2015-06-28 01:35:11 +00:00
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import jdecode
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import re
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import codecs
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#badwords = []
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valid_encoded_char = r'[abcdefghijklmnopqrstuvwxyz\'+\-*",.:;WUBRGPV/XTQ|\\&^\{\}@ \n=~#]'
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dash_marker = '~'
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bullet_marker = '='
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reserved_indicator = '\r'
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def to_ascii(s):
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s = s.replace(u'\u2014', dash_marker) # unicode long dash
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s = s.replace(u'\u2022', bullet_marker) # unicode bullet
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s = s.replace(u'\u2019', '"') # single quote
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s = s.replace(u'\u2018', '"') # single quote
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s = s.replace(u'\u2212', '-') # minus sign
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s = s.replace(u'\xe6', 'ae') # ae symbol
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s = s.replace(u'\xfb', 'u') # u with caret
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s = s.replace(u'\xfa', 'u') # u with accent
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s = s.replace(u'\xe9', 'e') # e with accent
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s = s.replace(u'\xe1', 'a') # a with accent
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s = s.replace(u'\xe0', 'a') # a with accent going the other way
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s = s.replace(u'\xe2', 'a') # a with caret
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s = s.replace(u'\xf6', 'o') # o with umlaut
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s = s.replace(u'\xed', 'i') # i with accent
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return s
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# This whole things assumes the json format of mtgjson.com.
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# Here's a brief list of relevant fields:
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# name - string
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# names - list (used for split, flip, and double-faced)
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# manaCost - string
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# cmc - number
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# colors - list
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# type - string (the whole big long damn thing)
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# supertypes - list
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# types - list
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# subtypes - list
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# text - string
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# power - string
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# toughness - string
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# loyalty - number
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# And some less useful ones, in case they're wanted for something:
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# layout - string
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# rarity - string
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# flavor - string
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# artis - string
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# number - string
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# multiverseid - number
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# variations - list
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# imageName - string
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# watermark - string
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# border - string
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# timeshifted - boolean
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# hand - number
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# life - number
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# reserved - boolean
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# releaseDate - string
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# starter - boolean
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fieldsep = '|'
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newline = '\\'
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unary_marker = '&'
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unary_counter = '^'
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mana_open_delimiter = '{'
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mana_close_delimiter = '}'
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x_marker = 'X'
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tap_marker = 'T'
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untap_marker = 'Q'
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this_marker = '@'
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counter_marker = '#'
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bsidesep = '\n'
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unary_max = 30
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def to_unary(s):
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numbers = re.findall(r'[0123456789]+', s)
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for n in sorted(numbers, cmp = lambda x,y: cmp(int(x), int(y)) * -1):
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i = int(n)
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if i == 40:
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s = s.replace(n, 'forty')
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elif i == 50:
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s = s.replace(n, 'fifty')
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elif i == 100:
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s = s.replace(n, 'one hundred')
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elif i == 200:
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s = s.replace(n, 'two hundred')
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else:
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if i > unary_max:
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i = unary_max
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print s
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s = s.replace(n, unary_marker + unary_counter * i)
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return s
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# also handles the tap and untap symbols
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def compress_mana(manastring):
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# mana string is of the form '{3}{W}{2/B}', as specified by mtgjson
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translations = {
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'{w}' : 'WW',
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'{u}' : 'UU',
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'{b}' : 'BB',
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'{r}' : 'RR',
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'{g}' : 'GG',
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'{p}' : 'PP',
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'{w/p}' : 'WP',
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'{u/p}' : 'UP',
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'{b/p}' : 'BP',
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'{r/p}' : 'RP',
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'{g/p}' : 'GP',
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'{2/w}' : 'VW',
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'{2/u}' : 'VU',
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'{2/b}' : 'VB',
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'{2/r}' : 'VR',
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'{2/g}' : 'VG',
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'{w/u}' : 'WU',
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'{w/b}' : 'WB',
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'{r/w}' : 'RW',
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'{g/w}' : 'GW',
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'{u/b}' : 'UB',
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'{u/r}' : 'UR',
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'{g/u}' : 'GU',
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'{b/r}' : 'BR',
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'{b/g}' : 'BG',
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'{r/g}' : 'RG',
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'{s}' : 'SS',
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'{x}' : x_marker * 2,
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#'{xx}' : x_marker * 4,
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#'{xxx}' : x_marker * 6,
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'{t}' : tap_marker,
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'{q}' : untap_marker,
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}
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for t in translations:
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manastring = manastring.replace(t, translations[t])
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numbers = re.findall(r'\{[0123456789]+\}', manastring)
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for n in numbers:
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i = int(re.findall(r'[0123456789]+', n)[0])
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manastring = manastring.replace(n, unary_counter * i)
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# we don't really need delimiters for tap, it's a unique symbol anyways
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if manastring in [tap_marker, untap_marker]:
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return manastring
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else:
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return '{' + manastring + '}'
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def replace_mana(s):
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manastrings = re.findall(r'\{[\{\}wubrgp/xtq0123456789]+\}', s)
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for manastring in manastrings:
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s = s.replace(manastring, compress_mana(manastring))
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return s
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def strip_reminder_text(s):
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return re.sub(r'\(.*\)', '', s)
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def replace_newlines(s):
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return s.replace('\n', '\\')
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def replace_cardname(s, name):
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# here are some fun edge cases, thanks to jml34 on the forum for
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# pointing them out
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if name == 'sacrifice':
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s = s.replace(name, this_marker, 1)
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return s
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elif name == 'fear':
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return s
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s = s.replace(name, this_marker)
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# so, some legends don't use the full cardname in their text box...
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# this check finds about 400 of them
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nameparts = name.split(',')
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if len(nameparts) > 1:
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mininame = nameparts[0]
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new_s = s.replace(mininame, this_marker)
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if not new_s == s:
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s = new_s
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# on first inspection, the replacements all look good
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# print '------------------'
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# print name
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# print '----'
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# print s
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# a few others don't have a convenient comma to detect their nicknames,
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# so we override them here
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overrides = [
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# detectable by splitting on 'the', though that might cause other issues
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'crovax',
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'rashka',
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'phage',
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'shimatsu',
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# random and arbitrary: they have a last name, 1996 world champion, etc.
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'world champion',
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'axelrod',
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'hazezon',
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'rubinia',
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'rasputin',
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'hivis',
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]
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for override in overrides:
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s = s.replace(override, this_marker)
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# some detection code when the overrides need to be fixed...
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# global badwords
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# bad = False
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# for word in name.replace(',', '').split():
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# if word in s and not word in badwords:
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# badwords += [word]
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return s
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def sanitize_name(s):
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s = s.replace('!', '')
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s = s.replace('?', '')
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s = s.replace('-', dash_marker)
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s = s.replace('100,000', 'one hundred thousand')
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s = s.replace('1,000', 'one thousand')
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s = s.replace('1996', 'nineteen ninety-six')
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return s
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# call this before replacing newlines
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# this one ends up being really bad because of the confusion
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# with 'counter target spell or ability'
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def replace_counters(s):
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#so, big fat old dictionary time!!!!!!!!!
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allcounters = [
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'time counter',
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'devotion counter',
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'charge counter',
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'ki counter',
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'matrix counter',
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'spore counter',
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'poison counter',
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'quest counter',
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'hatchling counter',
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'storage counter',
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'growth counter',
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'paralyzation counter',
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'energy counter',
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'study counter',
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'glyph counter',
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'depletion counter',
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'sleight counter',
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'loyalty counter',
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'hoofprint counter',
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'wage counter',
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'echo counter',
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'lore counter',
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'page counter',
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'divinity counter',
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'mannequin counter',
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'ice counter',
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'fade counter',
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'pain counter',
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#'age counter',
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'gold counter',
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'muster counter',
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'infection counter',
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'plague counter',
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'fate counter',
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'slime counter',
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'shell counter',
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'credit counter',
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'despair counter',
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'globe counter',
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'currency counter',
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'blood counter',
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'soot counter',
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'carrion counter',
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'fuse counter',
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'filibuster counter',
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'wind counter',
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'hourglass counter',
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'trap counter',
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'corpse counter',
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'awakening counter',
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'verse counter',
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'scream counter',
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'doom counter',
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'luck counter',
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'intervention counter',
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'eyeball counter',
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'flood counter',
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'eon counter',
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'death counter',
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'delay counter',
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'blaze counter',
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'magnet counter',
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'feather counter',
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'shield counter',
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'wish counter',
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'petal counter',
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'music counter',
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'pressure counter',
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'manifestation counter',
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#'net counter',
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'velocity counter',
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'vitality counter',
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'treasure counter',
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'pin counter',
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'bounty counter',
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'rust counter',
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'mire counter',
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'tower counter',
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#'ore counter',
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'cube counter',
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'strife counter',
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'elixir counter',
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'hunger counter',
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'level counter',
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'winch counter',
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'fungus counter',
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'training counter',
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'theft counter',
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'arrowhead counter',
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'sleep counter',
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'healing counter',
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'mining counter',
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'dream counter',
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'aim counter',
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'arrow counter',
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'javelin counter',
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'gem counter',
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'bribery counter',
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'mine counter',
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'omen counter',
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'phylactery counter',
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'tide counter',
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'polyp counter',
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'petrification counter',
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'shred counter',
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'pupa counter',
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]
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usedcounters = []
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for countername in allcounters:
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if countername in s:
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usedcounters += [countername]
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s = s.replace(countername, counter_marker + ' counter')
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# oh god some of the counter names are suffixes of others...
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shortcounters = [
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'age counter',
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'net counter',
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'ore counter',
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]
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for countername in shortcounters:
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2015-06-28 02:17:38 +00:00
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# SUPER HACKY fix for doubling season
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if countername in s and 'more counter' not in s:
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2015-06-28 01:35:11 +00:00
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usedcounters += [countername]
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s = s.replace(countername, counter_marker + ' counter')
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# miraculously this doesn't seem to happen
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# if len(usedcounters) > 1:
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# print usedcounters
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# we haven't done newline replacement yet, so use actual newlines
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if len(usedcounters) == 1:
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# and yeah, this line of code can blow up in all kinds of different ways
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s = 'countertype ' + counter_marker + ' ' + usedcounters[0].split()[0] + '\n' + s
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# random code for finding out all the counter names
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# global badwords
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# countertypes = re.findall(r'[| ][^ ]+ counter', s)
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# for countertype in countertypes:
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# minicounter = countertype[1:]
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# if not minicounter in badwords:
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# badwords += [minicounter]
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return s
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# run only after doing unary conversion
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def fix_dashes(s):
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s = s.replace('-' + unary_marker, reserved_indicator)
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s = s.replace('-', dash_marker)
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s = s.replace(reserved_indicator, '-' + unary_marker)
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# level up is annoying
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levels = re.findall(r'level &\^*\-&', s)
|
|
|
|
for level in levels:
|
|
|
|
newlevel = level.replace('-', dash_marker)
|
|
|
|
s = s.replace(level, newlevel)
|
|
|
|
|
|
|
|
levels = re.findall(r'level &\^*\+', s)
|
|
|
|
for level in levels:
|
|
|
|
newlevel = level.replace('+', dash_marker)
|
|
|
|
s = s.replace(level, newlevel)
|
|
|
|
|
|
|
|
# and we still have the ~x issue
|
|
|
|
|
|
|
|
return s
|
|
|
|
|
|
|
|
|
|
|
|
# run this after fixing dashes, because this unbreaks the ~x issue
|
|
|
|
# also probably don't run this on names, there are a few names with x~ in them.
|
|
|
|
def fix_x(s):
|
|
|
|
s = s.replace(dash_marker + 'x', '-' + x_marker)
|
|
|
|
s = s.replace('+x', '+' + x_marker)
|
|
|
|
s = s.replace(' x ', ' ' + x_marker + ' ')
|
|
|
|
s = s.replace('x:', x_marker + ':')
|
|
|
|
s = s.replace('x~', x_marker + '~')
|
|
|
|
s = s.replace('x.', x_marker + '.')
|
|
|
|
s = s.replace('x,', x_marker + ',')
|
|
|
|
s = s.replace('x/x', x_marker + '/' + x_marker)
|
|
|
|
return s
|
|
|
|
|
|
|
|
|
|
|
|
# do before removing newlines
|
|
|
|
# might as well do this after countertype because we probably care more about
|
|
|
|
# the location of the equip cost
|
|
|
|
def relocate_equip(s):
|
|
|
|
equips = re.findall(r'equip \{[WUBRGPV/XTQ&^]*\}.?$', s)
|
|
|
|
# there don't seem to be any cases with more than one
|
|
|
|
if len(equips) == 1:
|
|
|
|
equip = equips[0]
|
|
|
|
s = s.replace('\n' + equip, '')
|
|
|
|
s = s.replace(equip, '')
|
|
|
|
|
|
|
|
if equip[-1:] == ' ':
|
|
|
|
equip = equip[0:-1]
|
|
|
|
|
|
|
|
if s == '':
|
|
|
|
s = equip
|
|
|
|
else:
|
|
|
|
s = equip + '\n' + s
|
|
|
|
|
|
|
|
return s
|
|
|
|
|
|
|
|
|
|
|
|
def encode(card):
|
|
|
|
# filter out vanguard cards
|
|
|
|
if card['layout'] in ['token', 'plane', 'scheme', 'phenomenon', 'vanguard']:
|
|
|
|
return
|
|
|
|
|
|
|
|
encoding = fieldsep
|
|
|
|
name = card['name'].lower()
|
|
|
|
encoding += sanitize_name(name)
|
|
|
|
encoding += fieldsep
|
|
|
|
if 'supertypes' in card:
|
|
|
|
encoding += ' '.join(card['supertypes']).lower()
|
|
|
|
encoding += fieldsep
|
|
|
|
encoding += ' '.join(card['types']).lower()
|
|
|
|
encoding += fieldsep
|
|
|
|
if 'loyalty' in card:
|
|
|
|
encoding += to_unary(str(card['loyalty']))
|
|
|
|
encoding += fieldsep
|
|
|
|
if 'subtypes' in card:
|
|
|
|
encoding += ' '.join(card['subtypes']).lower()
|
|
|
|
encoding += fieldsep
|
|
|
|
if 'power' in card and 'toughness' in card:
|
|
|
|
encoding += to_unary(card['power']) + '/' + to_unary(card['toughness'])
|
|
|
|
encoding += fieldsep
|
|
|
|
if 'manaCost' in card:
|
|
|
|
encoding += replace_mana(card['manaCost'].lower())
|
|
|
|
encoding += fieldsep
|
|
|
|
if 'text' in card:
|
|
|
|
text = card['text'].lower()
|
|
|
|
text = strip_reminder_text(text)
|
|
|
|
text = replace_cardname(text, name)
|
|
|
|
text = replace_mana(text)
|
|
|
|
text = to_unary(text)
|
|
|
|
text = fix_dashes(text)
|
|
|
|
text = fix_x(text)
|
|
|
|
text = replace_counters(text)
|
|
|
|
text = relocate_equip(text)
|
|
|
|
text = replace_newlines(text)
|
|
|
|
encoding += text
|
|
|
|
encoding += fieldsep
|
|
|
|
# if 'flavor' in card:
|
|
|
|
# encoding += card['flavor'].lower()
|
|
|
|
# encoding += fieldsep
|
|
|
|
|
|
|
|
# now output the bside if there is one
|
|
|
|
if 'bside' in card:
|
|
|
|
encoding += bsidesep
|
|
|
|
encoding += encode(card['bside'])
|
|
|
|
|
|
|
|
encoding = to_ascii(encoding)
|
|
|
|
# encoding = re.sub(valid_encoded_char, '', encoding)
|
|
|
|
# if not encoding == '':
|
|
|
|
# print card
|
|
|
|
return encoding
|
|
|
|
|
|
|
|
def encode_duplicated(cards):
|
|
|
|
# Boring solution: only write out the first one...
|
|
|
|
return encode(cards[0])
|
|
|
|
|
|
|
|
|
|
|
|
def main(fname, oname = None, verbose = True):
|
|
|
|
if verbose:
|
|
|
|
print 'Opening json file: ' + fname
|
|
|
|
|
|
|
|
allcards = jdecode.mtg_open_json(fname, verbose)
|
|
|
|
|
|
|
|
if not oname == None:
|
|
|
|
if verbose:
|
|
|
|
print 'Writing output to: ' + oname
|
|
|
|
ofile = codecs.open(oname, 'w', 'utf-8')
|
|
|
|
|
|
|
|
for card in allcards:
|
|
|
|
val = encode_duplicated(allcards[card])
|
|
|
|
if not (val == None or val == ''):
|
|
|
|
if oname == None:
|
|
|
|
print val + '\n'
|
|
|
|
else:
|
|
|
|
ofile.write(val + '\n\n')
|
|
|
|
|
|
|
|
# print len(badwords)
|
|
|
|
# for word in badwords:
|
|
|
|
# print word
|
|
|
|
|
|
|
|
if not oname == None:
|
|
|
|
ofile.close()
|
|
|
|
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
import sys
|
|
|
|
if len(sys.argv) == 2:
|
|
|
|
main(sys.argv[1])
|
|
|
|
elif len(sys.argv) == 3:
|
|
|
|
main(sys.argv[1], oname = sys.argv[2])
|
|
|
|
else:
|
|
|
|
print 'Usage: ' + sys.argv[0] + ' ' + '<JSON file> [output filename]'
|
|
|
|
exit(1)
|
|
|
|
|