mtgencode/scripts/validate.py

479 lines
17 KiB
Python
Executable file

#!/usr/bin/env python
import sys
import os
import re
from collections import OrderedDict
libdir = os.path.join(os.path.dirname(os.path.realpath(__file__)), '../lib')
sys.path.append(libdir)
import utils
import jdecode
datadir = os.path.realpath(os.path.join(libdir, '../data'))
gramdir = os.path.join(datadir, 'ngrams')
compute_ngrams = False
gramdicts = {}
if os.path.isdir(gramdir):
import keydiff
compute_ngrams = True
for fname in os.listdir(gramdir):
suffixes = re.findall(r'\.[0-9]*g$', fname)
if suffixes:
grams = int(suffixes[0][1:-1])
d = {}
with open(os.path.join(gramdir, fname), 'rt') as f:
keydiff.parse_keyfile(f, d, int)
gramdicts[grams] = d
def rare_grams(card, thresh = 2, grams = 2):
if not grams in gramdicts:
return None
rares = 0
gramdict = gramdicts[grams]
for line in card.text_lines_words:
for i in range(0, len(line) - (grams - 1)):
ngram = ' '.join([line[i + j] for j in range(0, grams)])
if ngram in gramdict:
if gramdict[ngram] < thresh:
rares += 1
else:
rares += 1
return rares
def list_only(l, items):
for e in l:
if not e in items:
return False
return True
def pct(x, total):
pctstr = 100.0 * float(x) / float(total)
return '(' + str(pctstr)[:5] + '%)'
def check_types(card):
if 'instant' in card.types:
return list_only(card.types, ['tribal', 'instant'])
if 'sorcery' in card.types:
return list_only(card.types, ['tribal', 'sorcery'])
if 'creature' in card.types:
return list_only(card.types, ['tribal', 'creature', 'artifact', 'land', 'enchantment'])
if 'planeswalker' in card.types:
return list_only(card.types, ['tribal', 'planeswalker', 'artifact', 'land', 'enchantment'])
else:
return list_only(card.types, ['tribal', 'artifact', 'land', 'enchantment'])
def check_pt(card):
if 'creature' in card.types or card.pt:
return (('creature' in card.types and len(re.findall(re.escape('/'), card.pt)) == 1)
and not card.loyalty)
if 'planeswalker' in card.types or card.loyalty:
return (('planeswalker' in card.types and card.loyalty)
and not card.pt)
return None
def check_lands(card):
if 'land' in card.types:
return card.cost.format() == '_NOCOST_'
else:
return None
# doesn't handle granted activated abilities in ""
def check_X(card):
correct = None
incost = 'X' in card.cost.encode()
extra_cost_lines = 0
cost_lines = 0
use_lines = 0
for mt in card.text_lines:
sides = mt.text.split(':')
if len(sides) == 2:
actcosts = len(re.findall(re.escape(utils.reserved_mana_marker), sides[0]))
lcosts = mt.costs[:actcosts]
rcosts = mt.costs[actcosts:]
if 'X' in sides[0] or (utils.reserved_mana_marker in sides[0] and
'X' in ''.join(map(lambda c: c.encode(), lcosts))):
if incost:
return False # bad, duplicated Xs in costs
if 'X' in sides[1] or (utils.reserved_mana_marker in sides[1] and
'X' in ''.join(map(lambda c: c.encode(), rcosts))):
correct = True # good, defined X is either specified or used
if 'monstrosity' in sides[1]:
extra_cost_lines += 1
continue
elif 'remove X % counters' in sides[0] and 'each counter removed' in sides[1]:
correct = True # Blademane Baku
continue
elif 'note' in sides[1]:
correct = True # Ice Cauldron
continue
else:
return False # bad, defined X is unused
# we've checked all cases where an X ocurrs in an activiation cost
linetext = mt.encode()
intext = len(re.findall(r'X', linetext))
defs = (len(re.findall(r'X is', linetext))
+ len(re.findall(re.escape('pay {X'), linetext))
+ len(re.findall(re.escape('pay X'), linetext))
+ len(re.findall(re.escape('reveal X'), linetext))
+ len(re.findall(re.escape('may tap X'), linetext)))
if incost:
if intext:
correct = True # defined and used or specified in some way
elif intext > 0:
if intext > 1 and defs > 0:
correct = True # look for multiples
elif 'suspend' in linetext or 'bloodthirst' in linetext:
correct = True # special case keywords
elif 'reinforce' in linetext and intext > 2:
correct = True # this should work
elif 'contain {X' in linetext or 'with {X' in linetext:
correct = True
elif ('additional cost' in linetext
or 'morph' in linetext
or 'kicker' in linetext):
cost_lines += 1
else:
use_lines += 1
if incost and not correct:
if 'sunburst' in card.text.text or 'spent to cast' in card.text.text:
return True # Engineered Explosives, Skyrider Elf
return False # otherwise we should have seen X somewhere if it was in the cost
elif cost_lines > 0 or use_lines > 0:
if (cost_lines + extra_cost_lines) == 1 and use_lines > 0:
return True # dreams, etc.
else:
return False
return correct
def check_kicker(card):
# also lazy and simple
if 'kicker' in card.text.text or 'kicked' in card.text.text:
return 'kicker' in card.text.text and 'kicked' in card.text.text
else:
return None
def check_counters(card):
uses = len(re.findall(re.escape(utils.counter_marker), card.text.text))
if uses > 0:
return uses > 1 and 'countertype ' + utils.counter_marker in card.text.text
else:
return None
def check_choices(card):
bullets = len(re.findall(re.escape(utils.bullet_marker), card.text.text))
obracks = len(re.findall(re.escape(utils.choice_open_delimiter), card.text.text))
cbracks = len(re.findall(re.escape(utils.choice_close_delimiter), card.text.text))
if bullets + obracks + cbracks > 0:
if not (obracks == cbracks and bullets > 0):
return False
# could compile ahead of time
choice_regex = (re.escape(utils.choice_open_delimiter) + re.escape(utils.unary_marker)
+ r'.*' + re.escape(utils.bullet_marker) + r'.*'
+ re.escape(utils.choice_close_delimiter))
nochoices = re.sub(choice_regex, '', card.text.text)
nobullets = len(re.findall(re.escape(utils.bullet_marker), nochoices))
noobracks = len(re.findall(re.escape(utils.choice_open_delimiter), nochoices))
nocbracks = len(re.findall(re.escape(utils.choice_close_delimiter), nochoices))
return nobullets + noobracks + nocbracks == 0
else:
return None
def check_auras(card):
# a bit loose
if 'enchantment' in card.types or 'aura' in card.subtypes or 'enchant' in card.text.text:
return 'enchantment' in card.types or 'aura' in card.subtypes or 'enchant' in card.text.text
else:
return None
def check_equipment(card):
# probably even looser, chould check for actual equip abilities and noncreatureness
if 'equipment' in card.subtypes:
return 'equip' in card.text.text
else:
return None
def check_planeswalkers(card):
if 'planeswalker' in card.types:
good_lines = 0
bad_lines = 0
initial_re = r'^[+-]?' + re.escape(utils.unary_marker) + re.escape(utils.unary_counter) + '*:'
initial_re_X = r'^[-+]' + re.escape(utils.x_marker) + '+:'
for line in card.text_lines:
if len(re.findall(initial_re, line.text)) == 1:
good_lines += 1
elif len(re.findall(initial_re_X, line.text)) == 1:
good_lines += 1
elif 'can be your commander' in line.text:
pass
elif 'countertype' in line.text or 'transform' in line.text:
pass
else:
bad_lines += 1
return good_lines > 1 and bad_lines == 0
else:
return None
def check_levelup(card):
if 'level' in card.text.text:
uplines = 0
llines = 0
for line in card.text_lines:
if 'countertype ' + utils.counter_marker + ' level' in line.text:
uplines += 1
llines += 1
elif 'with level up' in line.text:
llines += 1
elif 'level up' in line.text:
uplines += 1
elif 'level' in line.text:
llines += 1
return uplines == 1 and llines > 0
else:
return None
def check_activated(card):
activated = 0
for line in card.text_lines:
if '.' in line.text:
subtext = re.sub(r'"[^"]*"', '', line.text)
if 'forecast' in subtext:
pass
elif 'return ' + utils.this_marker + ' from your graveyard' in subtext:
pass
elif 'on the stack' in subtext:
pass
elif ':' in subtext:
activated += 1
if activated > 0:
return list_only(card.types, ['creature', 'land', 'artifact', 'enchantment', 'planeswalker', 'tribal'])
else:
return None
def check_triggered(card):
triggered = 0
triggered_2 = 0
for line in card.text_lines:
if 'when ' + utils.this_marker + ' enters the battlefield' in line.text:
triggered += 1
if 'when ' + utils.this_marker + ' leaves the battlefield' in line.text:
triggered += 1
if 'when ' + utils.this_marker + ' dies' in line.text:
triggered += 1
elif 'at the beginning' == line.text[:16] or 'when' == line.text[:4]:
if 'from your graveyard' in line.text:
triggered_2 += 1
elif 'in your graveyard' in line.text:
triggered_2 += 1
elif 'if ' + utils.this_marker + ' is suspended' in line.text:
triggered_2 += 1
elif 'if that card is exiled' in line.text or 'if ' + utils.this_marker + ' is exiled' in line.text:
triggered_2 += 1
elif 'when the creature ' + utils.this_marker + ' haunts' in line.text:
triggered_2 += 1
elif 'when you cycle ' + utils.this_marker in line.text or 'when you cast ' + utils.this_marker in line.text:
triggered_2 += 1
elif 'this turn' in line.text or 'this combat' in line.text or 'your next upkeep' in line.text:
triggered_2 += 1
elif 'from your library' in line.text:
triggered_2 += 1
elif 'you discard ' + utils.this_marker in line.text or 'you to discard ' + utils.this_marker in line.text:
triggered_2 += 1
else:
triggered += 1
if triggered > 0:
return list_only(card.types, ['creature', 'land', 'artifact', 'enchantment', 'planeswalker', 'tribal'])
elif triggered_2:
return True
else:
return None
def check_chosen(card):
if 'chosen' in card.text.text:
return ('choose' in card.text.text
or 'chosen at random' in card.text.text
or 'name' in card.text.text
or 'is chosen' in card.text.text
or 'search' in card.text.text)
else:
return None
def check_shuffle(card):
retval = None
# sadly, this does not detect spurious shuffling
for line in card.text_lines:
if 'search' in line.text and 'library' in line.text:
thisval = ('shuffle' in line.text
or 'searches' in line.text
or 'searched' in line.text
or 'searching' in line.text
or 'rest' in line.text
or 'instead' in line.text)
if retval is None:
retval = thisval
else:
retval = retval and thisval
return retval
def check_quotes(card):
retval = None
for line in card.text_lines:
# NOTE: the '" pattern in the training set is actually incorrect
quotes = len(re.findall(re.escape('"'), line.text))
if quotes > 0:
thisval = quotes % 2 == 0
if retval is None:
retval = thisval
else:
retval = retval and thisval
return retval
props = OrderedDict([
('types', check_types),
('pt', check_pt),
('lands', check_lands),
('X', check_X),
('kicker', check_kicker),
('counters', check_counters),
('choices', check_choices),
('quotes', check_quotes),
('auras', check_auras),
('equipment', check_equipment),
('planeswalkers', check_planeswalkers),
('levelup', check_levelup),
('chosen', check_chosen),
('shuffle', check_shuffle),
('activated', check_activated),
('triggered', check_triggered),
])
def process_props(cards, dump = False, uncovered = False):
total_all = 0
total_good = 0
total_bad = 0
total_uncovered = 0
values = OrderedDict([(k, (0,0,0)) for k in props])
for card in cards:
total_all += 1
overall = True
any_prop = False
for prop in props:
(total, good, bad) = values[prop]
this_prop = props[prop](card)
if not this_prop is None:
total += 1
if not prop == 'types':
any_prop = True
if this_prop:
good += 1
else:
bad += 1
overall = False
if card.name not in ['demonic pact', 'lavaclaw reaches',
"ertai's trickery", 'rumbling aftershocks', # i hate these
] and dump:
print('---- ' + prop + ' ----')
print(card.encode())
print(card.format())
values[prop] = (total, good, bad)
if overall:
total_good += 1
else:
total_bad += 1
if not any_prop:
total_uncovered += 1
if uncovered:
print('---- uncovered ----')
print(card.encode())
print(card.format())
return ((total_all, total_good, total_bad, total_uncovered),
values)
def main(fname, oname = None, verbose = True, dump = False):
# may need to set special arguments here
cards = jdecode.mtg_open_file(fname, verbose=verbose)
do_grams = False
if do_grams:
rg = {}
for card in cards:
g = rare_grams(card, thresh=2, grams=2)
if len(card.text_words) > 0:
g = int(1.0 + (float(g) * 100.0 / float(len(card.text_words))))
if g in rg:
rg[g] += 1
else:
rg[g] = 1
if g >= 60:
print g
print card.format()
tot = 0
vmax = sum(rg.values())
pct90 = None
pct95 = None
pct99 = None
for i in sorted(rg):
print str(i) + ' rare ngrams: ' + str(rg[i])
tot += rg[i]
if pct90 is None and tot >= vmax * 0.90:
pct90 = i
if pct95 is None and tot >= vmax * 0.95:
pct95 = i
if pct99 is None and tot >= vmax * 0.99:
pct99 = i
print '90% - ' + str(pct90)
print '95% - ' + str(pct95)
print '99% - ' + str(pct99)
else:
((total_all, total_good, total_bad, total_uncovered),
values) = process_props(cards, dump=dump)
# summary
print('-- overall --')
print(' total : ' + str(total_all))
print(' good : ' + str(total_good) + ' ' + pct(total_good, total_all))
print(' bad : ' + str(total_bad) + ' ' + pct(total_bad, total_all))
print(' uncocoverd: ' + str(total_uncovered) + ' ' + pct(total_uncovered, total_all))
print('----')
# breakdown
for prop in props:
(total, good, bad) = values[prop]
print(prop + ':')
print(' total: ' + str(total) + ' ' + pct(total, total_all))
print(' good : ' + str(good) + ' ' + pct(good, total_all))
print(' bad : ' + str(bad) + ' ' + pct(bad, total_all))
if __name__ == '__main__':
import argparse
parser = argparse.ArgumentParser()
parser.add_argument('infile', #nargs='?'. default=None,
help='encoded card file or json corpus to process')
parser.add_argument('outfile', nargs='?', default=None,
help='name of output file, will be overwritten')
parser.add_argument('-v', '--verbose', action='store_true',
help='verbose output')
parser.add_argument('-d', '--dump', action='store_true',
help='print invalid cards')
args = parser.parse_args()
main(args.infile, args.outfile, verbose=args.verbose, dump=args.dump)
exit(0)