Add overall code reformatting
This commit is contained in:
parent
93d5fec51a
commit
6654cf857e
12 changed files with 248 additions and 212 deletions
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@ -1,14 +1,14 @@
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var Logger = (function () {
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var Logger = (function () {
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let color = {
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let color = {
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red: "\033[1;31m",
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red: "\033[1;31m",
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green: "\033[1;32m",
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green: "\033[1;32m",
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clear: "\033[0m"
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clear: "\033[0m"
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};
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};
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if (platform.isWindows) {
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if (platform.isWindows) {
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color = {
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color = {
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red: "",
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red: "",
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green: "",
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green: "",
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clear: ""
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clear: ""
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};
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};
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}
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}
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@ -30,31 +30,31 @@ var Logger = (function () {
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}
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}
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function dump(msg) {
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function dump(msg) {
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console(msg);
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console(msg);
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}
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}
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function testcase(msg) {
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function testcase(msg) {
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dump("/*L*/ " + JSON.stringify(msg) + "\n");
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dump("/*L*/ " + JSON.stringify(msg) + "\n");
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}
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}
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function dumpln(msg) {
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function dumpln(msg) {
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dump(msg + "\n");
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dump(msg + "\n");
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}
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}
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function error(msg) {
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function error(msg) {
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dumpln(color.red + msg + color.clear);
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dumpln(color.red + msg + color.clear);
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}
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}
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function JSError(msg) {
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function JSError(msg) {
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error(comment(msg))
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error(comment(msg))
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}
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}
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function comment(msg) {
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function comment(msg) {
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return "/* " + msg + " */";
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return "/* " + msg + " */";
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}
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}
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function separator() {
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function separator() {
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dumpln(color.green + sep + color.clear);
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dumpln(color.green + sep + color.clear);
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}
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}
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return {
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return {
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@ -1,5 +1,5 @@
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make.colors = {
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make.colors = {
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colors: function() {
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colors: function () {
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return random.pick([
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return random.pick([
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make.colors.colorRGB,
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make.colors.colorRGB,
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make.colors.colorHSL,
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make.colors.colorHSL,
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@ -7,9 +7,9 @@ make.colors = {
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]);
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]);
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},
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},
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colorRGB: function() {
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colorRGB: function () {
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let values;
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let values;
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switch (random.number(4)) {
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switch (random.number(4)) {
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case 0:
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case 0:
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// Rgb functional notation
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// Rgb functional notation
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@ -34,10 +34,10 @@ make.colors = {
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}
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}
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},
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},
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colorHSL: function() {
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colorHSL: function () {
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let values, opt;
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let values, opt;
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switch(random.number(4)) {
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switch (random.number(4)) {
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case 0:
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case 0:
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values = [random.number(255), "%" + random.number(255), "%" + random.number(255)];
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values = [random.number(255), "%" + random.number(255), "%" + random.number(255)];
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return "hsl(" + values.join(',') + ")";
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return "hsl(" + values.join(',') + ")";
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@ -54,7 +54,7 @@ make.colors = {
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}
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}
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},
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},
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colorKeywords: function() {
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colorKeywords: function () {
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return random.pick([
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return random.pick([
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"lime", "red", "blue", "invert", "currentColor", "ActiveBorder", "ActiveCaption",
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"lime", "red", "blue", "invert", "currentColor", "ActiveBorder", "ActiveCaption",
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"AppWorkspace", "Background", "ButtonFace", "ButtonHighlight", "ButtonShadow",
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"AppWorkspace", "Background", "ButtonFace", "ButtonHighlight", "ButtonShadow",
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@ -1,20 +1,20 @@
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make.fonts = {
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make.fonts = {
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fontStyles: function() {
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fontStyles: function () {
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return ["italic", "normal", "oblique", "inherit"];
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return ["italic", "normal", "oblique", "inherit"];
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},
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},
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fontVariants: function() {
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fontVariants: function () {
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return ["normal", "small-caps", "inherit"];
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return ["normal", "small-caps", "inherit"];
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},
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},
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fontWeights: function() {
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fontWeights: function () {
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return ["normal", "bold", "bolder", "lighter"];
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return ["normal", "bold", "bolder", "lighter"];
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},
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},
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fontSizeAbsolute: function() {
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fontSizeAbsolute: function () {
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return ["xx-small", "x-small", "small", "medium", "large", "x-large", "xx-large"];
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return ["xx-small", "x-small", "small", "medium", "large", "x-large", "xx-large"];
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},
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},
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fontFamiliesGeneric: function() {
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fontFamiliesGeneric: function () {
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return ["serif", "sans-serif", "cursive", "fantasy", "monospace"];
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return ["serif", "sans-serif", "cursive", "fantasy", "monospace"];
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},
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},
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fontFamilies: function() {
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fontFamilies: function () {
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return ["'Times New Roman'", "Arial", "Courier", "Helvetica"];
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return ["'Times New Roman'", "Arial", "Courier", "Helvetica"];
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},
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},
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fontFamily: function () {
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fontFamily: function () {
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@ -1,5 +1,5 @@
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make.network = {
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make.network = {
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sdp: function() {
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sdp: function () {
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// session description protocol template
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// session description protocol template
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return [
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return [
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"v=0",
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"v=0",
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"a=candidate:0 2 UDP 2113601790 192.168.129.33 62658 typ host",
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"a=candidate:0 2 UDP 2113601790 192.168.129.33 62658 typ host",
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].join("\n");
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].join("\n");
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},
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},
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PeerConnectionProtocols: function() {
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PeerConnectionProtocols: function () {
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return ["turn", "turns", "stun", "stuns"]
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return ["turn", "turns", "stun", "stuns"]
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},
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},
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randomIPv4: function() {
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randomIPv4: function () {
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return random.pick([random.number(255), make.numbers.number]) + "." +
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return random.pick([random.number(255), make.numbers.number]) + "." +
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random.pick([random.number(255), make.numbers.number]) + "." +
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random.pick([random.number(255), make.numbers.number]) + "." +
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random.pick([random.number(255), make.numbers.number]) + "." +
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random.pick([random.number(255), make.numbers.number]) + "." +
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random.pick([random.number(255), make.numbers.number]);
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random.pick([random.number(255), make.numbers.number]);
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},
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},
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randomIPv6: function() {
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randomIPv6: function () {
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return "[" + make.stringFromBlocks([":", function() { return make.strings.digitsHex(random.range(1, 4)) }]) + "]"
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return "[" + make.stringFromBlocks([":", function () {
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return make.strings.digitsHex(random.range(1, 4))
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}]) + "]"
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},
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},
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goodHostnames: function() { return [
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goodHostnames: function () {
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"0.0.0.0",
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return [
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"127.0.0.1:8080",
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"0.0.0.0",
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]},
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"127.0.0.1:8080",
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badHostnames: function() { return [
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]
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"google.org:8080",
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},
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"::1",
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badHostnames: function () {
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"[::192.9.5.5]:42",
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return [
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"2001:db8:85a3::8a2e:370:3478",
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"google.org:8080",
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"2001:db8:85a3:0:0:8a2e:370:3478",
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"::1",
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"::ffff:192.0.2.1",
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"[::192.9.5.5]:42",
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"0000:0000:0000:0000:0000:0000:0000:0001",
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"2001:db8:85a3::8a2e:370:3478",
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"::192.0.2.128",
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"2001:db8:85a3:0:0:8a2e:370:3478",
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"::ffff:192.0.2.128",
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"::ffff:192.0.2.1",
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"2001:db8::1:2",
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"0000:0000:0000:0000:0000:0000:0000:0001",
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"2001:db8::1:1:1:1:1"
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"::192.0.2.128",
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]},
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"::ffff:192.0.2.128",
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randomBitmask: function(list) {
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"2001:db8::1:2",
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"2001:db8::1:1:1:1:1"
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]
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},
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randomBitmask: function (list) {
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if (list.length <= 1) {
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if (list.length <= 1) {
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return list.join("");
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return list.join("");
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}
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}
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float: function () {
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float: function () {
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let n;
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let n;
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if (random.chance(32)) {
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if (random.chance(32)) {
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switch(random.number(4)) {
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switch (random.number(4)) {
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case 0: n = random.range(Number.MAX_VALUE, Number.MIN_VALUE); break;
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case 0:
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case 1: n = Math.pow(10, 1) / Math.pow(10, random.number(307)); break;
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n = random.range(Number.MAX_VALUE, Number.MIN_VALUE);
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case 2: n = Math.pow(2, random.float() * random.float() * 64); break;
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break;
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case 3: n = Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9)); break;
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case 1:
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n = Math.pow(10, 1) / Math.pow(10, random.number(307));
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break;
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case 2:
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n = Math.pow(2, random.float() * random.float() * 64);
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break;
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case 3:
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n = Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9));
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break;
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}
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}
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return n;
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return n;
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}
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}
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switch (random.number(6)) {
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switch (random.number(6)) {
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default: n = random.float();
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default:
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n = random.float();
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}
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}
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return n;
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return n;
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},
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},
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@ -37,7 +46,7 @@ make.numbers = {
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let value = random.choose([
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let value = random.choose([
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[10, make.numbers.float],
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[10, make.numbers.float],
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[10, [make.numbers.rangeNumber, make.numbers.tinyNumber]],
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[10, [make.numbers.rangeNumber, make.numbers.tinyNumber]],
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[ 1, Make.numbers.unsignedNumber]
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[1, Make.numbers.unsignedNumber]
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]);
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]);
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return random.chance(10) ? -value : value;
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return random.chance(10) ? -value : value;
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}
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}
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make.shaders = {
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make.shaders = {
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fragment1: function() {
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fragment1: function () {
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return [
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return [
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[
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[
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"#ifdef GL_ES",
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"#ifdef GL_ES",
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"#endif",
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"#endif",
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"varying vec4 vColor;",
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"varying vec4 vColor;",
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"void main() {",
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"void main() {",
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"gl_FragColor=vColor;",
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"gl_FragColor=vColor;",
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"}",
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"}",
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],
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],
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[
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[
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"varying highp vec3 vLighting;",
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"varying highp vec3 vLighting;",
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"uniform sampler2D uSampler;",
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"uniform sampler2D uSampler;",
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"void main(void) {",
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"void main(void) {",
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"highp vec4 texelColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));",
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"highp vec4 texelColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));",
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"gl_FragColor = vec4(texelColor.rgb * vLighting, texelColor.a);",
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"gl_FragColor = vec4(texelColor.rgb * vLighting, texelColor.a);",
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"}"
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"}"
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]
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]
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]
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]
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"attribute vec4 aColor;",
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"attribute vec4 aColor;",
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"varying vec4 vColor;",
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"varying vec4 vColor;",
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"void main(){",
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"void main(){",
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"vColor=aColor;",
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"vColor=aColor;",
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"gl_Position=aVertex;",
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"gl_Position=aVertex;",
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"}",
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"}",
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],
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],
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[
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[
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"varying highp vec2 vTextureCoord;",
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"varying highp vec2 vTextureCoord;",
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"varying highp vec3 vLighting;",
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"varying highp vec3 vLighting;",
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"void main(void) {",
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"void main(void) {",
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"gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);",
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"gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);",
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"vTextureCoord = aTextureCoord;",
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"vTextureCoord = aTextureCoord;",
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"highp vec3 ambientLight = vec3(0.6, 0.6, 0.6);",
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"highp vec3 ambientLight = vec3(0.6, 0.6, 0.6);",
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"highp vec3 directionalLightColor = vec3(0.5, 0.5, 0.75);",
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"highp vec3 directionalLightColor = vec3(0.5, 0.5, 0.75);",
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"highp vec3 directionalVector = vec3(0.85, 0.8, 0.75);",
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"highp vec3 directionalVector = vec3(0.85, 0.8, 0.75);",
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"highp vec4 transformedNormal = uNormalMatrix * vec4(aVertexNormal, 1.0);",
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"highp vec4 transformedNormal = uNormalMatrix * vec4(aVertexNormal, 1.0);",
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"highp float directional = max(dot(transformedNormal.xyz, directionalVector), 0.0);",
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"highp float directional = max(dot(transformedNormal.xyz, directionalVector), 0.0);",
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"vLighting = ambientLight + (directionalLightColor * directional);",
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"vLighting = ambientLight + (directionalLightColor * directional);",
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"}"
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"}"
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]
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]
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]
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]
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},
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},
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fragment2: function() {
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fragment2: function () {
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return [
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return [
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[
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[
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"varying highp vec2 vTextureCoord;",
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"varying highp vec2 vTextureCoord;",
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"varying highp vec3 vLighting;",
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"varying highp vec3 vLighting;",
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"uniform sampler2D uSampler;",
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"uniform sampler2D uSampler;",
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"void main(void) {",
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"void main(void) {",
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"highp vec4 texelColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));",
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"highp vec4 texelColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));",
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"gl_FragColor = vec4(texelColor.rgb * vLighting, texelColor.a);",
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"gl_FragColor = vec4(texelColor.rgb * vLighting, texelColor.a);",
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"}"
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"}"
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],
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],
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[
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[
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@ -74,19 +74,19 @@ make.shaders = {
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"varying vec3 varyingNormal;",
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"varying vec3 varyingNormal;",
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"varying vec2 varyingUV;",
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"varying vec2 varyingUV;",
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"void main(void) {",
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"void main(void) {",
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"vec3 albedo=texture2D(albedoMap,varyingUV).rgb;",
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"vec3 albedo=texture2D(albedoMap,varyingUV).rgb;",
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"vec3 normal=texture2D(normalMap,varyingUV).rgb*2.0-1.0;",
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"vec3 normal=texture2D(normalMap,varyingUV).rgb*2.0-1.0;",
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"float specularFactor=pow((albedo.r+albedo.g+albedo.b)*0.33,2.0);",
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"float specularFactor=pow((albedo.r+albedo.g+albedo.b)*0.33,2.0);",
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"float specularHardness=2.0;",
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"float specularHardness=2.0;",
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"vec3 spaceNormal=varyingTangent*normal.x+varyingBitangent*normal.y+varyingNormal*normal.z;",
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"vec3 spaceNormal=varyingTangent*normal.x+varyingBitangent*normal.y+varyingNormal*normal.z;",
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"gl_FragData[0]=vec4(albedo,1.0);",
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"gl_FragData[0]=vec4(albedo,1.0);",
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"gl_FragData[1]=vec4(spaceNormal*0.5 +0.5,1.0);",
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"gl_FragData[1]=vec4(spaceNormal*0.5 +0.5,1.0);",
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"gl_FragData[2]=vec4(specularFactor,specularHardness*0.1,0.0,1.0);",
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"gl_FragData[2]=vec4(specularFactor,specularHardness*0.1,0.0,1.0);",
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"}"
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"}"
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]
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]
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]
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]
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},
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},
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vertex2: function() {
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vertex2: function () {
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return [
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return [
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[
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[
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"attribute highp vec3 aVertexNormal;",
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"attribute highp vec3 aVertexNormal;",
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@ -98,14 +98,14 @@ make.shaders = {
|
||||||
"varying highp vec2 vTextureCoord;",
|
"varying highp vec2 vTextureCoord;",
|
||||||
"varying highp vec3 vLighting;",
|
"varying highp vec3 vLighting;",
|
||||||
"void main(void) {",
|
"void main(void) {",
|
||||||
"gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);",
|
"gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);",
|
||||||
"vTextureCoord = aTextureCoord;",
|
"vTextureCoord = aTextureCoord;",
|
||||||
"highp vec3 ambientLight = vec3(0.6, 0.6, 0.6);",
|
"highp vec3 ambientLight = vec3(0.6, 0.6, 0.6);",
|
||||||
"highp vec3 directionalLightColor = vec3(0.5, 0.5, 0.75);",
|
"highp vec3 directionalLightColor = vec3(0.5, 0.5, 0.75);",
|
||||||
"highp vec3 directionalVector = vec3(0.85, 0.8, 0.75);",
|
"highp vec3 directionalVector = vec3(0.85, 0.8, 0.75);",
|
||||||
"highp vec4 transformedNormal = uNormalMatrix * vec4(aVertexNormal, 1.0);",
|
"highp vec4 transformedNormal = uNormalMatrix * vec4(aVertexNormal, 1.0);",
|
||||||
"highp float directional = max(dot(transformedNormal.xyz, directionalVector), 0.0);",
|
"highp float directional = max(dot(transformedNormal.xyz, directionalVector), 0.0);",
|
||||||
"vLighting = ambientLight + (directionalLightColor * directional);",
|
"vLighting = ambientLight + (directionalLightColor * directional);",
|
||||||
"}"
|
"}"
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
|
@ -122,17 +122,17 @@ make.shaders = {
|
||||||
"varying vec3 varyingNormal;",
|
"varying vec3 varyingNormal;",
|
||||||
"varying vec2 varyingUV;",
|
"varying vec2 varyingUV;",
|
||||||
"void main(void){",
|
"void main(void){",
|
||||||
"gl_Position=viewMatrix*(modelMatrix*vec4(vertexPosition,1.0));",
|
"gl_Position=viewMatrix*(modelMatrix*vec4(vertexPosition,1.0));",
|
||||||
"gl_Position.xy=gl_Position.xy*0.5+(float(gl_InstanceID)-0.5);",
|
"gl_Position.xy=gl_Position.xy*0.5+(float(gl_InstanceID)-0.5);",
|
||||||
"varyingTangent=(modelMatrix*vec4(vertexTangent,0.0)).xyz;",
|
"varyingTangent=(modelMatrix*vec4(vertexTangent,0.0)).xyz;",
|
||||||
"varyingBitangent=(modelMatrix*vec4(vertexBitangent,0.0)).xyz;",
|
"varyingBitangent=(modelMatrix*vec4(vertexBitangent,0.0)).xyz;",
|
||||||
"varyingNormal=(modelMatrix*vec4(vertexNormal,0.0)).xyz;",
|
"varyingNormal=(modelMatrix*vec4(vertexNormal,0.0)).xyz;",
|
||||||
"varyingUV = vertexUV;",
|
"varyingUV = vertexUV;",
|
||||||
"}"
|
"}"
|
||||||
]
|
]
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
shaderPair: function(v, f) {
|
shaderPair: function (v, f) {
|
||||||
let i = random.number(v.length);
|
let i = random.number(v.length);
|
||||||
return {
|
return {
|
||||||
vertex: utils.common.quote(v[i].join("\n")),
|
vertex: utils.common.quote(v[i].join("\n")),
|
||||||
|
|
158
make/text.js
158
make/text.js
|
@ -26,7 +26,7 @@ make.text = {
|
||||||
"en-US", "en", "de"
|
"en-US", "en", "de"
|
||||||
]);
|
]);
|
||||||
},
|
},
|
||||||
layoutCharCodes: function() {
|
layoutCharCodes: function () {
|
||||||
return random.pick([
|
return random.pick([
|
||||||
0, // null
|
0, // null
|
||||||
160, // non-breaking space
|
160, // non-breaking space
|
||||||
|
@ -96,73 +96,91 @@ make.text = {
|
||||||
},
|
},
|
||||||
|
|
||||||
// http://www.unicode.org/Public/6.0.0/ucd/UnicodeData.txt
|
// http://www.unicode.org/Public/6.0.0/ucd/UnicodeData.txt
|
||||||
unicodeCombiningCharacters: function() { return random.item([
|
unicodeCombiningCharacters: function () {
|
||||||
[0x0300, 0x036F], // Combining Diacritical Marks
|
return random.item([
|
||||||
[0x0483, 0x0489],
|
[0x0300, 0x036F], // Combining Diacritical Marks
|
||||||
[0x07EB, 0x07F3],
|
[0x0483, 0x0489],
|
||||||
[0x135D, 0x135F],
|
[0x07EB, 0x07F3],
|
||||||
[0x1A7F, 0x1A7F],
|
[0x135D, 0x135F],
|
||||||
[0x1B6B, 0x1B73],
|
[0x1A7F, 0x1A7F],
|
||||||
[0x1DC0, 0x1DFF], // Combining Diacritical Marks Supplement
|
[0x1B6B, 0x1B73],
|
||||||
[0x20D0, 0x2DFF],
|
[0x1DC0, 0x1DFF], // Combining Diacritical Marks Supplement
|
||||||
[0x3099, 0x309A],
|
[0x20D0, 0x2DFF],
|
||||||
[0xA66F, 0xA6F1],
|
[0x3099, 0x309A],
|
||||||
[0xA8E0, 0xA8F1],
|
[0xA66F, 0xA6F1],
|
||||||
[0xFE20, 0xFE26], // Combining Half Marks
|
[0xA8E0, 0xA8F1],
|
||||||
[0x101FD, 0x101FD],
|
[0xFE20, 0xFE26], // Combining Half Marks
|
||||||
[0x1D165, 0x1D169],
|
[0x101FD, 0x101FD],
|
||||||
[0x1D16D, 0x1D172],
|
[0x1D165, 0x1D169],
|
||||||
[0x1D17B, 0x1D18B],
|
[0x1D16D, 0x1D172],
|
||||||
[0x1D1AA, 0x1D1AD],
|
[0x1D17B, 0x1D18B],
|
||||||
[0x1D242, 0x1D244]
|
[0x1D1AA, 0x1D1AD],
|
||||||
])},
|
[0x1D242, 0x1D244]
|
||||||
unicodeBMP: function() { return random.item([
|
])
|
||||||
// BMP = Basic Multilingual Plane
|
},
|
||||||
[0x0000, 0xFFFF]
|
unicodeBMP: function () {
|
||||||
])},
|
return random.item([
|
||||||
unicodeSMP: function() { return random.item([
|
// BMP = Basic Multilingual Plane
|
||||||
// SMP = Supplementary Multilingual Plane
|
[0x0000, 0xFFFF]
|
||||||
[0x10000, 0x13FFF],
|
])
|
||||||
[0x16000, 0x16FFF],
|
},
|
||||||
[0x1B000, 0x1BFFF],
|
unicodeSMP: function () {
|
||||||
[0x1D000, 0x1DFFF],
|
return random.item([
|
||||||
[0x1F000, 0x1FFFF]
|
// SMP = Supplementary Multilingual Plane
|
||||||
])},
|
[0x10000, 0x13FFF],
|
||||||
unicodeSIP: function() { return random.item([
|
[0x16000, 0x16FFF],
|
||||||
// SIP = Supplementary Ideographic Plane
|
[0x1B000, 0x1BFFF],
|
||||||
[0x20000, 0x2BFFF],
|
[0x1D000, 0x1DFFF],
|
||||||
[0x2F000, 0x2FFFF]
|
[0x1F000, 0x1FFFF]
|
||||||
])},
|
])
|
||||||
unicodeSSP: function() { return random.item([
|
},
|
||||||
// SSP = Supplementary Special-purpose Plane
|
unicodeSIP: function () {
|
||||||
[0xE0000, 0xE0FFF]
|
return random.item([
|
||||||
])},
|
// SIP = Supplementary Ideographic Plane
|
||||||
registeredFontFeatures: function() { return random.pick([
|
[0x20000, 0x2BFFF],
|
||||||
'aalt', 'abvf', 'abvm', 'abvs', 'afrc', 'akhn', 'blwf', 'blwm', 'blws',
|
[0x2F000, 0x2FFFF]
|
||||||
'calt', 'case', 'ccmp', 'cfar', 'cjct', 'clig', 'cpct', 'cpsp', 'cswh',
|
])
|
||||||
'curs', 'cv01-cv99', 'c2pc', 'c2sc', 'dist', 'dlig', 'dnom', 'expt',
|
},
|
||||||
'falt', 'fin2', 'fin3', 'fina', 'frac', 'fwid', 'half', 'haln', 'halt',
|
unicodeSSP: function () {
|
||||||
'hist', 'hkna', 'hlig', 'hngl', 'hojo', 'hwid', 'init', 'isol', 'ital',
|
return random.item([
|
||||||
'jalt', 'jp78', 'jp83', 'jp90', 'jp04', 'kern', 'lfbd', 'liga', 'ljmo',
|
// SSP = Supplementary Special-purpose Plane
|
||||||
'lnum', 'locl', 'ltra', 'ltrm', 'mark', 'med2', 'medi', 'mgrk', 'mkmk',
|
[0xE0000, 0xE0FFF]
|
||||||
'mset', 'nalt', 'nlck', 'nukt', 'numr', 'onum', 'opbd', 'ordn', 'ornm',
|
])
|
||||||
'palt', 'pcap', 'pkna', 'pnum', 'pref', 'pres', 'pstf', 'psts', 'pwid',
|
},
|
||||||
'qwid', 'rand', 'rkrf', 'rlig', 'rphf', 'rtbd', 'rtla', 'rtlm', 'ruby',
|
registeredFontFeatures: function () {
|
||||||
'salt', 'sinf', 'size', 'smcp', 'smpl', 'ss01', 'ss02', 'ss03', 'ss04',
|
return random.pick([
|
||||||
'ss05', 'ss06', 'ss07', 'ss08', 'ss09', 'ss10', 'ss11', 'ss12', 'ss13',
|
'aalt', 'abvf', 'abvm', 'abvs', 'afrc', 'akhn', 'blwf', 'blwm', 'blws',
|
||||||
'ss14', 'ss15', 'ss16', 'ss17', 'ss18', 'ss19', 'ss20', 'subs', 'sups',
|
'calt', 'case', 'ccmp', 'cfar', 'cjct', 'clig', 'cpct', 'cpsp', 'cswh',
|
||||||
'swsh', 'titl', 'tjmo', 'tnam', 'tnum', 'trad', 'twid', 'unic', 'valt',
|
'curs', 'cv01-cv99', 'c2pc', 'c2sc', 'dist', 'dlig', 'dnom', 'expt',
|
||||||
'vatu', 'vert', 'vhal', 'vjmo', 'vkna', 'vkrn', 'vpal', 'vrt2', 'zero'
|
'falt', 'fin2', 'fin3', 'fina', 'frac', 'fwid', 'half', 'haln', 'halt',
|
||||||
])},
|
'hist', 'hkna', 'hlig', 'hngl', 'hojo', 'hwid', 'init', 'isol', 'ital',
|
||||||
assignmentOperator: function() { return random.pick([
|
'jalt', 'jp78', 'jp83', 'jp90', 'jp04', 'kern', 'lfbd', 'liga', 'ljmo',
|
||||||
"=", "-=", "+=", "*=", "/="
|
'lnum', 'locl', 'ltra', 'ltrm', 'mark', 'med2', 'medi', 'mgrk', 'mkmk',
|
||||||
])},
|
'mset', 'nalt', 'nlck', 'nukt', 'numr', 'onum', 'opbd', 'ordn', 'ornm',
|
||||||
arithmeticOperator: function() { return random.pick([
|
'palt', 'pcap', 'pkna', 'pnum', 'pref', 'pres', 'pstf', 'psts', 'pwid',
|
||||||
"%", "-", "+", "*", "/"
|
'qwid', 'rand', 'rkrf', 'rlig', 'rphf', 'rtbd', 'rtla', 'rtlm', 'ruby',
|
||||||
])},
|
'salt', 'sinf', 'size', 'smcp', 'smpl', 'ss01', 'ss02', 'ss03', 'ss04',
|
||||||
currency: function() { return random.pick([
|
'ss05', 'ss06', 'ss07', 'ss08', 'ss09', 'ss10', 'ss11', 'ss12', 'ss13',
|
||||||
// https://en.wikipedia.org/wiki/ISO_4217
|
'ss14', 'ss15', 'ss16', 'ss17', 'ss18', 'ss19', 'ss20', 'subs', 'sups',
|
||||||
"USD", "USS", "USN", "EUR", "CHF", "GBP", "XAG", "XBA", "XBB", "XBC",
|
'swsh', 'titl', 'tjmo', 'tnam', 'tnum', 'trad', 'twid', 'unic', 'valt',
|
||||||
"XBD", "XSU", "XTS", "XXX",
|
'vatu', 'vert', 'vhal', 'vjmo', 'vkna', 'vkrn', 'vpal', 'vrt2', 'zero'
|
||||||
])},
|
])
|
||||||
|
},
|
||||||
|
assignmentOperator: function () {
|
||||||
|
return random.pick([
|
||||||
|
"=", "-=", "+=", "*=", "/="
|
||||||
|
])
|
||||||
|
},
|
||||||
|
arithmeticOperator: function () {
|
||||||
|
return random.pick([
|
||||||
|
"%", "-", "+", "*", "/"
|
||||||
|
])
|
||||||
|
},
|
||||||
|
currency: function () {
|
||||||
|
return random.pick([
|
||||||
|
// https://en.wikipedia.org/wiki/ISO_4217
|
||||||
|
"USD", "USS", "USN", "EUR", "CHF", "GBP", "XAG", "XBA", "XBB", "XBC",
|
||||||
|
"XBD", "XSU", "XTS", "XXX",
|
||||||
|
])
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
make.types = {
|
make.types = {
|
||||||
random: function() {
|
random: function () {
|
||||||
return random.item([
|
return random.item([
|
||||||
"true",
|
"true",
|
||||||
"null",
|
"null",
|
||||||
|
|
|
@ -9,15 +9,15 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
function MersenneTwister()
|
function MersenneTwister() {
|
||||||
{
|
|
||||||
const N = 624;
|
const N = 624;
|
||||||
const M = 397;
|
const M = 397;
|
||||||
const UPPER_MASK = 0x80000000;
|
const UPPER_MASK = 0x80000000;
|
||||||
const LOWER_MASK = 0x7fffffff;
|
const LOWER_MASK = 0x7fffffff;
|
||||||
const MAG01 = new Int32Array([0, 0x9908b0df]);
|
const MAG01 = new Int32Array([0, 0x9908b0df]);
|
||||||
|
|
||||||
let mt = new Int32Array(N); /* the array for the state vector */
|
let mt = new Int32Array(N);
|
||||||
|
/* the array for the state vector */
|
||||||
let mti = 625;
|
let mti = 625;
|
||||||
|
|
||||||
this.seed = function (s) {
|
this.seed = function (s) {
|
||||||
|
@ -27,28 +27,28 @@ function MersenneTwister()
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
this.export_state = function() {
|
this.export_state = function () {
|
||||||
return [mt, mti];
|
return [mt, mti];
|
||||||
};
|
};
|
||||||
|
|
||||||
this.import_state = function(s) {
|
this.import_state = function (s) {
|
||||||
mt = s[0];
|
mt = s[0];
|
||||||
mti = s[1];
|
mti = s[1];
|
||||||
};
|
};
|
||||||
|
|
||||||
this.export_mta = function() {
|
this.export_mta = function () {
|
||||||
return mt;
|
return mt;
|
||||||
};
|
};
|
||||||
|
|
||||||
this.import_mta = function(_mta) {
|
this.import_mta = function (_mta) {
|
||||||
mt = _mta;
|
mt = _mta;
|
||||||
};
|
};
|
||||||
|
|
||||||
this.export_mti = function() {
|
this.export_mti = function () {
|
||||||
return mti;
|
return mti;
|
||||||
};
|
};
|
||||||
|
|
||||||
this.import_mti = function(_mti) {
|
this.import_mti = function (_mti) {
|
||||||
mti = _mti;
|
mti = _mti;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -56,16 +56,16 @@ function MersenneTwister()
|
||||||
let y, kk;
|
let y, kk;
|
||||||
|
|
||||||
if (mti >= N) { /* generate N words at one time */
|
if (mti >= N) { /* generate N words at one time */
|
||||||
for (kk = 0; kk < N-M; kk++) {
|
for (kk = 0; kk < N - M; kk++) {
|
||||||
y = ((mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK));
|
y = ((mt[kk] & UPPER_MASK) | (mt[kk + 1] & LOWER_MASK));
|
||||||
mt[kk] = (mt[kk+M] ^ (y >>> 1) ^ MAG01[y & 0x1]);
|
mt[kk] = (mt[kk + M] ^ (y >>> 1) ^ MAG01[y & 0x1]);
|
||||||
}
|
}
|
||||||
for (; kk < N-1; kk++) {
|
for (; kk < N - 1; kk++) {
|
||||||
y = ((mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK));
|
y = ((mt[kk] & UPPER_MASK) | (mt[kk + 1] & LOWER_MASK));
|
||||||
mt[kk] = (mt[kk+(M-N)] ^ (y >>> 1) ^ MAG01[y & 0x1]);
|
mt[kk] = (mt[kk + (M - N)] ^ (y >>> 1) ^ MAG01[y & 0x1]);
|
||||||
}
|
}
|
||||||
y = ((mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK));
|
y = ((mt[N - 1] & UPPER_MASK) | (mt[0] & LOWER_MASK));
|
||||||
mt[N-1] = (mt[M-1] ^ (y >>> 1) ^ MAG01[y & 0x1]);
|
mt[N - 1] = (mt[M - 1] ^ (y >>> 1) ^ MAG01[y & 0x1]);
|
||||||
mti = 0;
|
mti = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ var random = {
|
||||||
twister: null,
|
twister: null,
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Must be called before any other methods can be called to initialize MersenneTwister.
|
* Must be called before any other methods can be called to initialize MersenneTwister.
|
||||||
* @param {number|null|undefined} seed Value to initialize MersenneTwister.
|
* @param {number|null|undefined} seed Value to initialize MersenneTwister.
|
||||||
*/
|
*/
|
||||||
init: function (seed) {
|
init: function (seed) {
|
||||||
if (seed == null || seed === undefined) {
|
if (seed == null || seed === undefined) {
|
||||||
seed = new Date().getTime();
|
seed = new Date().getTime();
|
||||||
|
@ -21,10 +21,10 @@ var random = {
|
||||||
limit = 0xffffffff;
|
limit = 0xffffffff;
|
||||||
}
|
}
|
||||||
let x = (0x100000000 / limit) >>> 0,
|
let x = (0x100000000 / limit) >>> 0,
|
||||||
y = (x * limit) >>> 0, r;
|
y = (x * limit) >>> 0, r;
|
||||||
do {
|
do {
|
||||||
r = this.twister.int32();
|
r = this.twister.int32();
|
||||||
} while(y && r >= y);
|
} while (y && r >= y);
|
||||||
return (r / x) >>> 0;
|
return (r / x) >>> 0;
|
||||||
},
|
},
|
||||||
float: function () {
|
float: function () {
|
||||||
|
@ -39,7 +39,7 @@ var random = {
|
||||||
}
|
}
|
||||||
return this.number(limit - start + 1) + start;
|
return this.number(limit - start + 1) + start;
|
||||||
},
|
},
|
||||||
ludOneTo: function(limit) {
|
ludOneTo: function (limit) {
|
||||||
// Returns a float in [1, limit]. The logarithm has uniform distribution.
|
// Returns a float in [1, limit]. The logarithm has uniform distribution.
|
||||||
return Math.exp(this.float() * Math.log(limit));
|
return Math.exp(this.float() * Math.log(limit));
|
||||||
},
|
},
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
utils.block = {
|
utils.block = {
|
||||||
block: function(list, optional) {
|
block: function (list, optional) {
|
||||||
if (optional == true) {
|
if (optional == true) {
|
||||||
if (random.chance(6)) {
|
if (random.chance(6)) {
|
||||||
return '';
|
return '';
|
||||||
|
@ -16,7 +16,7 @@ utils.block = {
|
||||||
if (typeof(item) == "string") {
|
if (typeof(item) == "string") {
|
||||||
return item;
|
return item;
|
||||||
}
|
}
|
||||||
if (item instanceof(Array)) {
|
if (item instanceof (Array)) {
|
||||||
let s = "";
|
let s = "";
|
||||||
for (let i = 0; i < item.length; i++) {
|
for (let i = 0; i < item.length; i++) {
|
||||||
s += go_deeper(item[i]);
|
s += go_deeper(item[i]);
|
||||||
|
|
|
@ -11,7 +11,7 @@ utils.script = {
|
||||||
return "(" + params.join(", ") + ")";
|
return "(" + params.join(", ") + ")";
|
||||||
},
|
},
|
||||||
methodCall: function (objectName, methodHash) {
|
methodCall: function (objectName, methodHash) {
|
||||||
if(!utils.common.getKeysFromHash(methodHash).length || !objectName) {
|
if (!utils.common.getKeysFromHash(methodHash).length || !objectName) {
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
var methodName = random.key(methodHash);
|
var methodName = random.key(methodHash);
|
||||||
|
@ -22,20 +22,20 @@ utils.script = {
|
||||||
return objectName + "." + methodName + utils.script..methodHead(methodArgs);
|
return objectName + "." + methodName + utils.script..methodHead(methodArgs);
|
||||||
},
|
},
|
||||||
setAttribute: function (objectName, attributeHash) {
|
setAttribute: function (objectName, attributeHash) {
|
||||||
if(!utils.common.getKeysFromHash(attributeHash).length || !objectName) {
|
if (!utils.common.getKeysFromHash(attributeHash).length || !objectName) {
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
var attributeName = random.key(attributeHash);
|
var attributeName = random.key(attributeHash);
|
||||||
var attributeValue = random.pick(attributeHash[attributeName]);
|
var attributeValue = random.pick(attributeHash[attributeName]);
|
||||||
var operator = " = ";
|
var operator = " = ";
|
||||||
/*
|
/*
|
||||||
if (typeof(attributeValue) == "number" && Random.chance(8)) {
|
if (typeof(attributeValue) == "number" && Random.chance(8)) {
|
||||||
operator = " " + Make.randomAssignmentOperator() + " ";
|
operator = " " + Make.randomAssignmentOperator() + " ";
|
||||||
}
|
}
|
||||||
if (typeof(attributeValue) == "string") {
|
if (typeof(attributeValue) == "string") {
|
||||||
attributeValue = "'" + attributeValue + "'";
|
attributeValue = "'" + attributeValue + "'";
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
return objectName + "." + attributeName + operator + attributeValue + ";";
|
return objectName + "." + attributeName + operator + attributeValue + ";";
|
||||||
},
|
},
|
||||||
makeConstraint: function (keys, values) {
|
makeConstraint: function (keys, values) {
|
||||||
|
@ -85,15 +85,18 @@ utils.script = {
|
||||||
return "(document.body || document.documentElement).appendChild" + utils.script..methodHead([name]);
|
return "(document.body || document.documentElement).appendChild" + utils.script..methodHead([name]);
|
||||||
},
|
},
|
||||||
forceGC: function () {
|
forceGC: function () {
|
||||||
if (platform.isMozilla) {}
|
if (platform.isMozilla) {
|
||||||
if (platform.isChrome) {
|
}
|
||||||
if (window.GCController)
|
if (platform.isChrome) {
|
||||||
return GCController.collect();
|
if (window.GCController)
|
||||||
|
return GCController.collect();
|
||||||
|
}
|
||||||
|
if (platform.isSafari) {
|
||||||
|
}
|
||||||
|
if (platform.isIE) {
|
||||||
}
|
}
|
||||||
if (platform.isSafari) {}
|
|
||||||
if (platform.isIE) {}
|
|
||||||
},
|
},
|
||||||
getRandomElement: function() {
|
getRandomElement: function () {
|
||||||
return "document.getElementsByTagName('*')[" + random.number(document.getElementsByTagName("*").length) + "]";
|
return "document.getElementsByTagName('*')[" + random.number(document.getElementsByTagName("*").length) + "]";
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue