/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ const make = require('../make') const random = require('../random') class number extends make { /** * Generate a number that is more likely to exceed the supplied boundary * @param value {number} * @private */ static _exceed (value) { switch (random.number(4)) { case 0: // Divisions return Math.ceil(value / random.range(2, 4)) case 1: // Powers const offset = Math.pow(2, random.range(1, 7)) return (value > 0) ? (value - offset) : value + offset default: // Slightly less than limit return (value > 0) ? (value - random.number(3)) : value + random.number(3) } } /** * Generate a int8 [-128, 127] * @param bypass {boolean} - Determines if the range should be exceeded * @returns {number} */ static int8 (bypass = false) { if (bypass || random.chance(50)) { return number._exceed(random.choose([ [1, -128], [10, 127] ])) } return random.range(-128, 127) } /** * Generate a uint8 [0, 255] * @param bypass {boolean} - Determines if the range should be exceeded * @returns {number} */ static uint8 (bypass = false) { if (bypass || random.chance(50)) { return number._exceed(255) } return random.range(0, 255) } /** * Generate a int16 [-32768, 32767] * @param bypass {boolean} - Determines if the range should be exceeded * @returns {number} */ static int16 (bypass = false) { if (bypass || random.chance(50)) { return number._exceed(random.choose([ [1, -32768], [10, 32767] ])) } return random.range(-32768, 32767) } /** * Generate a uint16 [0, 65535] * @param bypass {boolean} - Determines if the range should be exceeded * @returns {*} */ static uint16 (bypass = false) { if (bypass || random.chance(50)) { return number._exceed(65535) } return random.range(-0, 65535) } /** * Generate a int32 [-2147483648, 2147483647] * @param bypass {boolean} - Determines if the range should be exceeded * @returns {number} */ static int32 (bypass = false) { if (bypass || random.chance(50)) { return number._exceed(random.choose([ [1, -2147483648], [10, 2147483647] ])) } return random.range(-2147483648, 2147483647) } /** * Generate a uint32 [0, 4294967295] * @param bypass {boolean} - Determines if the range should be exceeded * @returns {number} */ static uint32 (bypass = false) { if (bypass || random.chance(50)) { return number._exceed(4294967295) } return random.range(0, 4294967295) } static float () { let n if (random.chance(32)) { switch (random.number(4)) { case 0: n = random.range(Number.MIN_VALUE, Number.MAX_VALUE) break case 1: n = Math.pow(10, 1) / Math.pow(10, random.number(307)) break case 2: n = Math.pow(2, random.float() * random.float() * 64) break case 3: n = Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9)) break } return n } switch (random.number(6)) { default: n = random.float() } return n } static range () { return random.pick([1, 2, 3, 4, 6, 8, 16, 32, 64, number.tiny]) } static frange (min, max, precision) { let x = Math.random() * (min - max) + max if (precision) { let power = Math.pow(10, precision || 0) x = Math.round(x * power) / power } return x } static tiny () { return Math.pow(2, random.number(12)) } static unsigned () { if (random.chance(2)) { return Math.abs(number.any()) } return Math.pow(2, random.number(random.number(65))) + random.number(3) - 1 } static even (number) { return number % 2 === 1 ? ++number : number } static interesting () { return random.choose([ [50, [-128, -1, 0, 1, 16, 32, 64, 100, 127]], [30, [-32768, -129, 128, 255, 256, 512, 1000, 1024, 4096, 32767]], [1, [-2147483648, -100663046, -32769, 32768, 65535, 65536, 100663045, 2147483647]] ]) } static any () { let value = random.choose([ [1, number.interesting], [1, number.float], [1, number.unsigned], [1, [number.range, number.tiny]] ]) return random.chance(10) ? -value : value } } module.exports = number