octo-deno/make/numbers.js
2017-04-12 21:43:55 +03:00

44 lines
1.3 KiB
JavaScript

make.numbers = {
bool: function () {
return random.bool();
},
float: function () {
let n;
if (random.chance(32)) {
switch(random.number(4)) {
case 0: n = random.range(Number.MAX_VALUE, Number.MIN_VALUE); break;
case 1: n = Math.pow(10, 1) / Math.pow(10, random.number(307)); break;
case 2: n = Math.pow(2, random.float() * random.float() * 64); break;
case 3: n = Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9)); break;
}
return n;
}
switch (random.number(6)) {
default: n = random.float();
}
return n;
},
rangeNumber: function () {
return random.pick([1, 2, 3, 4, 6, 8, 16, 32, 64, make.tinyNumber]);
},
tinyNumber: function () {
return Math.pow(2, random.number(12));
},
unsignedNumber: function () {
if (random.chance(2)) {
return Math.abs(make.number());
}
return Math.pow(2, random.number(65)) + random.number(3) - 1;
},
evenNumber: function (number) {
return number % 2 == 1 ? ++number : number;
},
number: function () {
var value = random.choose([
[10, make.float],
[10, [make.rangeNumber, make.tinyNumber]],
[ 1, Make.unsignedNumber]
]);
return random.chance(10) ? -value : value;
}
}