[gd_scene load_steps=6 format=2]

[ext_resource path="res://Graphics/tgstation/socket.png" type="Texture" id=1]
[ext_resource path="res://Actors/Objects/ElectricSocket/ElectricSocket.gd" type="Script" id=2]

[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
render_mode blend_mix;

uniform vec4 cable_color: hint_color;

void fragment() {
	vec4 col = texture(TEXTURE, UV);
	if (col.r/col.g > 2.) {
		if (length(cable_color) == 0.) {
			if (UV.y > 0.6 && UV.y < 0.85) {
				if (mod(UV.x * 200., 12.) > 4.) {
					col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb);
				} else {
					col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb);
				}
			} else {
				if (mod(UV.y * 200., 12.) > 4.) {
					col.rgb = vec3(0.94, 0.08, 0.08) * length(col.rgb);
				} else {
					col.rgb = vec3(0.04, 0.58, 0.98) * length(col.rgb);
				}
			}
		} else {
			col.rgb = cable_color.rgb * length(col.rgb);
		}
	}
	COLOR = col;
}"

[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/cable_color = Color( 0, 0, 0, 0 )

[sub_resource type="CircleShape2D" id=3]
radius = 12.0

[node name="ElectricSocket" type="Area2D"]
collision_layer = 4
collision_mask = 2147483652
script = ExtResource( 2 )
direction = 2
source_color = Color( 0.937255, 0.0823529, 0.0823529, 1 )
sink_color = Color( 0.0901961, 0.533333, 0.960784, 1 )
bidirectional_color = Color( 0, 0, 0, 0 )
flow = 2

[node name="socket" type="Sprite" parent="."]
material = SubResource( 2 )
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 32, 0, 32, 32 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 16, 16 )
shape = SubResource( 3 )
