2020-07-06 12:38:05 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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2020-07-07 07:40:20 +00:00
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"base": "Area2D",
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"class": "ActivationRange",
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"language": "GDScript",
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"path": "res://Actors/Components/ActivationRange.gd"
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}, {
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2020-07-09 07:19:17 +00:00
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"base": "Area2D",
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"class": "ElectricSocket",
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"language": "GDScript",
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"path": "res://Actors/Objects/ElectricSocket/ElectricSocket.gd"
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}, {
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2020-07-06 22:00:39 +00:00
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"base": "Node",
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"class": "GameInstance",
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"language": "GDScript",
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"path": "res://Scenes/Game.gd"
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}, {
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2020-07-07 12:51:30 +00:00
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"base": "Node2D",
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"class": "GameMap",
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"language": "GDScript",
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"path": "res://Scenes/Map.gd"
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}, {
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2020-07-07 11:01:12 +00:00
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"base": "StaticBody2D",
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"class": "GameObjectComputer",
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"language": "GDScript",
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"path": "res://Actors/Objects/Computer/Computer.gd"
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}, {
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"base": "StaticBody2D",
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"class": "GameObjectDoor",
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"language": "GDScript",
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"path": "res://Actors/Objects/Door/Door.gd"
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}, {
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"base": "StaticBody2D",
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"class": "GameObjectEngine",
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"language": "GDScript",
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"path": "res://Actors/Objects/Engine/Engine.gd"
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}, {
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"base": "Area2D",
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"class": "GameObjectLightbulb",
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"language": "GDScript",
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"path": "res://Actors/Objects/Lightbulb/Lightbulb.gd"
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}, {
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2020-07-07 16:08:56 +00:00
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"base": "StaticBody2D",
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"class": "GameObjectPowerStorage",
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"language": "GDScript",
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"path": "res://Actors/Objects/PowerStorage/PowerStorage.gd"
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}, {
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2020-07-07 18:42:22 +00:00
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"base": "StaticBody2D",
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"class": "GameObjectScanner",
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"language": "GDScript",
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"path": "res://Actors/Objects/Scanner/Scanner.gd"
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}, {
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2020-07-06 22:00:39 +00:00
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"base": "Control",
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"class": "GameUI",
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"language": "GDScript",
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"path": "res://Scenes/UI.gd"
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}, {
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"base": "Node2D",
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"class": "GameWorld",
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"language": "GDScript",
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"path": "res://Scenes/World.gd"
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}, {
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2020-07-06 12:38:05 +00:00
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"base": "TileMap",
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"class": "MapTiles",
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"language": "GDScript",
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"path": "res://Scenes/Rendering/MapTiles.gd"
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}, {
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"base": "Node2D",
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"class": "Occluder",
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"language": "GDScript",
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"path": "res://Scenes/Rendering/Occluder.gd"
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2020-07-06 22:00:39 +00:00
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}, {
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2020-07-08 12:30:46 +00:00
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"base": "Node",
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"class": "PowerManager",
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"language": "GDScript",
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"path": "res://Actors/Components/PowerManager.gd"
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}, {
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2020-07-08 22:12:14 +00:00
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"base": "Node",
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"class": "PowerNetwork",
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"language": "GDScript",
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"path": "res://Actors/Systems/Electricity/PowerNetwork.gd"
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}, {
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2020-07-08 12:30:46 +00:00
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"base": "Area2D",
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"class": "ProbeElectric",
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"language": "GDScript",
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"path": "res://Actors/Systems/Electricity/ElectricProbe.gd"
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}, {
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2020-07-06 22:00:39 +00:00
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"base": "Reference",
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"class": "UICommand",
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"language": "GDScript",
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"path": "res://Classes/UICommand.gd"
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2020-07-06 12:38:05 +00:00
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} ]
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_global_script_class_icons={
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2020-07-07 07:40:20 +00:00
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"ActivationRange": "",
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2020-07-09 07:19:17 +00:00
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"ElectricSocket": "",
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2020-07-06 22:00:39 +00:00
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"GameInstance": "",
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2020-07-07 12:51:30 +00:00
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"GameMap": "",
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2020-07-07 11:01:12 +00:00
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"GameObjectComputer": "",
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"GameObjectDoor": "",
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"GameObjectEngine": "",
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"GameObjectLightbulb": "",
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2020-07-07 16:08:56 +00:00
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"GameObjectPowerStorage": "",
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2020-07-07 18:42:22 +00:00
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"GameObjectScanner": "",
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2020-07-06 22:00:39 +00:00
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"GameUI": "",
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"GameWorld": "",
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2020-07-06 12:38:05 +00:00
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"MapTiles": "",
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2020-07-06 22:00:39 +00:00
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"Occluder": "",
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2020-07-08 12:30:46 +00:00
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"PowerManager": "",
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2020-07-08 22:12:14 +00:00
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"PowerNetwork": "",
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2020-07-08 12:30:46 +00:00
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"ProbeElectric": "",
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2020-07-06 22:00:39 +00:00
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"UICommand": ""
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2020-07-06 12:38:05 +00:00
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}
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[application]
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config/name="odyssey"
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2020-07-06 22:00:39 +00:00
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run/main_scene="res://Scenes/Game.tscn"
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2020-07-06 12:38:05 +00:00
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config/icon="res://icon.png"
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[display]
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window/size/width=1280
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window/size/height=800
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[input]
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2020-07-06 19:58:42 +00:00
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ui_accept={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_select={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_cancel={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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2020-07-06 12:38:05 +00:00
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ui_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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2020-07-06 19:58:42 +00:00
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]
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}
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sprint={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
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2020-07-06 12:38:05 +00:00
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]
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}
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2020-07-08 12:30:46 +00:00
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[layer_names]
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2d_physics/layer_1="Environment"
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2d_physics/layer_2="Projectile"
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2d_physics/layer_3="Electric"
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2020-07-06 12:38:05 +00:00
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[rendering]
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://default_env.tres"
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