53bc2a7ccc
Fixes #13.
178 lines
6.1 KiB
Python
178 lines
6.1 KiB
Python
import json
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import utils
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import cardlib
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def mtg_open_json(fname, verbose = False):
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with open(fname, 'r') as f:
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jobj = json.load(f)
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allcards = {}
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asides = {}
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bsides = {}
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for k_set in jobj:
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set = jobj[k_set]
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setname = set['name']
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if 'magicCardsInfoCode' in set:
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codename = set['magicCardsInfoCode']
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else:
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codename = ''
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for card in set['cards']:
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card[utils.json_field_set_name] = setname
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card[utils.json_field_info_code] = codename
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cardnumber = None
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if 'number' in card:
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cardnumber = card['number']
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# the lower avoids duplication of at least one card (Will-o/O'-the-Wisp)
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cardname = card['name'].lower()
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uid = set['code']
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if cardnumber == None:
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uid = uid + '_' + cardname + '_'
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else:
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uid = uid + '_' + cardnumber
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# aggregate by name to avoid duplicates, not counting bsides
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if not uid[-1] == 'b':
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if cardname in allcards:
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allcards[cardname] += [card]
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else:
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allcards[cardname] = [card]
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# also aggregate aside cards by uid so we can add bsides later
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if uid[-1:] == 'a':
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asides[uid] = card
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if uid[-1:] == 'b':
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bsides[uid] = card
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for uid in bsides:
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aside_uid = uid[:-1] + 'a'
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if aside_uid in asides:
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# the second check handles the brothers yamazaki edge case
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if not asides[aside_uid]['name'] == bsides[uid]['name']:
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asides[aside_uid][utils.json_field_bside] = bsides[uid]
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else:
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pass
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# this exposes some coldsnap theme deck bsides that aren't
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# really bsides; shouldn't matter too much
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#print aside_uid
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#print bsides[uid]
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if verbose:
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print 'Opened ' + str(len(allcards)) + ' uniquely named cards.'
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return allcards
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# filters to ignore some undesirable cards, only used when opening json
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def default_exclude_sets(cardset):
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return cardset == 'Unglued' or cardset == 'Unhinged' or cardset == 'Celebration'
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def default_exclude_types(cardtype):
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return cardtype in ['conspiracy']
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def default_exclude_layouts(layout):
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return layout in ['token', 'plane', 'scheme', 'phenomenon', 'vanguard']
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# centralized logic for opening files of cards, either encoded or json
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def mtg_open_file(fname, verbose = False,
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linetrans = True, fmt_ordered = cardlib.fmt_ordered_default,
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exclude_sets = default_exclude_sets,
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exclude_types = default_exclude_types,
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exclude_layouts = default_exclude_layouts):
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cards = []
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valid = 0
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skipped = 0
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invalid = 0
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unparsed = 0
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if fname[-5:] == '.json':
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if verbose:
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print 'This looks like a json file: ' + fname
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json_srcs = mtg_open_json(fname, verbose)
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# sorted for stability
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for json_cardname in sorted(json_srcs):
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if len(json_srcs[json_cardname]) > 0:
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jcards = json_srcs[json_cardname]
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# look for a normal rarity version, in a set we can use
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idx = 0
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card = cardlib.Card(jcards[idx], linetrans=linetrans)
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while (idx < len(jcards)
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and (card.rarity == utils.rarity_special_marker
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or exclude_sets(jcards[idx][utils.json_field_set_name]))):
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idx += 1
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if idx < len(jcards):
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card = cardlib.Card(jcards[idx], linetrans=linetrans)
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# if there isn't one, settle with index 0
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if idx >= len(jcards):
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idx = 0
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card = cardlib.Card(jcards[idx], linetrans=linetrans)
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# we could go back and look for a card satisfying one of the criteria,
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# but eh
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skip = False
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if (exclude_sets(jcards[idx][utils.json_field_set_name])
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or exclude_layouts(jcards[idx]['layout'])):
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skip = True
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for cardtype in card.types:
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if exclude_types(cardtype):
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skip = True
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if skip:
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skipped += 1
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continue
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if card.valid:
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valid += 1
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cards += [card]
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elif card.parsed:
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invalid += 1
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if verbose:
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print 'Invalid card: ' + json_cardname
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else:
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unparsed += 1
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# fall back to opening a normal encoded file
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else:
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if verbose:
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print 'Opening encoded card file: ' + fname
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with open(fname, 'rt') as f:
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text = f.read()
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for card_src in text.split(utils.cardsep):
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if card_src:
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card = cardlib.Card(card_src, fmt_ordered=fmt_ordered)
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# unlike opening from json, we still want to return invalid cards
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cards += [card]
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if card.valid:
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valid += 1
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elif card.parsed:
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invalid += 1
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if verbose:
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print 'Invalid card: ' + json_cardname
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else:
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unparsed += 1
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if verbose:
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print (str(valid) + ' valid, ' + str(skipped) + ' skipped, '
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+ str(invalid) + ' invalid, ' + str(unparsed) + ' failed to parse.')
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good_count = 0
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bad_count = 0
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for card in cards:
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if not card.parsed and not card.text.text:
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bad_count += 1
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elif len(card.name) > 50 or len(card.rarity) > 3:
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bad_count += 1
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else:
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good_count += 1
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if good_count + bad_count > 15:
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break
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# random heuristic
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if bad_count > 10:
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print 'WARNING: Saw a bunch of unparsed cards:'
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print ' Is this a legacy format, you may need to specify the field order.'
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return cards
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