diff --git a/lib/make/webgl.js b/lib/make/webgl.js index db6f384..aef2a66 100644 --- a/lib/make/webgl.js +++ b/lib/make/webgl.js @@ -551,5 +551,192 @@ make.webgl = { ]) } return random.item(usage) + }, + randomParameter: (isWebGL2) => { + let pname = [ + 'ACTIVE_TEXTURE', + 'ALIASED_LINE_WIDTH_RANGE', + 'ALIASED_POINT_SIZE_RANGE', + 'ALPHA_BITS', + 'ARRAY_BUFFER_BINDING', + 'BLEND', + 'BLEND_COLOR', + 'BLEND_DST_ALPHA', + 'BLEND_DST_RGB', + 'BLEND_EQUATION_ALPHA', + 'BLEND_EQUATION_RGB', + 'BLEND_SRC_ALPHA', + 'BLEND_SRC_RGB', + 'BLUE_BITS', + 'COLOR_CLEAR_VALUE', + 'COLOR_WRITEMASK', + 'COMPRESSED_TEXTURE_FORMATS', + 'CULL_FACE', + 'CULL_FACE_MODE', + 'CURRENT_PROGRAM', + 'DEPTH_BITS', + 'DEPTH_CLEAR_VALUE', + 'DEPTH_FUNC', + 'DEPTH_RANGE', + 'DEPTH_TEST', + 'DEPTH_WRITEMASK', + 'DITHER', + 'ELEMENT_ARRAY_BUFFER_BINDING', + 'FRAMEBUFFER_BINDING', + 'FRONT_FACE', + 'GENERATE_MIPMAP_HINT', + 'GREEN_BITS', + 'IMPLEMENTATION_COLOR_READ_FORMAT', + 'IMPLEMENTATION_COLOR_READ_TYPE', + 'LINE_WIDTH', + 'MAX_COMBINED_TEXTURE_IMAGE_UNITS', + 'MAX_CUBE_MAP_TEXTURE_SIZE', + 'MAX_FRAGMENT_UNIFORM_VECTORS', + 'MAX_RENDERBUFFER_SIZE', + 'MAX_TEXTURE_IMAGE_UNITS', + 'MAX_TEXTURE_SIZE', + 'MAX_VARYING_VECTORS', + 'MAX_VERTEX_ATTRIBS', + 'MAX_VERTEX_TEXTURE_IMAGE_UNITS', + 'MAX_VERTEX_UNIFORM_VECTORS', + 'MAX_VIEWPORT_DIMS', + 'PACK_ALIGNMENT', + 'POLYGON_OFFSET_FACTOR', + 'POLYGON_OFFSET_FILL', + 'POLYGON_OFFSET_UNITS', + 'RED_BITS', + 'RENDERBUFFER_BINDING', + 'RENDERER', + 'SAMPLE_ALPHA_TO_COVERAGE', + 'SAMPLE_BUFFERS', + 'SAMPLE_COVERAGE', + 'SAMPLE_COVERAGE_INVERT', + 'SAMPLE_COVERAGE_VALUE', + 'SAMPLES', + 'SCISSOR_BOX', + 'SCISSOR_TEST', + 'SHADING_LANGUAGE_VERSION', + 'STENCIL_BACK_FAIL', + 'STENCIL_BACK_FUNC', + 'STENCIL_BACK_PASS_DEPTH_FAIL', + 'STENCIL_BACK_PASS_DEPTH_PASS', + 'STENCIL_BACK_REF', + 'STENCIL_BACK_VALUE_MASK', + 'STENCIL_BACK_WRITEMASK', + 'STENCIL_BITS', + 'STENCIL_CLEAR_VALUE', + 'STENCIL_FAIL', + 'STENCIL_FUNC', + 'STENCIL_PASS_DEPTH_FAIL', + 'STENCIL_PASS_DEPTH_PASS', + 'STENCIL_REF', + 'STENCIL_TEST', + 'STENCIL_VALUE_MASK', + 'STENCIL_WRITEMASK', + 'SUBPIXEL_BITS', + 'TEXTURE_BINDING_2D', + 'TEXTURE_BINDING_CUBE_MAP', + 'UNPACK_ALIGNMENT', + 'UNPACK_COLORSPACE_CONVERSION_WEBGL', + 'UNPACK_FLIP_Y_WEBGL', + 'UNPACK_PREMULTIPLY_ALPHA_WEBGL', + 'VENDOR', + 'VERSION', + 'VIEWPORT', + 'VERSION', + 'SHADING_LANGUAGE_VERSION', + 'VENDOR', + 'RENDERER' + ] + + if (isWebGL2) { + pname.extends([ + 'COPY_READ_BUFFER_BINDING', + 'COPY_WRITE_BUFFER_BINDING', + 'DRAW_BUFFERi', + 'DRAW_FRAMEBUFFER_BINDING', + 'FRAGMENT_SHADER_DERIVATIVE_HINT', + 'MAX_3D_TEXTURE_SIZE', + 'MAX_ARRAY_TEXTURE_LAYERS', + 'MAX_CLIENT_WAIT_TIMEOUT_WEBGL', + 'MAX_COLOR_ATTACHMENTS', + 'MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', + 'MAX_COMBINED_UNIFORM_BLOCKS', + 'MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', + 'MAX_DRAW_BUFFERS', + 'MAX_ELEMENT_INDEX', + 'MAX_ELEMENTS_INDICE', + 'MAX_ELEMENTS_VERTICES', + 'MAX_FRAGMENT_INPUT_COMPONENTS', + 'MAX_FRAGMENT_UNIFORM_BLOCKS', + 'MAX_FRAGMENT_UNIFORM_COMPONENTS', + 'MAX_PROGRAM_TEXEL_OFFSET', + 'MAX_SAMPLES', + 'MAX_SERVER_WAIT_TIMEOUT', + 'MAX_TEXTURE_LOD_BIAS', + 'MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', + 'MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', + 'MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', + 'MAX_UNIFORM_BLOCK_SIZE', + 'MAX_UNIFORM_BUFFER_BINDINGS', + 'MAX_VARYING_COMPONENTS', + 'MAX_VERTEX_OUTPUT_COMPONENTS', + 'MAX_VERTEX_UNIFORM_BLOCKS', + 'MAX_VERTEX_UNIFORM_COMPONENTS', + 'MIN_PROGRAM_TEXEL_OFFSET', + 'PACK_ROW_LENGTH', + 'PACK_SKIP_PIXELS', + 'PACK_SKIP_ROWS', + 'PIXEL_PACK_BUFFER_BINDING', + 'PIXEL_UNPACK_BUFFER_BINDING', + 'RASTERIZER_DISCARD', + 'READ_BUFFER', + 'READ_FRAMEBUFFER_BINDING', + 'SAMPLER_BINDING', + 'TEXTURE_BINDING_2D_ARRAY', + 'TEXTURE_BINDING_3D', + 'TRANSFORM_FEEDBACK_ACTIVE', + 'TRANSFORM_FEEDBACK_BINDING', + 'TRANSFORM_FEEDBACK_BUFFER_BINDING', + 'TRANSFORM_FEEDBACK_PAUSED', + 'UNIFORM_BUFFER_BINDING', + 'UNIFORM_BUFFER_OFFSET_ALIGNMENT', + 'UNPACK_IMAGE_HEIGHT', + 'UNPACK_ROW_LENGTH', + 'UNPACK_SKIP_IMAGES', + 'UNPACK_SKIP_PIXELS', + 'UNPACK_SKIP_ROWS', + 'VERTEX_ARRAY_BINDING' + ]) + } + return random.item(pname) + }, + randomProgramParameter: () => { + let pname = [ + 'DELETE_STATUS', + 'LINK_STATUS', + 'VALIDATE_STATUS', + 'ATTACHED_SHADERS', + 'ACTIVE_ATTRIBUTES', + 'ACTIVE_UNIFORMS', + 'TRANSFORM_FEEDBACK_BUFFER_MODE', + 'TRANSFORM_FEEDBACK_VARYINGS', + 'ACTIVE_UNIFORM_BLOCKS' + ] + return random.item(pname) + }, + randomRenderBufferParameter: () => { + let pname = [ + 'RENDERBUFFER_WIDTH', + 'RENDERBUFFER_HEIGHT', + 'RENDERBUFFER_INTERNAL_FORMAT', + 'RENDERBUFFER_RED_SIZE', + 'RENDERBUFFER_GREEN_SIZE', + 'RENDERBUFFER_BLUE_SIZE', + 'RENDERBUFFER_ALPHA_SIZE', + 'RENDERBUFFER_DEPTH_SIZE', + 'RENDERBUFFER_STENCIL_SIZE' + ] + return random.item(pname) } }