/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ const random = require('../random') const make = require('../make') const utils = require('../utils') const {o} = require('./objects') class script extends utils { static methodHead (list, numOptional) { if (isNaN(numOptional)) { numOptional = 0 } let arity = list.length - random.number(numOptional) let params = [] for (let i = 0; i < arity; i++) { params.push(random.pick([list[i]])) } return `(${params.join(', ')})` } static methodCall (objectName, methodHash) { if (!utils.common.getKeysFromHash(methodHash).length || !objectName) { return '' } let methodName = random.key(methodHash) let methodArgs = methodHash[methodName] if (typeof (methodArgs) === 'function') { // Todo: Hmmmm.. return methodArgs() } return objectName + '.' + methodName + script.methodHead(methodArgs) } static setAttribute (objectName, attributeHash) { if (!utils.common.getKeysFromHash(attributeHash).length || !objectName) { return '' } let attributeName = random.key(attributeHash) let attributeValue = random.pick(attributeHash[attributeName]) let operator = ' = ' /* if (typeof(attributeValue) == "number" && Random.chance(8)) { operator = " " + Make.randomAssignmentOperator() + " "; } if (typeof(attributeValue) == "string") { attributeValue = "'" + attributeValue + "'"; } */ return objectName + '.' + attributeName + operator + attributeValue + ';' } static makeConstraint (keys, values) { let o = {} let n = random.range(0, keys.length) while (n--) { o[random.pick(keys)] = random.pick(values) } return o } static makeRandomOptions (baseObject) { let o = {} let unique = random.subset(Object.keys(baseObject)) for (let i = 0; i < unique.length; i++) { o[unique[i]] = random.pick(baseObject[unique[i]]) } return JSON.stringify(o) } static safely (s) { return `try { ${s} } catch(e) { }` } static makeLoop (s, max) { return 'for (let i = 0; i < ' + (max || make.number.range()) + '; i++) {' + s + '}' } static makeArray (type, arrayLength, cb) { if (type === null || type === undefined) { type = random.item(['Uint8', 'Float32']) } switch (random.number(8)) { case 0: let src = 'function() { let buffer = new ' + type + 'Array(' + arrayLength + ');' src += script.makeLoop('buffer[i] = ' + cb() + ';', arrayLength) src += 'return buffer;}()' return src case 1: return `new ${type}Array([${make.arrays.filledArray(cb, arrayLength)}])` default: return `new ${type}Array(${arrayLength})` } } static randListIndex (objName) { return random.number() + ' % ' + o.pick(objName) + '.length' } static addElementToBody (name) { return `(document.body || document.documentElement).appendChild${script.methodHead([name])}` } static getRandomElement () { return `document.getElementsByTagName('*')[${random.number(document.getElementsByTagName('*').length)}]` } } module.exports = script