/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ const make = require('../make') const random = require('../random') class webgl extends make { static get internalFormat () { return { 'RGB': {format: 'RGB', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_6_5']}, 'RGBA': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_4_4_4_4', 'UNSIGNED_SHORT_5_5_5_1']}, 'LUMINANCE_ALPHA': {format: 'LUMINANCE_ALPHA', type: ['UNSIGNED_BYTE']}, 'LUMINANCE': {format: 'LUMINANCE', type: ['UNSIGNED_BYTE']}, 'ALPHA': {format: 'ALPHA', type: ['UNSIGNED_BYTE']}, 'R8': {format: 'RED', type: ['UNSIGNED_BYTE']}, 'R16F': {format: 'RED', type: ['HALF_FLOAT', 'FLOAT']}, 'R32F': {format: 'RED', type: ['FLOAT']}, 'R8UI': {format: 'RED_INTEGER', type: ['UNSIGNED_BYTE']}, 'RG8': {format: 'RG', type: ['UNSIGNED_BYTE']}, 'RG16F': {format: 'RG', type: ['HALF_FLOAT', 'FLOAT']}, 'RG32F': {format: 'RG', type: ['FLOAT']}, 'RG8UI': {format: 'RG_INTEGER', type: ['UNSIGNED_BYTE']}, 'RGB8': {format: 'RGB', type: ['UNSIGNED_BYTE']}, 'SRGB8': {format: 'RGB', type: ['UNSIGNED_BYTE']}, 'RGB565': {format: 'RGB', type: ['RGB', 'UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_6_5']}, 'R11F_G11F_B10F': {format: 'RGB', type: ['UNSIGNED_INT_10F_11F_11F_REV', 'HALF_FLOAT', 'FLOAT']}, 'RGB9_E5': {format: 'RGB', type: ['HALF_FLOAT', 'FLOAT']}, 'RGB16F': {format: 'RGB', type: ['HALF_FLOAT', 'FLOAT']}, 'RGB32F': {format: 'RGB', type: ['FLOAT']}, 'RGB8UI': {format: 'RGB_INTEGER', type: ['UNSIGNED_BYTE']}, 'RGBA8': {format: 'RGBA', type: ['UNSIGNED_BYTE']}, 'SRGB8_ALPHA8': {format: 'RGBA', type: ['UNSIGNED_BYTE']}, 'RGB5_A1': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_5_5_5_1']}, 'RGB10_A2': {format: 'RGBA', type: ['UNSIGNED_INT_2_10_10_10_REV']}, 'RGBA4': {format: 'RGBA', type: ['UNSIGNED_BYTE', 'UNSIGNED_SHORT_4_4_4_4']}, 'RGBA16F': {format: 'RGBA', type: ['HALF_FLOAT', 'FLOAT']}, 'RGBA32F': {format: 'RGBA', type: ['FLOAT']}, 'RGBA8UI': {format: 'RGBA_INTEGER', type: ['UNSIGNED_BYTE']} } } static WebGLFormat () { let internalformat = random.item(Object.keys(webgl.internalFormat)) let format = webgl.internalFormat[internalformat].format let type = random.item(webgl.internalFormat[internalformat].type) return [internalformat, format, type] } static textureSources () { let sources = [ 'HTMLCanvasElement', 'HTMLImageElement', 'HTMLVideoElement', 'ImageData' ] return random.item(sources) } static parseUniforms (shader) { let names = [] let result = shader.match(/uniform .* (\w+)(?=;)/gm) if (result) { result.forEach((v) => names.push(v.split(' ').pop())) } return names } static parseAttributes (shader) { let names = [] let result = shader.match(/attribute .* (\w+)(?=;)/gm) if (result) { result.forEach((v) => names.push(v.split(' ').pop())) } return names } static parseFrag (shader) { return shader.match(/(gl_Frag[^[ =]+)/gm) } static randomBitmask () { return parseInt((random.subset([1, 0], 8).join(''))) } static randomBufferTarget (isWebGL2) { let target = [ 'ARRAY_BUFFER', 'ELEMENT_ARRAY_BUFFER' ] if (isWebGL2) { target.extend([ 'COPY_READ_BUFFER', 'COPY_WRITE_BUFFER', 'TRANSFORM_FEEDBACK_BUFFER', 'UNIFORM_BUFFER', 'PIXEL_PACK_BUFFER', 'PIXEL_UNPACK_BUFFER' ]) } return random.item(target) } static randomTexParameter (isWebGL2) { let pname = [ 'TEXTURE_MAG_FILTER', 'TEXTURE_MIN_FILTER', 'TEXTURE_WRAP_S', 'TEXTURE_WRAP_T' ] if (isWebGL2) { pname.extend([ 'TEXTURE_BASE_LEVEL', 'TEXTURE_COMPARE_FUNC', 'TEXTURE_COMPARE_MODE', 'TEXTURE_MAX_LEVEL', 'TEXTURE_MAX_LOD', 'TEXTURE_MIN_LOD', 'TEXTURE_WRAP_R' ]) } return random.item(pname) } static randomTexParameterValue (isWebGL2) { let pnameparam = { 'TEXTURE_MAG_FILTER': [ 'LINEAR', 'NEAREST' ], 'TEXTURE_MIN_FILTER': [ 'LINEAR', 'NEAREST', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEA', 'LINEAR_MIPMAP_LINEAR' ], 'TEXTURE_WRAP_S': [ 'REPEAT', 'CLAMP_TO_EDGE', 'MIRRORED_REPEAT' ], 'TEXTURE_WRAP_T': [ 'REPEAT', 'CLAMP_TO_EDGE', 'MIRRORED_REPEAT' ] } if (isWebGL2) { pnameparam = Object.assign( pnameparam, { 'TEXTURE_BASE_LEVEL': [ make.number.any() ], 'TEXTURE_COMPARE_FUNC': [ 'LEQUAL', 'GEQUAL', 'LESS', 'GREATER', 'EQUAL', 'NOTEQUAL', 'ALWAYS', 'NEVER' ], 'TEXTURE_COMPARE_MODE': [ 'NONE', 'COMPARE_REF_TO_TEXTURE' ], 'TEXTURE_MAX_LEVEL': [ make.number.any() ], 'TEXTURE_MAX_LOD': [ make.number.float() ], 'TEXTURE_MIN_LOD': [ make.number.float() ], 'TEXTURE_WRAP_R': [ 'REPEAT', 'CLAMP_TO_EDGE', 'MIRRORED_REPEAT' ] } ) } let pname = random.item(Object.keys(pnameparam)) let param = random.item(pnameparam[pname]) return [pname, param] } static randomBlendMode (isWebGL2) { let mode = [ 'FUNC_ADD', 'FUNC_SUBTRACT', 'FUNC_REVERSE_SUBTRACT' ] if (isWebGL2) { mode.extend([ 'MIN', 'MAX' ]) } return random.item(mode) } static randomBlendFactor (isWebGL2) { let factor = [ 'ZERO', 'ONE', 'SRC_COLOR', 'ONE_MINUS_SRC_COLOR', 'DST_COLOR', 'ONE_MINUS_DST_COLOR', 'SRC_ALPHA', 'ONE_MINUS_SRC_ALPHA', 'DST_ALPHA', 'ONE_MINUS_DST_ALPHA', 'CONSTANT_COLOR', 'ONE_MINUS_CONSTANT_COLOR', 'CONSTANT_ALPHA', 'ONE_MINUS_CONSTANT_ALPHA', 'SRC_ALPHA_SATURATE' ] return random.item(factor) } static randomFace (isWebGL2) { let mode = [ 'FRONT', 'BACK', 'FRONT_AND_BACK' ] return random.item(mode) } static randomTexImage2DTarget (isWebGL2) { let target = [ 'TEXTURE_2D', 'TEXTURE_CUBE_MAP_POSITIVE_X', 'TEXTURE_CUBE_MAP_NEGATIVE_X', 'TEXTURE_CUBE_MAP_POSITIVE_Y', 'TEXTURE_CUBE_MAP_NEGATIVE_Y', 'TEXTURE_CUBE_MAP_POSITIVE_Z', 'TEXTURE_CUBE_MAP_NEGATIVE_Z' ] return random.item(target) } static randomTextureTarget (isWebGL2) { let target = [ 'TEXTURE_2D', 'TEXTURE_CUBE_MAP' ] if (isWebGL2) { target.extend([ 'TEXTURE_3D', 'TEXTURE_2D_ARRAY' ]) } return random.item(target) } static randomFunc (isWebGL2) { let func = [ 'NEVER', 'LESS', 'EQUAL', 'LEQUAL', 'GREATER', 'NOTEQUAL', 'GEQUAL', 'ALWAYS' ] return random.item(func) } static randomCap (isWebGL2) { let cap = [ 'BLEND', 'CULL_FACE', 'DEPTH_TEST', 'DITHER', 'POLYGON_OFFSET_FILL', 'SAMPLE_ALPHA_TO_COVERAGE', 'SAMPLE_COVERAGE', 'SCISSOR_TEST', 'STENCIL_TEST' ] if (isWebGL2) { cap.extend([ 'RASTERIZER_DISCARD' ]) } return random.item(cap) } static randomPrimitive (isWebGL2) { let mode = [ 'POINTS', 'LINE_STRIP', 'LINE_LOOP', 'LINES', 'TRIANGLE_STRIP', 'TRIANGLE_FAN', 'TRIANGLES' ] return random.item(mode) } static randomTextureAttachment (isWebGL2) { let attachment = [ 'COLOR_ATTACHMENT0', 'DEPTH_ATTACHMENT', 'STENCIL_ATTACHMENT', 'DEPTH_STENCIL_ATTACHMENT' ] if (isWebGL2) { attachment.extend([ 'COLOR_ATTACHMENT' + random.range(0, 15) ]) } return random.item(attachment) } static randomAttachmentQuery (isWebGL2) { let pname = [ 'FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 'FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 'FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 'FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE' ] if (isWebGL2) { pname.extend([ 'FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 'FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 'FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER' ]) } return random.item(pname) } static randomShaderPrecision (isWebGL2) { let precisiontype = [ 'LOW_FLOAT', 'MEDIUM_FLOAT', 'HIGH_FLOAT', 'LOW_INT', 'MEDIUM_INT', 'HIGH_INT' ] return random.item(precisiontype) } static randomStencilRefParameter (isWebGL2) { let param = [ 'STENCIL_FUNC', 'STENCIL_VALUE_MASK', 'STENCIL_REF', 'STENCIL_BACK_FUNC', 'STENCIL_BACK_VALUE_MASK', 'STENCIL_BACK_REF', 'STENCIL_BITS' ] return random.item(param) } static randomStencilMaskParameter (isWebGL2) { let param = [ 'STENCIL_WRITEMASK', 'STENCIL_BACK_WRITEMASK', 'STENCIL_BITS' ] return random.item(param) } static randomVertexAttribParameter (isWebGL2) { let pname = [ 'VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'VERTEX_ATTRIB_ARRAY_ENABLED', 'VERTEX_ATTRIB_ARRAY_SIZE', 'VERTEX_ATTRIB_ARRAY_STRIDE', 'VERTEX_ATTRIB_ARRAY_TYPE', 'VERTEX_ATTRIB_ARRAY_NORMALIZED', 'CURRENT_VERTEX_ATTRIB' ] if (isWebGL2) { pname.extend([ 'VERTEX_ATTRIB_ARRAY_INTEGER', 'VERTEX_ATTRIB_ARRAY_DIVISOR', 'VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE' ]) } return random.item(pname) } static randomHint (isWebGL2) { let target = [ 'GENERATE_MIPMAP_HINT' ] if (isWebGL2) { target.extend([ 'FRAGMENT_SHADER_DERIVATIVE_HINT' ]) } return random.item(target) } static randomHintMode (isWebGL2) { let mode = [ 'FASTEST', 'NICEST', 'DONT_CARE' ] return random.item(mode) } static randomPixelStorage (isWebGL2) { let pname = { 'PACK_ALIGNMENT': random.item([1, 2, 4, 8]), 'UNPACK_ALIGNMENT': random.item([1, 2, 4, 8]), 'UNPACK_FLIP_Y_WEBGL': random.bool(), 'UNPACK_PREMULTIPLY_ALPHA_WEBGL': random.bool(), 'UNPACK_COLORSPACE_CONVERSION_WEBGL': random.item([0, 0x9244]) } if (isWebGL2) { Object.assign( pname, { 'PACK_ROW_LENGTH': make.number.any(), 'PACK_SKIP_PIXELS': make.number.any(), 'PACK_SKIP_ROWS': make.number.any(), 'UNPACK_ROW_LENGTH': make.number.any(), 'UNPACK_IMAGE_HEIGHT': make.number.any(), 'UNPACK_SKIP_PIXELS': make.number.any(), 'UNPACK_SKIP_ROWS': make.number.any(), 'UNPACK_SKIP_IMAGES': make.number.any() } ) } let name = random.item(Object.keys(pname)) return [name, pname[name]] } static randomStencilAction (isWebGL2) { let action = [ 'KEEP', 'ZERO', 'REPLACE', 'INCR', 'INCR_WRAP', 'DECR', 'DECR_WRAP', 'INVERT' ] return random.item(action) } static randomQueryTarget (isWebGL2) { let target = [ 'ANY_SAMPLES_PASSED', 'ANY_SAMPLES_PASSED_CONSERVATIVE', 'TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN' ] return random.item(target) } static randomQueryPname (isWebGL2) { let pname = [ 'CURRENT_QUERY', 'QUERY_RESULT', 'QUERY_RESULT_AVAILABLE' ] return random.item(pname) } static randomSamplerParameter (isWebGL2) { let pname = [ 'TEXTURE_MAG_FILTER', 'TEXTURE_MIN_FILTER', 'TEXTURE_WRAP_S', 'TEXTURE_WRAP_T', 'TEXTURE_BASE_LEVEL', 'TEXTURE_COMPARE_FUNC', 'TEXTURE_COMPARE_MODE', 'TEXTURE_MAX_LEVEL', 'TEXTURE_WRAP_R', 'TEXTURE_MAX_LOD', 'TEXTURE_MIN_LOD', 'TEXTURE_MAX_ANISOTROPY_EXT' ] return random.item(pname) } static randomSyncParameter (isWebGL2) { let pname = [ 'OBJECT_TYPE', 'SYNC_STATUS', 'SYNC_CONDITION', 'SYNC_FLAGS' ] return random.item(pname) } static randomClearBuffer (isWebGL2) { let buffer = [ 'COLOR', 'DEPTH', 'STENCIL', 'DEPTH_STENCIL' ] return random.item(buffer) } static randomBindBufferTarget (isWebGL2) { let target = [ 'TRANSFORM_FEEDBACK_BUFFER', 'UNIFORM_BUFFER' ] return random.item(target) } static randomIndexedParameterTarget (isWebGL2) { let target = [ 'TRANSFORM_FEEDBACK_BUFFER_BINDING', 'TRANSFORM_FEEDBACK_BUFFER_SIZE', 'TRANSFORM_FEEDBACK_BUFFER_START', 'UNIFORM_BUFFER_BINDING', 'UNIFORM_BUFFER_SIZE', 'UNIFORM_BUFFER_START' ] return random.item(target) } static randomUniformParameter (isWebGL2) { let pname = [ 'UNIFORM_TYPE', 'UNIFORM_SIZE', 'UNIFORM_BLOCK_INDEX', 'UNIFORM_OFFSET', 'UNIFORM_ARRAY_STRIDE', 'UNIFORM_MATRIX_STRIDE', 'UNIFORM_IS_ROW_MAJOR' ] return random.item(pname) } static randomUniformBlockParameter (isWebGL2) { let pname = [ 'UNIFORM_BLOCK_BINDING', 'UNIFORM_BLOCK_DATA_SIZE', 'UNIFORM_BLOCK_ACTIVE_UNIFORMS', 'UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 'UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 'UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER' ] return random.item(pname) } static randomPixelDatatype (isWebGL2) { let type = [ 'UNSIGNED_BYTE', 'UNSIGNED_SHORT', 'UNSIGNED_SHORT_5_6_5', 'UNSIGNED_SHORT_4_4_4_4', 'UNSIGNED_SHORT_5_5_5_1', 'UNSIGNED_INT', 'FLOAT' ] return random.item(type) } static randomBufferUsage (isWebGL2) { let usage = [ 'STATIC_DRAW', 'DYNAMIC_DRAW', 'STREAM_DRAW' ] if (isWebGL2) { usage.extend([ 'STATIC_READ', 'DYNAMIC_READ', 'STREAM_READ', 'STATIC_COPY', 'DYNAMIC_COPY', 'STREAM_COPY' ]) } return random.item(usage) } static randomParameter (isWebGL2) { let pname = [ 'ACTIVE_TEXTURE', 'ALIASED_LINE_WIDTH_RANGE', 'ALIASED_POINT_SIZE_RANGE', 'ALPHA_BITS', 'ARRAY_BUFFER_BINDING', 'BLEND', 'BLEND_COLOR', 'BLEND_DST_ALPHA', 'BLEND_DST_RGB', 'BLEND_EQUATION_ALPHA', 'BLEND_EQUATION_RGB', 'BLEND_SRC_ALPHA', 'BLEND_SRC_RGB', 'BLUE_BITS', 'COLOR_CLEAR_VALUE', 'COLOR_WRITEMASK', 'COMPRESSED_TEXTURE_FORMATS', 'CULL_FACE', 'CULL_FACE_MODE', 'CURRENT_PROGRAM', 'DEPTH_BITS', 'DEPTH_CLEAR_VALUE', 'DEPTH_FUNC', 'DEPTH_RANGE', 'DEPTH_TEST', 'DEPTH_WRITEMASK', 'DITHER', 'ELEMENT_ARRAY_BUFFER_BINDING', 'FRAMEBUFFER_BINDING', 'FRONT_FACE', 'GENERATE_MIPMAP_HINT', 'GREEN_BITS', 'IMPLEMENTATION_COLOR_READ_FORMAT', 'IMPLEMENTATION_COLOR_READ_TYPE', 'LINE_WIDTH', 'MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'MAX_CUBE_MAP_TEXTURE_SIZE', 'MAX_FRAGMENT_UNIFORM_VECTORS', 'MAX_RENDERBUFFER_SIZE', 'MAX_TEXTURE_IMAGE_UNITS', 'MAX_TEXTURE_SIZE', 'MAX_VARYING_VECTORS', 'MAX_VERTEX_ATTRIBS', 'MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'MAX_VERTEX_UNIFORM_VECTORS', 'MAX_VIEWPORT_DIMS', 'PACK_ALIGNMENT', 'POLYGON_OFFSET_FACTOR', 'POLYGON_OFFSET_FILL', 'POLYGON_OFFSET_UNITS', 'RED_BITS', 'RENDERBUFFER_BINDING', 'RENDERER', 'SAMPLE_ALPHA_TO_COVERAGE', 'SAMPLE_BUFFERS', 'SAMPLE_COVERAGE', 'SAMPLE_COVERAGE_INVERT', 'SAMPLE_COVERAGE_VALUE', 'SAMPLES', 'SCISSOR_BOX', 'SCISSOR_TEST', 'SHADING_LANGUAGE_VERSION', 'STENCIL_BACK_FAIL', 'STENCIL_BACK_FUNC', 'STENCIL_BACK_PASS_DEPTH_FAIL', 'STENCIL_BACK_PASS_DEPTH_PASS', 'STENCIL_BACK_REF', 'STENCIL_BACK_VALUE_MASK', 'STENCIL_BACK_WRITEMASK', 'STENCIL_BITS', 'STENCIL_CLEAR_VALUE', 'STENCIL_FAIL', 'STENCIL_FUNC', 'STENCIL_PASS_DEPTH_FAIL', 'STENCIL_PASS_DEPTH_PASS', 'STENCIL_REF', 'STENCIL_TEST', 'STENCIL_VALUE_MASK', 'STENCIL_WRITEMASK', 'SUBPIXEL_BITS', 'TEXTURE_BINDING_2D', 'TEXTURE_BINDING_CUBE_MAP', 'UNPACK_ALIGNMENT', 'UNPACK_COLORSPACE_CONVERSION_WEBGL', 'UNPACK_FLIP_Y_WEBGL', 'UNPACK_PREMULTIPLY_ALPHA_WEBGL', 'VENDOR', 'VERSION', 'VIEWPORT', 'VERSION', 'SHADING_LANGUAGE_VERSION', 'VENDOR', 'RENDERER' ] if (isWebGL2) { pname.extends([ 'COPY_READ_BUFFER_BINDING', 'COPY_WRITE_BUFFER_BINDING', 'DRAW_BUFFERi', 'DRAW_FRAMEBUFFER_BINDING', 'FRAGMENT_SHADER_DERIVATIVE_HINT', 'MAX_3D_TEXTURE_SIZE', 'MAX_ARRAY_TEXTURE_LAYERS', 'MAX_CLIENT_WAIT_TIMEOUT_WEBGL', 'MAX_COLOR_ATTACHMENTS', 'MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 'MAX_COMBINED_UNIFORM_BLOCKS', 'MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 'MAX_DRAW_BUFFERS', 'MAX_ELEMENT_INDEX', 'MAX_ELEMENTS_INDICE', 'MAX_ELEMENTS_VERTICES', 'MAX_FRAGMENT_INPUT_COMPONENTS', 'MAX_FRAGMENT_UNIFORM_BLOCKS', 'MAX_FRAGMENT_UNIFORM_COMPONENTS', 'MAX_PROGRAM_TEXEL_OFFSET', 'MAX_SAMPLES', 'MAX_SERVER_WAIT_TIMEOUT', 'MAX_TEXTURE_LOD_BIAS', 'MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 'MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 'MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 'MAX_UNIFORM_BLOCK_SIZE', 'MAX_UNIFORM_BUFFER_BINDINGS', 'MAX_VARYING_COMPONENTS', 'MAX_VERTEX_OUTPUT_COMPONENTS', 'MAX_VERTEX_UNIFORM_BLOCKS', 'MAX_VERTEX_UNIFORM_COMPONENTS', 'MIN_PROGRAM_TEXEL_OFFSET', 'PACK_ROW_LENGTH', 'PACK_SKIP_PIXELS', 'PACK_SKIP_ROWS', 'PIXEL_PACK_BUFFER_BINDING', 'PIXEL_UNPACK_BUFFER_BINDING', 'RASTERIZER_DISCARD', 'READ_BUFFER', 'READ_FRAMEBUFFER_BINDING', 'SAMPLER_BINDING', 'TEXTURE_BINDING_2D_ARRAY', 'TEXTURE_BINDING_3D', 'TRANSFORM_FEEDBACK_ACTIVE', 'TRANSFORM_FEEDBACK_BINDING', 'TRANSFORM_FEEDBACK_BUFFER_BINDING', 'TRANSFORM_FEEDBACK_PAUSED', 'UNIFORM_BUFFER_BINDING', 'UNIFORM_BUFFER_OFFSET_ALIGNMENT', 'UNPACK_IMAGE_HEIGHT', 'UNPACK_ROW_LENGTH', 'UNPACK_SKIP_IMAGES', 'UNPACK_SKIP_PIXELS', 'UNPACK_SKIP_ROWS', 'VERTEX_ARRAY_BINDING' ]) } return random.item(pname) } static randomProgramParameter () { let pname = [ 'DELETE_STATUS', 'LINK_STATUS', 'VALIDATE_STATUS', 'ATTACHED_SHADERS', 'ACTIVE_ATTRIBUTES', 'ACTIVE_UNIFORMS', 'TRANSFORM_FEEDBACK_BUFFER_MODE', 'TRANSFORM_FEEDBACK_VARYINGS', 'ACTIVE_UNIFORM_BLOCKS' ] return random.item(pname) } static randomRenderBufferParameter () { let pname = [ 'RENDERBUFFER_WIDTH', 'RENDERBUFFER_HEIGHT', 'RENDERBUFFER_INTERNAL_FORMAT', 'RENDERBUFFER_RED_SIZE', 'RENDERBUFFER_GREEN_SIZE', 'RENDERBUFFER_BLUE_SIZE', 'RENDERBUFFER_ALPHA_SIZE', 'RENDERBUFFER_DEPTH_SIZE', 'RENDERBUFFER_STENCIL_SIZE' ] return random.item(pname) } static randomExtension (pattern) { let extensions = [ 'ANGLE_instanced_arrays', 'EXT_blend_minmax', 'EXT_color_buffer_half_float', 'EXT_frag_depth', 'EXT_sRGB', 'EXT_shader_texture_lod', 'EXT_texture_filter_anisotropic', 'EXT_disjoint_timer_query', 'OES_element_index_uint', 'OES_standard_derivatives', 'OES_texture_float', 'OES_texture_float_linear', 'OES_texture_half_float', 'OES_texture_half_float_linear', 'OES_vertex_array_object', 'WEBGL_color_buffer_float', 'WEBGL_compressed_texture_s3tc', 'WEBGL_compressed_texture_s3tc_srgb', 'WEBGL_debug_renderer_info', 'WEBGL_debug_shaders', 'WEBGL_depth_texture', 'WEBGL_draw_buffers', 'WEBGL_lose_context' ] if (pattern) { let candidates = [] extensions.forEach((ext) => ext.includes(pattern) ? candidates.push(ext) : '') if (candidates.length >= 0) { return random.item(candidates) } } return random.item(extensions) } } module.exports = webgl