44 lines
1.3 KiB
JavaScript
44 lines
1.3 KiB
JavaScript
make.numbers = {
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bool: function () {
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return random.bool();
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},
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float: function () {
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let n;
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if (random.chance(32)) {
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switch(random.number(4)) {
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case 0: n = random.range(Number.MAX_VALUE, Number.MIN_VALUE); break;
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case 1: n = Math.pow(10, 1) / Math.pow(10, random.number(307)); break;
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case 2: n = Math.pow(2, random.float() * random.float() * 64); break;
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case 3: n = Math.pow(10, random.range(1, 9)) / Math.pow(10, random.range(1, 9)); break;
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}
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return n;
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}
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switch (random.number(6)) {
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default: n = random.float();
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}
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return n;
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},
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rangeNumber: function () {
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return random.pick([1, 2, 3, 4, 6, 8, 16, 32, 64, make.tinyNumber]);
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},
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tinyNumber: function () {
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return Math.pow(2, random.number(12));
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},
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unsignedNumber: function () {
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if (random.chance(2)) {
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return Math.abs(make.number());
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}
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return Math.pow(2, random.number(65)) + random.number(3) - 1;
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},
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evenNumber: function (number) {
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return number % 2 == 1 ? ++number : number;
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},
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number: function () {
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var value = random.choose([
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[10, make.float],
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[10, [make.rangeNumber, make.tinyNumber]],
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[ 1, Make.unsignedNumber]
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]);
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return random.chance(10) ? -value : value;
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}
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}
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