Add parseUniforms and parseAttributes for WebGL shaders
This commit is contained in:
parent
3ddc37a7e9
commit
f0befe57fc
1 changed files with 18 additions and 0 deletions
|
@ -64,5 +64,23 @@
|
|||
'ArrayBufferView'
|
||||
]
|
||||
return random.item(sources)
|
||||
},
|
||||
parseUniforms: (shader) => {
|
||||
let names = [], result = shader.match(/uniform .* (\w+)(?=;)/gm)
|
||||
if (result) {
|
||||
result.forEach(function (v) {
|
||||
names.push(v.split(" ").pop())
|
||||
})
|
||||
}
|
||||
return names
|
||||
},
|
||||
parseAttributes: (shader) => {
|
||||
let names = [], result = shader.match(/attribute .* (\w+)(?=;)/gm)
|
||||
if (result) {
|
||||
result.forEach(function (v) {
|
||||
names.push(v.split(" ").pop())
|
||||
})
|
||||
}
|
||||
return names
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue