This repository has been archived on 2020-09-30. You can view files and clone it, but cannot push or open issues or pull requests.
odyssey-old/Scenes/SSLOTest.tscn

93 lines
2.8 KiB
Text
Raw Permalink Normal View History

2020-07-12 15:27:55 +00:00
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Scenes/Maps/odyssey.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Rendering/SSLO.shader" type="Shader" id=2]
[ext_resource path="res://Scenes/UI.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/Rendering/SSLO.gd" type="Script" id=4]
[ext_resource path="res://Scenes/Game.gd" type="Script" id=5]
[ext_resource path="res://test.png" type="Texture" id=6]
[sub_resource type="GDScript" id=1]
script/source = "extends Node2D
enum Map { RUNTIME, ODYSSEY }
export(Map) var mapToLoad = Map.RUNTIME
const playerRes = preload(\"res://Actors/Player/Player.tscn\")
var map = null
var player = null
func initiate():
player = playerRes.instance()
player.is_controlled = true
map = $map
var spawnpoints = map.get_pois(POIData.POIType.SpawnPoint, POIData.POIClass.Player)
if spawnpoints.size() > 0:
player.transform.origin = (spawnpoints[0] as Node2D).transform.origin
else:
print(\"Map does not have Player spawnpoint POI! Spawning at origin (very bad)\")
$players.add_child(player)
$\"/root/scene\".lighting.player = player
var occlusion_mask = map.get_occlusion_mask()
$\"/root/scene\".lighting.occlusion_mask = occlusion_mask
$\"/root/scene\".lighting.occlusion_offset = map.get_occlusion_offset()
print(map.get_occlusion_offset())
($\"/root/scene/CanvasLayer/TextureRect\" as TextureRect).texture = occlusion_mask
func initiate_editor():
map = $map
var occlusion_mask = map.get_occlusion_mask()
$\"/root/scene\".lighting.occlusion_mask = occlusion_mask
($\"/root/scene/CanvasLayer/TextureRect\" as TextureRect).texture = occlusion_mask
"
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 2 )
shader_param/viewport_rect = Plane( 0, 0, 1280, 800 )
shader_param/occlusion_rect = Plane( -12, -9, 32, 33 )
shader_param/cell_div = 0.03125
shader_param/diffusion = 0.3
shader_param/scale_factor = 0.5
shader_param/occlusion_mask = ExtResource( 6 )
[node name="scene" type="Node"]
script = ExtResource( 5 )
[node name="systems" type="Node" parent="."]
[node name="world" type="Node2D" parent="."]
scale = Vector2( 2, 2 )
script = SubResource( 1 )
[node name="map" parent="world" instance=ExtResource( 1 )]
[node name="players" type="Node2D" parent="world"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="TextureRect" type="TextureRect" parent="CanvasLayer"]
visible = false
margin_right = 20.0
margin_bottom = 15.0
rect_scale = Vector2( 4, 4 )
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="sslo" type="ColorRect" parent="CanvasLayer"]
material = SubResource( 2 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
color = Color( 0, 0, 0, 0.764706 )
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ui" parent="CanvasLayer" instance=ExtResource( 3 )]
visible = false