Further refactoring of make.numbers
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1 changed files with 74 additions and 43 deletions
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@ -7,7 +7,7 @@ const random = require('../random')
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class number extends make {
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/**
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* Generate a number that is more likely to exceed the supplied boundary
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* Returns a number that is more likely to exceed the supplied boundary
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* @param value {number}
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* @private
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*/
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@ -27,7 +27,7 @@ class number extends make {
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}
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/**
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* Generate a int8 [-128, 127]
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* Returns a int8 [-128, 127]
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* @param bypass {boolean} - Determines if the range should be exceeded
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* @returns {number}
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*/
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@ -43,7 +43,7 @@ class number extends make {
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}
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/**
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* Generate a uint8 [0, 255]
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* Returns a uint8 [0, 255]
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* @param bypass {boolean} - Determines if the range should be exceeded
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* @returns {number}
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*/
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@ -56,7 +56,7 @@ class number extends make {
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}
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/**
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* Generate a int16 [-32768, 32767]
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* Returns a int16 [-32768, 32767]
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* @param bypass {boolean} - Determines if the range should be exceeded
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* @returns {number}
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*/
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@ -72,7 +72,7 @@ class number extends make {
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}
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/**
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* Generate a uint16 [0, 65535]
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* Returns a uint16 [0, 65535]
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* @param bypass {boolean} - Determines if the range should be exceeded
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* @returns {*}
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*/
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@ -85,7 +85,7 @@ class number extends make {
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}
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/**
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* Generate a int32 [-2147483648, 2147483647]
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* Returns a int32 [-2147483648, 2147483647]
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* @param bypass {boolean} - Determines if the range should be exceeded
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* @returns {number}
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*/
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@ -101,7 +101,7 @@ class number extends make {
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}
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/**
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* Generate a uint32 [0, 4294967295]
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* Returns a uint32 [0, 4294967295]
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* @param bypass {boolean} - Determines if the range should be exceeded
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* @returns {number}
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*/
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@ -113,36 +113,34 @@ class number extends make {
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return random.range(0, 4294967295)
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}
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/**
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* Returns a random floating point number
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* @returns {number}
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*/
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static float () {
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let n
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if (random.chance(32)) {
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/* if (random.chance(32)) {
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switch (random.number(4)) {
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case 0:
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n = random.range(Number.MIN_VALUE, Number.MAX_VALUE)
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break
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return random.range(Number.MIN_VALUE, Number.MAX_VALUE)
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case 1:
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n = Math.pow(10, 1) / Math.pow(10, random.number(307))
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break
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return Math.pow(10, 1) / Math.pow(10, random.number(307))
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case 2:
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n = Math.pow(2, random.float() * random.float() * 64)
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break
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return Math.pow(2, random.float() * random.float() * 64)
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case 3:
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n = Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9))
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break
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return Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9))
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}
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return n
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}
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switch (random.number(6)) {
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default:
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n = random.float()
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}
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return n
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}
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static range () {
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return random.pick([1, 2, 3, 4, 6, 8, 16, 32, 64, number.tiny])
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} */
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return random.float()
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}
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/**
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* Returnss a float value within the supplied range
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* @param {number} min - Start value
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* @param {number} max - End value
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* @param {number} precision
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* @returns {number}
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*/
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static frange (min, max, precision) {
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let x = Math.random() * (min - max) + max
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if (precision) {
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@ -152,21 +150,28 @@ class number extends make {
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return x
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}
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/**
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* Returnss a random power of 2 between 1 and 2048
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* @returns {number}
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*/
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static tiny () {
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return Math.pow(2, random.number(12))
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}
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static unsigned () {
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if (random.chance(2)) {
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return Math.abs(number.any())
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}
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return Math.pow(2, random.number(random.number(65))) + random.number(3) - 1
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// Calling random.number twice prefers lower values
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return Math.pow(2, random.number(random.number(13)))
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}
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/**
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* Returns a random number adjacent to the supplied number
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* @param {number} number
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* @returns {number}
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*/
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static even (number) {
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return number % 2 === 1 ? ++number : number
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}
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/**
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* Returns a random number that may be interesting
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* @returns {number}
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*/
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static interesting () {
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return random.choose([
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[50, [-128, -1, 0, 1, 16, 32, 64, 100, 127]],
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@ -175,14 +180,40 @@ class number extends make {
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])
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}
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static any () {
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let value = random.choose([
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[1, number.interesting],
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[1, number.float],
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[1, number.unsigned],
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[1, [number.range, number.tiny]]
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/**
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* Returns a random signed number
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* @returns {number}
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*/
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static signed () {
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return random.choose([
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[50, [number.int8]],
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[30, [number.int16]],
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[1, [number.int32]]
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])
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}
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/**
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* Returns a random unsigned number
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* @returns {number}
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*/
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static unsigned () {
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return random.choose([
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[50, [number.uint8]],
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[30, [number.uint16]],
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[1, [number.uint32]]
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])
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}
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/**
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* Returns a random number using the type base number generators above
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* @returns {number}
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*/
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static any () {
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return random.choose([
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[50, [number.int8, number.uint8]],
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[30, [number.int16, number.uint16]],
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[1, [number.int32, number.uint32]]
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])
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return random.chance(10) ? -value : value
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}
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}
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