b, c Point) {
|
|||
|
||||
k.r.Add1(mabc.Sub(abnorm))
|
||||
if !pArc {
|
||||
z := abnorm.Rot90CW()
|
||||
addArc(&k.r, mabc, abnorm.Neg(), z)
|
||||
addArc(&k.r, mabc, z, bcnorm.Neg())
|
||||
z := pRot90CW(abnorm)
|
||||
addArc(&k.r, mabc, pNeg(abnorm), z)
|
||||
addArc(&k.r, mabc, z, pNeg(bcnorm))
|
||||
}
|
||||
k.r.Add1(mabc.Sub(bcnorm))
|
||||
k.r.Add1(c.Sub(bcnorm))
|
||||
|
@ -423,7 +427,7 @@ func (k *stroker) stroke(q Path) {
|
|||
}
|
||||
// TODO(nigeltao): if q is a closed curve then we should join the first and
|
||||
// last segments instead of capping them.
|
||||
k.cr.Cap(k.p, k.u, q.lastPoint(), k.anorm.Neg())
|
||||
k.cr.Cap(k.p, k.u, q.lastPoint(), pNeg(k.anorm))
|
||||
addPathReversed(k.p, k.r)
|
||||
pivot := q.firstPoint()
|
||||
k.cr.Cap(k.p, k.u, pivot, pivot.Sub(Point{k.r[1], k.r[2]}))
|
||||
|
|
Loading…
Reference in a new issue