Add random utility class

This commit is contained in:
Christoph Diehl 2017-04-06 18:12:24 +02:00
parent c7460c2780
commit 7b5855e18f

140
random/random.js Normal file
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var Random = {
twister: null,
init: function (seed) {
if (seed == null || seed === undefined) {
seed = new Date().getTime();
}
this.twister = new MersenneTwister();
this.twister.seed(seed);
},
number: function (limit) {
// Returns an integer in [0, limit]. Uniform distribution.
if (limit == 0) {
return limit;
}
if (limit == null || limit === undefined) {
limit = 0xffffffff;
}
return (this.twister.int32() >>> 0) % limit;
},
float: function () {
// Returns a float in [0, 1]. Uniform distribution.
return this.twister.real2() >>> 0;
},
range: function (start, limit) {
// Returns an integer in [start, limit]. Uniform distribution.
if (isNaN(start) || isNaN(limit)) {
Utils.traceback();
throw new TypeError("Random.range() received a non number type: '" + start + "', '" + limit + "')");
}
return Random.number(limit - start + 1) + start;
},
ludOneTo: function(limit) {
// Returns a float in [1, limit]. The logarithm has uniform distribution.
return Math.exp(Random.float() * Math.log(limit));
},
index: function (list) {
if (!(list instanceof Array || (typeof list != "string" && "length" in list))) {
Utils.traceback();
throw new TypeError("Random.index() received a non array type: '" + list + "'");
}
return list[this.number(list.length)];
},
key: function (obj) {
var list = [];
for (var i in obj) {
list.push(i);
}
return this.index(list);
},
bool: function () {
return this.index([true, false]);
},
pick: function (obj) {
if (typeof obj == "function") {
return obj();
}
if (obj instanceof Array) {
return this.pick(this.index(obj));
}
return obj;
},
chance: function (limit) {
if (limit == null || limit === undefined) {
limit = 2;
}
if (isNaN(limit)) {
Utils.traceback();
throw new TypeError("Random.chance() received a non number type: '" + limit + "'");
}
return this.number(limit) == 1;
},
choose: function (list, flat) {
if (!(list instanceof Array)) {
Utils.traceback();
throw new TypeError("Random.choose() received a non-array type: '" + list + "'");
}
var total = 0;
for (var i = 0; i < list.length; i++) {
total += list[i][0];
}
var n = this.number(total);
for (var i = 0; i < list.length; i++) {
if (n < list[i][0]) {
if (flat == true) {
return list[i][1];
} else {
return this.pick([list[i][1]]);
}
}
n = n - list[i][0];
}
if (flat == true) {
return list[0][1];
}
return this.pick([list[0][1]]);
},
weighted: function (wa) {
// More memory-hungry but hopefully faster than Random.choose$flat
var a = [];
for (var i = 0; i < wa.length; ++i) {
for (var j = 0; j < wa[i].w; ++j) {
a.push(wa[i].v);
}
}
return a;
},
use: function (obj) {
return Random.bool() ? obj : "";
},
shuffle: function (arr) {
var len = arr.length;
var i = len;
while (i--) {
var p = Random.number(i + 1);
var t = arr[i];
arr[i] = arr[p];
arr[p] = t;
}
},
shuffled: function (arr) {
var newArray = arr.slice();
Random.shuffle(newArray);
return newArray;
},
some: function (list, limit) {
if (!(list instanceof Array)) {
Utils.traceback();
throw new TypeError("Random.some() received a non-array type: '" + list + "'");
}
if (typeof limit == 'number') {
limit = this.range(0, list.length);
}
var result = [];
for (var i = 0; i < limit; i++) {
result.push(this.pick(list));
}
return result;
}
};