mtgencode/datamine.py

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import re
import codecs
import sys
import random
import utils
# format a list of rows of data into nice columns
def padrows(l):
# get length for each field
lens = []
for ll in l:
for i, field in enumerate(ll):
if i < len(lens):
lens[i] = max(len(str(field)), lens[i])
else:
lens += [len(str(field))]
# now pad out to that length
padded = []
for ll in l:
padded += ['']
for i, field in enumerate(ll):
s = str(field)
pad = ' ' * (lens[i] - len(s))
padded[-1] += (s + pad + ' ')
return padded
def printrows(l):
for row in l:
print row
# so this stuff still needs to be cleaned up
punctuation_chars = r'[+\-*",.:;WUBRGPV/XTQ|\\&^\{\}@ \n=~%\[\]]'
creature_keywords = [
# evergreen
'deathtouch',
'defender',
'double strike',
'first strike',
'flash',
'flying',
'haste',
'hexproof',
'indestructible',
'lifelink',
'menace',
'prowess',
'reach',
'trample',
'vigilance',
# no longer evergreen
'banding',
'fear',
'shroud',
'intimidate',
# expert level keywords
'absorb',
'amplify',
'annihilator',
'battle cry',
'bolster',
'bloodthirst',
'bushido',
'changeling',
'convoke',
'devour',
'evolve',
'exalted',
'extort',
'fading',
'flanking',
'frenzy',
'graft',
'haunt',
'horsemanship',
'infect',
'modular',
#'morph',
#'ninjutsu',
'persist',
'poisonous',
'provoke',
#'prowl',
'rampage',
'ripple',
#'scavenge',
'shadow',
'soulbond',
'soulshift',
'split second',
'sunburst',
'undying',
#'unearth',
'unleash',
'vanishing',
'wither',
] # there are other keywords out there, these are just easy to detect
# data aggregating classes
class Manacost:
'''mana cost representation with data'''
# hardcoded to be dependent on the symbol structure... ah well
def get_colors(self):
colors = ''
for sym in self.symbols:
if self.symbols[sym] > 0:
symcolors = re.sub(r'2|P|S|X', '', sym)
for symcolor in symcolors:
if symcolor not in colors:
colors += symcolor
# sort so the order is always consistent
return ''.join(sorted(colors))
def check_colors(self, symbolstring):
for sym in symbolstring:
if not sym in self.colors:
return False
return True
def __init__(self, text):
self.raw = text
self.cmc = 0
self.colorless = 0
self.sequence = []
self.symbols = {sym : 0 for sym in utils.mana_syms}
self.allsymbols = {sym : 0 for sym in utils.mana_symall}
if text == '':
self._parsed = True
self._valid = True
self.none = True
self.inner = ''
elif not (len(self.raw) >= 2 and self.raw[0] == '{' and self.raw[-1] == '}'):
self._parsed = False
self._valid = False
self.none = False
else:
self._parsed = True
self._valid = True
self.none = False
self.inner = self.raw[1:-1]
# structure mirrors the decoding in utils, but we pull out different data here
idx = 0
while idx < len(self.inner):
# taking this branch is an infinite loop if unary_marker is empty
if (len(utils.mana_unary_marker) > 0 and
self.inner[idx:idx+len(utils.mana_unary_marker)] == utils.mana_unary_marker):
idx += len(utils.mana_unary_marker)
self.sequence += [utils.mana_unary_marker]
elif self.inner[idx:idx+len(utils.mana_unary_counter)] == utils.mana_unary_counter:
idx += len(utils.mana_unary_counter)
self.sequence += [utils.mana_unary_counter]
self.colorless += 1
self.cmc += 1
else:
old_idx = idx
for symlen in range(utils.mana_symlen_min, utils.mana_symlen_max + 1):
encoded_sym = self.inner[idx:idx+symlen]
if encoded_sym in utils.mana_symall_decode:
idx += symlen
# leave the sequence encoded for convenience
self.sequence += [encoded_sym]
sym = utils.mana_symall_decode[encoded_sym]
self.allsymbols[sym] += 1
if sym in utils.mana_symalt:
self.symbols[utils.mana_alt(sym)] += 1
else:
self.symbols[sym] += 1
if sym == utils.mana_X:
self.cmc += 0
elif utils.mana_2 in sym:
self.cmc += 2
else:
self.cmc += 1
break
# otherwise we'll go into an infinite loop if we see a symbol we don't know
if idx == old_idx:
idx += 1
self._valid = False
self.colors = self.get_colors()
def __str__(self):
return utils.mana_untranslate(''.join(self.sequence))
def format(self, for_forum):
return utils.mana_untranslate(''.join(self.sequence, for_forum))
def reencode(self, randomize = False):
if randomize:
# so this won't work very well if mana_unary_marker isn't empty
return (utils.mana_open_delimiter
+ ''.join(random.sample(self.sequence, len(self.sequence)))
+ utils.mana_close_delimiter)
else:
return utils.mana_open_delimiter + ''.join(self.sequence) + utils.mana_close_delimiter
class Card:
'''card representation with data'''
def __init__(self, text):
self.raw = text
self._parsed = True
self._valid = True
if '\n' in self.raw:
halves = self.raw.split('\n')
if not len(halves) == 2:
self._parsed = False
self._valid = False
self.fields = halves
return
else:
self.raw = halves[0]
self.bside = Card(halves[1])
if not self.bside._valid:
self._valid = False
else:
self.bside = None
fields = self.raw.split(utils.fieldsep)
if not len(fields) >= 10:
self._parsed = False
self._valid = False
self.fields = fields
else:
if not fields[1] == '':
self.name = fields[1]
else:
self.name = ''
self._valid = False
if not fields[2] == '':
self.supertypes = fields[2].split(' ')
else:
self.supertypes = []
if not fields[3] == '':
self.types = fields[3].split(' ')
else:
self.types = []
self._valid = False
if not fields[4] == '':
self.loyalty = fields[4]
try:
self.loyalty_value = int(self.loyalty)
except ValueError:
self.loyalty_value = None
# strictly speaking, '* where * is something' is valid...
# self._valid = False
else:
self.loyalty = None
self.loyalty_value = None
if not fields[5] == '':
self.subtypes = fields[5].split(' ')
if 'creature' in self.types:
self.creaturetypes = self.subtypes
else:
self.creaturetypes = []
else:
self.subtypes = []
self.creaturetypes = []
if not fields[6] == '':
self.pt = fields[6]
self.power = None
self.power_value = None
self.toughness = None
self.toughness_value = None
p_t = self.pt.split('/')
if len(p_t) == 2:
self.power = p_t[0]
try:
self.power_value = int(self.power)
except ValueError:
self.power_value = None
self.toughness = p_t[1]
try:
self.toughness_value = int(self.toughness)
except ValueError:
self.toughness_value = None
else:
self._valid = False
else:
self.pt = None
self.power = None
self.power_value = None
self.toughness = None
self.toughness_value = None
# if there's no cost (lands) then cost.none will be True
self.cost = Manacost(fields[7])
if not fields[8] == '':
self.text = fields[8]
self.text_lines = self.text.split(utils.newline)
self.text_words = re.sub(punctuation_chars, ' ', self.text).split()
self.creature_words = []
# SUPER HACK
if 'creature' in self.types:
for line in self.text_lines:
orig_line = line
guess = []
for keyword in creature_keywords:
if keyword in line:
guess += [keyword]
line = line.replace(keyword, '')
# yeah, I said it was a hack
if re.sub(punctuation_chars, ' ', line).split() == [] or 'protect' in line or 'walk' in line or 'sliver creatures' in line or 'you control have' in line:
for word in guess:
if word not in self.creature_words:
self.creature_words += [word]
# elif len(guess) > 0 and len(line) < 30:
# print orig_line
else:
self.text = ''
self.text_lines = []
self.text_words = []
self.creature_words = []
def __str__(self):
return ''.join([
utils.fieldsep,
self.name,
utils.fieldsep,
(' ' + utils.dash_marker + ' ').join([' '.join(self.supertypes + self.types),
' '.join(self.subtypes)]),
utils.fieldsep,
str(self.cost.cmc) if self.cost.colors == ''
else str(self.cost.cmc) + ', ' + self.cost.colors,
utils.fieldsep,
])
def reencode(self, randomize = False):
return ''.join([
utils.fieldsep,
self.name,
utils.fieldsep,
' '.join(self.supertypes),
utils.fieldsep,
' '.join(self.types),
utils.fieldsep,
self.loyalty if self.loyalty else '',
utils.fieldsep,
' '.join(self.subtypes),
utils.fieldsep,
self.pt if self.pt else '',
utils.fieldsep,
self.cost.reencode(randomize) if not self.cost.none else '',
utils.fieldsep,
self.text,
utils.fieldsep,
utils.bsidesep + self.bside.reencode(randomize) if self.bside else '',
])
# global card pools
unparsed_cards = []
invalid_cards = []
cards = []
allcards = []
# global indices
by_name = {}
by_type = {}
by_type_inclusive = {}
by_supertype = {}
by_supertype_inclusive = {}
by_subtype = {}
by_subtype_inclusive = {}
by_color = {}
by_color_inclusive = {}
by_cmc = {}
by_cost = {}
by_power = {}
by_toughness = {}
by_pt = {}
by_loyalty = {}
by_textlines = {}
by_textlen = {}
def inc(d, k, obj):
if k:
if k in d:
d[k] += obj
else:
d[k] = obj
# build the global indices
def analyze(cardtexts):
global unparsed_cards, invalid_cards, cards, allcards
for cardtext in cardtexts:
# the empty card is not interesting
if not cardtext:
continue
card = Card(cardtext)
if card._valid:
cards += [card]
allcards += [card]
elif card._parsed:
invalid_cards += [card]
allcards += [card]
else:
unparsed_cards += [card]
if card._parsed:
inc(by_name, card.name, [card])
inc(by_type, ' '.join(card.types), [card])
for t in card.types:
inc(by_type_inclusive, t, [card])
inc(by_supertype, ' '.join(card.supertypes), [card])
for t in card.supertypes:
inc(by_supertype_inclusive, t, [card])
inc(by_subtype, ' '.join(card.subtypes), [card])
for t in card.subtypes:
inc(by_subtype_inclusive, t, [card])
if card.cost.colors:
inc(by_color, card.cost.colors, [card])
for c in card.cost.colors:
inc(by_color_inclusive, c, [card])
else:
# colorless, still want to include in these tables
inc(by_color, 'A', [card])
inc(by_color_inclusive, 'A', [card])
inc(by_cmc, card.cost.cmc, [card])
inc(by_cost, card.cost.reencode(), [card])
inc(by_power, card.power, [card])
inc(by_toughness, card.toughness, [card])
inc(by_pt, card.pt, [card])
inc(by_loyalty, card.loyalty, [card])
inc(by_textlines, len(card.text_lines), [card])
inc(by_textlen, len(card.text), [card])
# summarize the indices
def summarize():
print '===================='
print str(len(cards)) + ' valid cards, ' + str(len(invalid_cards)) + ' invalid cards.'
print str(len(allcards)) + ' cards parsed, ' + str(len(unparsed_cards)) + ' failed to parse'
print '--------------------'
print str(len(by_name)) + ' unique card names'
print '--------------------'
print (str(len(by_color)) + ' represented colors (including colorless as \'A\'), '
+ str(len(by_color_inclusive)) + ' combinations')
print 'Breakdown by color:'
rows = [by_color_inclusive.keys()]
rows += [[len(by_color_inclusive[k]) for k in rows[0]]]
printrows(padrows(rows))
print '--------------------'
print str(len(by_type_inclusive)) + ' unique card types, ' + str(len(by_type)) + ' combinations'
print 'Breakdown by type:'
d = sorted(by_type_inclusive,
lambda x,y: cmp(len(by_type_inclusive[x]), len(by_type_inclusive[y])),
reverse = True)
rows = [[k for k in d[:10]]]
rows += [[len(by_type_inclusive[k]) for k in rows[0]]]
printrows(padrows(rows))
print '--------------------'
print (str(len(by_subtype_inclusive)) + ' unique subtypes, '
+ str(len(by_subtype)) + ' combinations')
print '-- Popular subtypes: --'
d = sorted(by_subtype_inclusive,
lambda x,y: cmp(len(by_subtype_inclusive[x]), len(by_subtype_inclusive[y])),
reverse = True)
rows = []
for k in d[0:10]:
rows += [[k, len(by_subtype_inclusive[k])]]
printrows(padrows(rows))
print '-- Top combinations: --'
d = sorted(by_subtype,
lambda x,y: cmp(len(by_subtype[x]), len(by_subtype[y])),
reverse = True)
rows = []
for k in d[0:10]:
rows += [[k, len(by_subtype[k])]]
printrows(padrows(rows))
print '--------------------'
print (str(len(by_supertype_inclusive)) + ' unique supertypes, '
+ str(len(by_supertype)) + ' combinations')
print 'Breakdown by supertype:'
d = sorted(by_supertype_inclusive,
lambda x,y: cmp(len(by_supertype_inclusive[x]),len(by_supertype_inclusive[y])),
reverse = True)
rows = [[k for k in d]]
rows += [[len(by_supertype_inclusive[k]) for k in rows[0]]]
printrows(padrows(rows))
print '===================='
# TODO: more to come
# describe outliers in the indices
def outliers():
pass
def main(fname, oname = None, verbose = False):
if verbose:
print 'Opening encoded card file: ' + fname
with open(fname, 'rt') as f:
text = f.read()
cardtexts = text.split(utils.cardsep)
analyze(cardtexts)
summarize()
outliers()
if __name__ == '__main__':
import sys
if len(sys.argv) == 2:
main(sys.argv[1])
elif len(sys.argv) == 3:
main(sys.argv[1], oname = sys.argv[2])
else:
print 'Usage: ' + sys.argv[0] + ' ' + '<encoded file> [output filename]'
exit(1)