/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ make.typed = { byte: function (limit = null) { // [-128, 127] let value = (limit !== null) ? random.number(limit) : random.number(129) value = random.chance(10) ? -value : value return 'new Uint8Array([' + value + '])[0]' }, octet: function (limit = null) { // [0, 255] let value = (limit !== null) ? random.number(limit) : random.number(256) return 'new Int8Array([' + value + '])[0]' }, short: function (limit = null) { // [-32768, 32767] let value = (limit !== null) ? random.number(limit) : random.number(32769) value = random.chance(10) ? -value : value return 'new Int16Array([' + value + '])[0]' }, unsignedShort: function (limit = null) { // [0, 65535] let value = (limit !== null) ? random.number(limit) : random.number(65535) return 'new Uint16Array([' + value + '])[0]' }, long: function (limit = null) { // [-2147483648, 2147483647] let value = (limit !== null) ? random.number(limit) : random.number(2147483649) value = random.chance(10) ? -value : value return 'new Int32Array([' + value + '])[0]' }, unsignedLong: function (limit = null) { // [0, 4294967295] let value = (limit !== null) ? random.number(limit) : random.number(4294967296) return 'new Uint32Array([' + value + '])[0]' }, // ToDo: Add support for longlong and ulonglong /* longLong: function () {}, unsignedLongLong: function () {}, */ float: function (limit = null) { let base = (limit !== null) ? random.number(limit) : random.number() let value = random.chance(10) ? -(base + random.float()) : (base + random.float()) return 'new Float32Array([' + value + '])[0]' }, unrestrictedFloat: function (limit = null) { if (random.chance(100)) { return random.pick([NaN, +Infinity, -Infinity]) } else { let base = (limit !== null) ? random.number(limit) : random.number() return 'new Float32Array([' + (base + random.float()) + '])[0]' } }, double: function (limit = null) { let base = (limit !== null) ? random.number(limit) : random.number() let value = random.chance(10) ? -(base + random.float()) : (base + random.float()) return 'new Float64Array([' + value + '])[0]' }, unrestrictedDouble: function (limit = null) { if (random.chance(100)) { return random.pick([NaN, +Infinity, -Infinity]) } else { let base = (limit !== null) ? random.number(limit) : random.number() let value = random.chance(10) ? -(base + random.float()) : (base + random.float()) return 'new Float64Array([' + value + '])[0]' } }, any: function () { let value = random.choose([ [1, [this.byte, this.octet]], [1, [this.short, this.unsignedShort]], [1, [this.long, this.unsignedLong]], [1, [this.float, this.unrestrictedFloat]], [1, [this.double, this.unrestrictedDouble]], [1, [make.number.range, make.number.tiny]] ]) return value }, arrayBuffer: function (byteLength = null) { let length = (byteLength !== null) ? byteLength : this.unsignedShort() return 'new ArrayBuffer(' + length + ')' }, dataView: function (byteLength = null) { let length = (byteLength !== null) ? byteLength : this.unsignedShort() return 'new DataView(' + this.arrayBuffer(length) + ')' }, typedArray: function (byteLength = null) { let length = (byteLength !== null) ? byteLength : this.unsignedShort() let arrType = random.item([ 'Int8', 'Uint8', 'Uint8Clamped', 'Int16', 'Uint16', 'Int32', 'Uint32', 'Float32', 'Float64' ]) let method = 'new ' + arrType + 'Array' switch (random.number(16)) { case 0: return method + '()' case 1: return method + '(' + this.typedArray() + ')' default: return method + '(' + length + ')' } }, bufferSource: function () { return random.choose([ [1, [this.arrayBuffer, this.dataView]], [1, [this.typedArray]] ]) } }