Added JSDoc throughout and minor refactoring
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625adebc67
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2786f886fc
1 changed files with 66 additions and 26 deletions
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@ -7,28 +7,31 @@ const {logger} = require('../logging')
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class random {
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class random {
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/**
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/**
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* Must be called before any other methods can be called to initialize MersenneTwister.
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* Must be called before any other methods can be called to initialize MersenneTwister
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* @param {number|null|undefined} seed Value to initialize MersenneTwister.
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* @param {number|null|undefined} seed - Value to initialize MersenneTwister
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*/
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*/
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static init (seed) {
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static init (seed) {
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if (seed === null || seed === undefined) {
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if (seed === null || seed === undefined) {
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random.seed = new Date().getTime()
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random.seed = new Date().getTime()
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}
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}
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random.twister = new MersenneTwister()
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random.twister = new MersenneTwister()
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random.twister.seed(random.seed)
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random.twister.seed(random.seed)
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}
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}
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/**
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/**
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* Returns an integer in [0, limit). Uniform distribution.
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* Returns an integer in [0, limit] (uniform distribution)
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* @param limit
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* @param {number} limit
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*/
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*/
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static number (limit) {
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static number (limit) {
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if (!random.twister) {
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if (!random.twister) {
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throw new Error('random.init must be called first.')
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throw new Error('random.init must be called first.')
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}
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}
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if (limit === null || limit === undefined) {
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if (limit === null || limit === undefined) {
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limit = 0xffffffff
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limit = 0xffffffff
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}
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}
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let x = (0x100000000 / limit) >>> 0
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let x = (0x100000000 / limit) >>> 0
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let y = (x * limit) >>> 0
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let y = (x * limit) >>> 0
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let r
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let r
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@ -39,19 +42,20 @@ class random {
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}
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}
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/**
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/**
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* Returns a float in [0, 1). Uniform distribution.
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* Returns a float in [0, 1] (uniform distribution)
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*/
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*/
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static float () {
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static float () {
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if (!random.twister) {
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if (!random.twister) {
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throw new Error('random.init must be called first.')
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throw new Error('random.init must be called first.')
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}
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}
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return random.twister.real2()
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return random.twister.real2()
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}
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}
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/**
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/**
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* Returns an integer in [start, limit]. Uniform distribution.
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* Returns an integer in [start, limit] (uniform distribution)
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* @param start
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* @param {number} start
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* @param limit
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* @param {number} limit
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*/
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*/
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static range (start, limit) {
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static range (start, limit) {
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if (!random.twister) {
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if (!random.twister) {
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@ -66,69 +70,93 @@ class random {
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/**
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/**
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* Returns a float in [1, limit]. The logarithm has uniform distribution.
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* Returns a float in [1, limit]. The logarithm has uniform distribution.
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* @param {*} limit
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* @param {number} limit
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*/
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*/
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static ludOneTo (limit) {
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static ludOneTo (limit) {
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return Math.exp(random.float() * Math.log(limit))
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return Math.exp(random.float() * Math.log(limit))
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}
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}
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/**
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* Returns a random index from a list
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* @param {Array} list
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* @returns list[n]
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*/
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static item (list) {
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static item (list) {
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if (list === undefined || typeof list === 'string' || list.length === undefined) {
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if (!Array.isArray(list)) {
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logger.traceback()
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logger.traceback()
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throw new TypeError(`random.item() received invalid object: (${list})`)
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throw new TypeError(`random.item() received invalid object: (${list})`)
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}
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}
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return list[random.number(list.length)]
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return list[random.number(list.length)]
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}
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}
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/**
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/**
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* Returns a random key of a provided object.
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* Returns a random key of a provided object
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* @param {*} obj
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* @param {Object} obj
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*/
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*/
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static key (obj) {
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static key (obj) {
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let list = []
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return random.item(Object.keys(obj))
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for (let i in obj) {
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list.push(i)
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}
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return random.item(list)
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}
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}
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/**
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/**
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* Return a random Boolean value.
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* Return a random Boolean value
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*/
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*/
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static bool () {
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static bool () {
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return random.item([true, false])
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return random.item([true, false])
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}
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}
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/**
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* Recursively iterate over array until non-array item identified
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* If item is a function, evaluate it with no args
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* @param {*} obj
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* @returns {*}
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*/
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static pick (obj) {
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static pick (obj) {
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if (!(Array.isArray(obj) || typeof obj === 'function')) {
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logger.traceback()
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throw new TypeError(`random.pick() received invalid object: (${obj})`)
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}
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if (typeof obj === 'function') {
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if (typeof obj === 'function') {
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return obj()
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return obj()
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}
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} else if (Array.isArray(obj)) {
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if (Array.isArray(obj)) {
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return random.pick(random.item(obj))
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return random.pick(random.item(obj))
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}
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}
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return obj
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return obj
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}
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}
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static chance (limit) {
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/**
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if (limit === null || limit === undefined) {
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* Returns a boolean result based on limit
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limit = 2
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* @param limit
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}
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* @returns {boolean}
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*/
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static chance (limit = 2) {
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if (isNaN(limit)) {
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if (isNaN(limit)) {
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logger.traceback()
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logger.traceback()
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throw new TypeError(`random.chance() received non-number type: (${limit})`)
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throw new TypeError(`random.chance() received non-number type: (${limit})`)
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}
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}
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return random.number(limit) === 1
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return random.number(limit) === 1
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}
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}
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static choose (list, flat) {
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/**
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* Return an item from an array of arrays where the first index in each sub-array denotes the weight
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* @param {Array} list - Array of arrays
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* @param {Boolean} flat - Indicates whether we should iterate over the arrays recursively
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* @returns {*}
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*/
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static choose (list, flat = false) {
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if (!(Array.isArray(list))) {
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if (!(Array.isArray(list))) {
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logger.traceback()
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logger.traceback()
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throw new TypeError(`random.choose() received non-array type: (${list})`)
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throw new TypeError(`random.choose() received non-array type: (${list})`)
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}
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}
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let total = 0
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let total = 0
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for (let i = 0; i < list.length; i++) {
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for (let i = 0; i < list.length; i++) {
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total += list[i][0]
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total += list[i][0]
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}
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}
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let n = random.number(total)
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let n = random.number(total)
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for (let i = 0; i < list.length; i++) {
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for (let i = 0; i < list.length; i++) {
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if (n < list[i][0]) {
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if (n < list[i][0]) {
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@ -140,9 +168,11 @@ class random {
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}
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}
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n = n - list[i][0]
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n = n - list[i][0]
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}
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}
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if (flat === true) {
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if (flat) {
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return list[0][1]
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return list[0][1]
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}
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}
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return random.pick([list[0][1]])
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return random.pick([list[0][1]])
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}
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}
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@ -157,6 +187,7 @@ class random {
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a.push(wa[i].v)
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a.push(wa[i].v)
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}
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}
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}
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}
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return a
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return a
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}
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}
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@ -164,6 +195,10 @@ class random {
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return random.bool() ? obj : ''
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return random.bool() ? obj : ''
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}
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}
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/**
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* Returns arr shuffled
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* @param arr
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*/
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static shuffle (arr) {
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static shuffle (arr) {
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let i = arr.length
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let i = arr.length
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while (i--) {
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while (i--) {
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@ -174,6 +209,11 @@ class random {
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}
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}
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}
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}
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/**
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* Returns a shuffled copy of arr
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* @param arr
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* @returns {*}
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*/
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static shuffled (arr) {
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static shuffled (arr) {
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let newArray = arr.slice()
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let newArray = arr.slice()
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random.shuffle(newArray)
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random.shuffle(newArray)
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