Further refactoring of make.numbers

This commit is contained in:
pyoor 2018-08-20 12:22:16 -04:00
parent ad5ae56561
commit e611cb8a19

View file

@ -7,7 +7,7 @@ const random = require('../random')
class number extends make {
/**
* Generate a number that is more likely to exceed the supplied boundary
* Returns a number that is more likely to exceed the supplied boundary
* @param value {number}
* @private
*/
@ -27,7 +27,7 @@ class number extends make {
}
/**
* Generate a int8 [-128, 127]
* Returns a int8 [-128, 127]
* @param bypass {boolean} - Determines if the range should be exceeded
* @returns {number}
*/
@ -43,7 +43,7 @@ class number extends make {
}
/**
* Generate a uint8 [0, 255]
* Returns a uint8 [0, 255]
* @param bypass {boolean} - Determines if the range should be exceeded
* @returns {number}
*/
@ -56,7 +56,7 @@ class number extends make {
}
/**
* Generate a int16 [-32768, 32767]
* Returns a int16 [-32768, 32767]
* @param bypass {boolean} - Determines if the range should be exceeded
* @returns {number}
*/
@ -72,7 +72,7 @@ class number extends make {
}
/**
* Generate a uint16 [0, 65535]
* Returns a uint16 [0, 65535]
* @param bypass {boolean} - Determines if the range should be exceeded
* @returns {*}
*/
@ -85,7 +85,7 @@ class number extends make {
}
/**
* Generate a int32 [-2147483648, 2147483647]
* Returns a int32 [-2147483648, 2147483647]
* @param bypass {boolean} - Determines if the range should be exceeded
* @returns {number}
*/
@ -101,7 +101,7 @@ class number extends make {
}
/**
* Generate a uint32 [0, 4294967295]
* Returns a uint32 [0, 4294967295]
* @param bypass {boolean} - Determines if the range should be exceeded
* @returns {number}
*/
@ -113,36 +113,34 @@ class number extends make {
return random.range(0, 4294967295)
}
/**
* Returns a random floating point number
* @returns {number}
*/
static float () {
let n
if (random.chance(32)) {
/* if (random.chance(32)) {
switch (random.number(4)) {
case 0:
n = random.range(Number.MIN_VALUE, Number.MAX_VALUE)
break
return random.range(Number.MIN_VALUE, Number.MAX_VALUE)
case 1:
n = Math.pow(10, 1) / Math.pow(10, random.number(307))
break
return Math.pow(10, 1) / Math.pow(10, random.number(307))
case 2:
n = Math.pow(2, random.float() * random.float() * 64)
break
return Math.pow(2, random.float() * random.float() * 64)
case 3:
n = Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9))
break
return Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9))
}
return n
}
switch (random.number(6)) {
default:
n = random.float()
}
return n
}
static range () {
return random.pick([1, 2, 3, 4, 6, 8, 16, 32, 64, number.tiny])
} */
return random.float()
}
/**
* Returnss a float value within the supplied range
* @param {number} min - Start value
* @param {number} max - End value
* @param {number} precision
* @returns {number}
*/
static frange (min, max, precision) {
let x = Math.random() * (min - max) + max
if (precision) {
@ -152,21 +150,28 @@ class number extends make {
return x
}
/**
* Returnss a random power of 2 between 1 and 2048
* @returns {number}
*/
static tiny () {
return Math.pow(2, random.number(12))
}
static unsigned () {
if (random.chance(2)) {
return Math.abs(number.any())
}
return Math.pow(2, random.number(random.number(65))) + random.number(3) - 1
// Calling random.number twice prefers lower values
return Math.pow(2, random.number(random.number(13)))
}
/**
* Returns a random number adjacent to the supplied number
* @param {number} number
* @returns {number}
*/
static even (number) {
return number % 2 === 1 ? ++number : number
}
/**
* Returns a random number that may be interesting
* @returns {number}
*/
static interesting () {
return random.choose([
[50, [-128, -1, 0, 1, 16, 32, 64, 100, 127]],
@ -175,14 +180,40 @@ class number extends make {
])
}
static any () {
let value = random.choose([
[1, number.interesting],
[1, number.float],
[1, number.unsigned],
[1, [number.range, number.tiny]]
/**
* Returns a random signed number
* @returns {number}
*/
static signed () {
return random.choose([
[50, [number.int8]],
[30, [number.int16]],
[1, [number.int32]]
])
}
/**
* Returns a random unsigned number
* @returns {number}
*/
static unsigned () {
return random.choose([
[50, [number.uint8]],
[30, [number.uint16]],
[1, [number.uint32]]
])
}
/**
* Returns a random number using the type base number generators above
* @returns {number}
*/
static any () {
return random.choose([
[50, [number.int8, number.uint8]],
[30, [number.int16, number.uint16]],
[1, [number.int32, number.uint32]]
])
return random.chance(10) ? -value : value
}
}