#!/usr/bin/env python import sys import os import re from collections import OrderedDict libdir = os.path.join(os.path.dirname(os.path.realpath(__file__)), '../lib') sys.path.append(libdir) import utils import jdecode def list_only(l, items): for e in l: if not e in items: return False return True def check_types(card): if 'instant' in card.types: return list_only(card.types, ['tribal', 'instant']) if 'sorcery' in card.types: return list_only(card.types, ['tribal', 'sorcery']) if 'creature' in card.types: return list_only(card.types, ['tribal', 'creature', 'artifact', 'land', 'enchantment']) if 'planeswalker' in card.types: return list_only(card.types, ['tribal', 'planeswalker', 'artifact', 'land', 'enchantment']) else: return list_only(card.types, ['tribal', 'artifact', 'land', 'enchantment']) def check_pt(card): if 'creature' in card.types or card.pt: return (('creature' in card.types and len(re.findall(re.escape('/'), card.pt)) == 1) and not card.loyalty) if 'planeswalker' in card.types or card.loyalty: return (('planeswalker' in card.types and card.loyalty) and not card.pt) return None def check_lands(card): if 'land' in card.types: return card.cost.format() == '_NOCOST_' else: return None # doesn't handle granted activated abilities in "" def check_X(card): correct = None incost = 'X' in card.cost.encode() extra_cost_lines = 0 cost_lines = 0 use_lines = 0 for mt in card.text_lines: sides = mt.text.split(':') if len(sides) == 2: actcosts = len(re.findall(re.escape(utils.reserved_mana_marker), sides[0])) lcosts = mt.costs[:actcosts] rcosts = mt.costs[actcosts:] if 'X' in sides[0] or (utils.reserved_mana_marker in sides[0] and 'X' in ''.join(map(lambda c: c.encode(), lcosts))): if incost: return False # bad, duplicated Xs in costs if 'X' in sides[1] or (utils.reserved_mana_marker in sides[1] and 'X' in ''.join(map(lambda c: c.encode(), rcosts))): correct = True # good, defined X is either specified or used if 'monstrosity' in sides[1]: extra_cost_lines += 1 continue elif 'remove X % counters' in sides[0] and 'each counter removed' in sides[1]: correct = True # Blademane Baku continue elif 'note' in sides[1]: correct = True # Ice Cauldron continue else: return False # bad, defined X is unused # we've checked all cases where an X ocurrs in an activiation cost linetext = mt.encode() intext = len(re.findall(r'X', linetext)) defs = (len(re.findall(r'X is', linetext)) + len(re.findall(re.escape('pay {X'), linetext)) + len(re.findall(re.escape('pay X'), linetext)) + len(re.findall(re.escape('reveal X'), linetext)) + len(re.findall(re.escape('may tap X'), linetext))) if incost: if intext: correct = True # defined and used or specified in some way elif intext > 0: if intext > 1 and defs > 0: correct = True # look for multiples elif 'suspend' in linetext or 'bloodthirst' in linetext: correct = True # special case keywords elif 'reinforce' in linetext and intext > 2: correct = True # this should work elif 'contain {X' in linetext or 'with {X' in linetext: correct = True elif ('additional cost' in linetext or 'morph' in linetext or 'kicker' in linetext): cost_lines += 1 else: use_lines += 1 if incost and not correct: if 'sunburst' in card.text.text or 'spent to cast' in card.text.text: return True # Engineered Explosives, Skyrider Elf return False # otherwise we should have seen X somewhere if it was in the cost elif cost_lines > 0 or use_lines > 0: if (cost_lines + extra_cost_lines) == 1 and use_lines > 0: return True # dreams, etc. else: return False return correct def check_kicker(card): # also lazy and simple if 'kicker' in card.text.text or 'kicked' in card.text.text: return 'kicker' in card.text.text and 'kicked' in card.text.text else: return None def check_counters(card): uses = len(re.findall(re.escape(utils.counter_marker), card.text.text)) if uses > 0: return uses > 1 and 'countertype ' + utils.counter_marker in card.text.text else: return None def check_choices(card): bullets = len(re.findall(re.escape(utils.bullet_marker), card.text.text)) obracks = len(re.findall(re.escape(utils.choice_open_delimiter), card.text.text)) cbracks = len(re.findall(re.escape(utils.choice_close_delimiter), card.text.text)) if bullets + obracks + cbracks > 0: if not (obracks == cbracks and bullets > 0): return False # could compile ahead of time choice_regex = (re.escape(utils.choice_open_delimiter) + re.escape(utils.unary_marker) + r'.*' + re.escape(utils.bullet_marker) + r'.*' + re.escape(utils.choice_close_delimiter)) nochoices = re.sub(choice_regex, '', card.text.text) nobullets = len(re.findall(re.escape(utils.bullet_marker), nochoices)) noobracks = len(re.findall(re.escape(utils.choice_open_delimiter), nochoices)) nocbracks = len(re.findall(re.escape(utils.choice_close_delimiter), nochoices)) return nobullets + noobracks + nocbracks == 0 else: return None def check_auras(card): # a bit loose if 'enchantment' in card.types or 'aura' in card.subtypes or 'enchant' in card.text.text: return 'enchantment' in card.types or 'aura' in card.subtypes or 'enchant' in card.text.text else: return None def check_equipment(card): # probably even looser, chould check for actual equip abilities and noncreatureness if 'equipment' in card.subtypes: return 'equip' in card.text.text else: return None def check_planeswalkers(card): if 'planeswalker' in card.types: good_lines = 0 bad_lines = 0 initial_re = r'^[+-]?' + re.escape(utils.unary_marker) + re.escape(utils.unary_counter) + '*:' initial_re_X = r'^[-+]' + re.escape(utils.x_marker) + '+:' for line in card.text_lines: if len(re.findall(initial_re, line.text)) == 1: good_lines += 1 elif len(re.findall(initial_re_X, line.text)) == 1: good_lines += 1 elif 'can be your commander' in line.text: pass elif 'countertype' in line.text or 'transform' in line.text: pass else: bad_lines += 1 return good_lines > 1 and bad_lines == 0 else: return None def check_levelup(card): if 'level' in card.text.text: uplines = 0 llines = 0 for line in card.text_lines: if 'countertype ' + utils.counter_marker + ' level' in line.text: uplines += 1 llines += 1 elif 'with level up' in line.text: llines += 1 elif 'level up' in line.text: uplines += 1 elif 'level' in line.text: llines += 1 return uplines == 1 and llines > 0 else: return None def check_activated(card): activated = 0 for line in card.text_lines: if '.' in line.text: subtext = re.sub(r'"[^"]*"', '', line.text) if 'forecast' in subtext: pass elif 'return ' + utils.this_marker + ' from your graveyard' in subtext: pass elif 'on the stack' in subtext: pass elif ':' in subtext: activated += 1 if activated > 0: return list_only(card.types, ['creature', 'land', 'artifact', 'enchantment', 'planeswalker', 'tribal']) else: return None def check_triggered(card): triggered = 0 triggered_2 = 0 for line in card.text_lines: if 'when ' + utils.this_marker + ' enters the battlefield' in line.text: triggered += 1 if 'when ' + utils.this_marker + ' leaves the battlefield' in line.text: triggered += 1 if 'when ' + utils.this_marker + ' dies' in line.text: triggered += 1 elif 'at the beginning' == line.text[:16] or 'when' == line.text[:4]: if 'from your graveyard' in line.text: triggered_2 += 1 elif 'in your graveyard' in line.text: triggered_2 += 1 elif 'if ' + utils.this_marker + ' is suspended' in line.text: triggered_2 += 1 elif 'if that card is exiled' in line.text or 'if ' + utils.this_marker + ' is exiled' in line.text: triggered_2 += 1 elif 'when the creature ' + utils.this_marker + ' haunts' in line.text: triggered_2 += 1 elif 'when you cycle ' + utils.this_marker in line.text or 'when you cast ' + utils.this_marker in line.text: triggered_2 += 1 elif 'this turn' in line.text or 'this combat' in line.text or 'your next upkeep' in line.text: triggered_2 += 1 elif 'from your library' in line.text: triggered_2 += 1 elif 'you discard ' + utils.this_marker in line.text or 'you to discard ' + utils.this_marker in line.text: triggered_2 += 1 else: triggered += 1 if triggered > 0: return list_only(card.types, ['creature', 'land', 'artifact', 'enchantment', 'planeswalker', 'tribal']) elif triggered_2: return True else: return None props = OrderedDict([ ('types', check_types), ('pt', check_pt), ('lands', check_lands), ('X', check_X), ('kicker', check_kicker), ('counters', check_counters), ('choices', check_choices), ('auras', check_auras), ('equipment', check_equipment), ('planeswalkers', check_planeswalkers), ('levelup', check_levelup), ('activated', check_activated), ('triggered', check_triggered), ]) values = OrderedDict([(k, (0,0,0)) for k in props]) def main(fname, oname = None, verbose = True, dump = False): # may need to set special arguments here cards = jdecode.mtg_open_file(fname, verbose=verbose) total_all = 0 total_good = 0 total_bad = 0 for card in cards: total_all += 1 overall = True for prop in props: (total, good, bad) = values[prop] this_prop = props[prop](card) if not this_prop is None: total += 1 if this_prop: good += 1 else: bad += 1 overall = False if card.name not in ['demonic pact', 'lavaclaw reaches', "ertai's trickery", 'rumbling aftershocks', # i hate these ] and dump: print('---- ' + prop + '----') print(card.encode()) print(card.format()) values[prop] = (total, good, bad) if overall: total_good += 1 else: total_bad += 1 # summary print('-- overall --') print(' total: ' + str(total_all)) print(' good : ' + str(total_good)) print(' bad : ' + str(total_bad)) print('----') # breakdown for prop in props: (total, good, bad) = values[prop] print(prop + ':') print(' total: ' + str(total)) print(' good : ' + str(good)) print(' bad : ' + str(bad)) if __name__ == '__main__': import argparse parser = argparse.ArgumentParser() parser.add_argument('infile', #nargs='?'. default=None, help='encoded card file or json corpus to process') parser.add_argument('outfile', nargs='?', default=None, help='name of output file, will be overwritten') parser.add_argument('-v', '--verbose', action='store_true', help='verbose output') parser.add_argument('-d', '--dump', action='store_true', help='print invalid cards') args = parser.parse_args() main(args.infile, args.outfile, verbose=args.verbose, dump=args.dump) exit(0)