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odyssey-old/Actors/Objects/PowerStorage/UI/PowerUI.gd

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GDScript3
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extends Control
onready var scene = $"/root/scene" as GameInstance
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func set_current_charge(val):
$Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(" + str(round(val/10)/100) + "kJ)"
$Container/CurrentBox/ProgressBar.value = val
func set_max_charge(val: float):
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$Container/CurrentBox/ProgressBar.max_value = val